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Skeletal Avenger News

Skeletal Avenger Full Launch!

Alright, the game is now available officially as a full version. You've been playing this version for a few days already, but now we're making it official.

Even though we're now fully launched, we'll still do updates quite frequently for a while.

Thanks to all the players so far and keep hacking and slashing! Here's a gif from some co-op action from our launch stream:

Skeletal Avenger Full Launch Stream

We'll be streaming for a bit when transitioning to full from EA!

Skeletal Avenger Full Launch Stream

We'll be streaming for a bit when transitioning to full from EA!

Minor Fixes

- Removed early access references from change log screen
- Updated gamepad button graphics
- Level clear reward perk: default to player 1 status for randomizing perk type when no last killer known
- Fixed ghost stuck in walls bug / ghosts wander more freely
- Fixed random perk not upgrading properly with Enthralled
- Fixed missing healing statues
- Fixed quest network erroneously drawing in hub
- UI Scale affecting quest complete screen
- Fixed character perk changer screen fader on wide resolutions
- Other minor UI tweaks

Small Tweaks

- Removed Early Access badging
- Optimized enemy seek player routing a bit
- Fixed some enemy pathfinding issues
- Lightened bloodstone fx
- Blocked deeds dropping in endless challenge
- Blocked items dropping from crates in endless challenge
- Sharpened hold-interaction pie gfx
- Fixed gap in Caverns wall
- Tweaked problematic prefab in Caverns
- Added missing water ripples to sewer layout
- UI scale affecting equip or sell stash dialog
- UI scale affecting change language & upgrades screens
- other small UI tweaks