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BLACK STIGMA News

DEV Notes Part-2

Hello, Masters. I'm Kwon Dae Ho, the Producer of BLACK STIGMA.

As I promised in the first Dev Note, I would like to share the development progress and the ideas that we considered important in the process of creating this game.



[h3][BLACK STIGMA's Development Progress][/h3]

We are in the process of completing the milestone set for July 30.
After we reach that milestone, we are planning to proceed with QA in August, and if there are no big issues, we will announce the dates for the testing.

There will be multiple changes in this update.
There will be 6 additional Master characters and 10 additional handguns, where each handgun will have 4 variations with a different combination of compensators, silencers, scopes, and magazines.
Additionally, as mentioned in the previous Dev Note, we are planning to showcase new, stage-based PvE content, “Challenge Mode,” apart from Training Mode.
A “Spectator Mode” for content creators (streamers) has also been developed and is scheduled for QA.
The overall UI is being renewed as well. From the Lobby to actual gameplay, we are preparing neater, higher quality visuals.

We aim to complete the build soon and announce the testing dates and changes to the game through Dev Notes.



[h3][Changing the BLACK STIGMA Logo][/h3]

Along with the changes being made to the game, we are also in the process of re-designing the logo, which serves as a visual representation of our game.

Our AD went through quite a bit of trouble as they joined the team, but as the current B.I. (Brand Identity) was rushed during the development of the alpha version, the logo wasn't a perfect representation of our game.
Therefore, we are in the process of creating a logo that will better represent our game, and the AD is putting a lot of effort into designing a unique, memorable logo that reflects the theme and atmosphere of the game.


[color]< Rough concept artwork for BLACK STIGMA BI >[/color]

We expect to showcase the new logo in the next Dev Note.



[h3][The Origin of the Name "BLACK STIGMA][/h3]

We didn't have a chance to explain the origin of the name "BLACK STIGMA" yet.
During the last test, we noticed the definition of “Stigma” had caused some misunderstandings for some of the players.

BLACK STIGMA's name has to do with the world-building of the game.
The Killers in this world are given “Stigmas,” which represent their organization and themselves. “Stigmas” are flat, golden plates that can be used like stamps.
Killers get tattoos of their Stigmas or carry accessories based on them, and sometimes they leave their “Stigma” symbol on the crime scene after successfully killing their target. The purpose of this action is to enhance the reputation of their organization and themselves.
From time to time, Killers are tasked with eliminating another Killer or a tough opponent. In this case, they would send a letter marked with the seal of their Stigma, using black ink, to their target as a warning. This comes from the act of throwing down the gauntlet, which is how medieval European nobles challenged.
Someone to a duel. Killers started calling these seals a stigma of death (black), which led to the name “BLACK STIGMA.”
However, the true meaning of “BLACK STIGMA” is disclosed to only a select few individuals within the world, and the secret will gradually be unveiled as the story progresses.

With this backstory in mind, players might also find joy in looking for BLACK STIGMAs on different body parts of Killers in-game.



[h3][Various combat moves by the Killers in BLACK STIGMA][/h3]

Following the name of the company, "BoldPlay Games," our objective was to create a killer action game that was intensive and daring.
It is a crucial aspect of the game that the Masters (Killers) you will be playing have realistic combat skills based on real-life martial arts.

As the action is the core identity of the game, we collaborated with the most brilliant stunt coordinator team in Korea, "BEST STUNT TEAM," as soon as the project began.
BEST STUNT TEAM is a group of very talented stunt performers, and they promote their dynamic performances through various movies and TV shows.

[color]< Motion capture progress stills of the Best Stunts >[/color]

Being the professionals that they are, BEST STUNT TEAM gave us the advice that we needed, and acted out outstanding stunts.

First, we had a meeting with the martial arts director and went through the process of explaining and understanding the synopsis, game style, and the characters (Killers) of the game. Based on that information,
BEST STUNT TEAM created some preview action videos, and through a meeting with both parties involved, we were able to decide on a list of necessary martial arts moves.
We prepared a list of actions for the game, attached the appropriate motion capture equipment to the actors from BEST STUNT TEAM, and started recording the various martial arts moves we were planning to implement in the game.
Not only did we acquire outstanding martial arts moves through the collaboration with BEST STUNT TEAM, but we also received recommendations for more types of martial arts and skills. It is thanks to the team that we were able to elevate the Killers' action moves to a more impressive and realistic level.


[color]-How Mr. Parabellum's " Throwdown Kick" was created-[/color]


[color]< Real martial arts motion capture scene >[/color]


[color]< Extracting motion capture animations >[/color]


[color]< Applied Game Screen >[/color]

The unique martial arts moves that were implemented for each Master will allow the players to experience diverse gameplay and will give them the opportunity to discover a character that fits their playstyle.
We suggest all players experience the different martial arts moves each Master has in the upcoming testing.


[color]< Main melee techniques that are available in the current version of the game >[/color]



[h3][Movie-like Action][/h3]

Melee combat techniques aside, we also focused on making our game more realistic compared to other games. One aspect of it is the difficulty of handgun shooting.


In the case of a handgun, it becomes very difficult to hit the target from a distance.
This is because many elements necessary for precise aiming were sacrificed for the handgun's portability.

A prime example would be the fact that it is very difficult to shoot in quick succession due to the lack of parts to shoulder the gun.
Even so, could a martial artist charge into a crowd of handgun-armed individuals, dodging bullets, and take them down using close-quarters combat?
That seems very unlikely.



The recent development of bulletproof vests has made it more difficult for armed individuals, even skilled ones, to quickly subdue the enemy.
Hence, shooting techniques that subdue the opponent with a handgun, like the “Double Tap” and the “Mozambique Drill,” have been developed.

We believe that BLACK STIGMA has found a good balance between the pros and cons of “handgun shooting” and made it entertaining in the game.


However, we believe that the way we implemented handgun shooting in the game felt uncanny to players who were more accustomed to typical FPS shooting games.
We observed that the recreation of semi-automatic pistols was executed well, but it appeared strange to players who were used to the rapid-firing of automatic guns.
This strangeness was amplified because the close-quarters combat animation did not meet expectations at the time.

After going through four alpha tests, we have come to the following conclusion.
“Aim for movie-like action with the addition of realistic details.”

As of now, we've discovered a point where one can experience the fun of killer action games.
We are balancing out the game for more synergy between shooting and close-quarters combat so that players will be able to play as if they were the protagonists of an action movie.


[color]< A still from the John Wick movie series >[/color]



[h3][Lastly...][/h3]

When a game is revealed to the public, that game is no longer the sole property of the developers.
It becomes the players' game.
Since the game has not been fully released yet, we believe this to be a crucial time where we can share our development concerns with the community and go through numerous trials and errors.


We are putting everything we have into making a killer action shooting game that you've never experienced before.
We value the playerbase's feedback in the development of this game.
We hope this will be an open game that we create with the community. And we aim to keep improving the game with your feedback.

We eagerly await your interest and participation.
Thank you.



Sincerely, Producer Kwon Dae Ho




Modelings and Illustrations for 3 Original Costumes Revealed

[h2]Here Are the Original Costume Modelings and Illustrations for the Three Members of AS:M.A.I.D.![/h2]



[h3][Illustrations][/h3]




[h3][Modelings][/h3]





The Climax of Killer Action
BLACK STIGMA Team

[Season.1] Person Information - Ms. Twin



[Character Introduction]
  • Codename: Ms. Twin (Affiliation: AS:M.A.I.D.)
  • Role within the organization: Spy agent at M.A.I.D.
  • Real name: Lottie [Free Woman]

She is a school uniform and general uniform enthusiast, with long limbs and a youthful face. She lies about her age and currently attends high school. Her specialty is infiltrating by changing uniforms based on the mission situation. Because she enjoys wearing uniforms, she volunteers for the spy missions in M.A.I.D.

[Position]
- Infiltrator
  • As soon as the mission begins, she moves swiftly to the objective point to gain a tactical advantage.
  • Twin's long limbs and athletically trained legs make it difficult for her opponents to maintain a comfortable distance from her.


[Specs]
  • Age: 28
  • Height: 176cm
  • Weight: 66kg
  • Physique: Slim / tall, long limbs, model-like figure, quick reflexes, agile, lightweight
  • Sport: Track and field (Sprinting)
  • Rival: Ms. Nano
  • Associate: Hardworker Zero
  • Likes: Running, riding bicycles, uniforms
  • Dislikes: Old souls, beasts, binge eating, plans


[Character Attributes] "I don't put myself under stress. I just do what I want. Hehe!
  • She loves to explore around her school while riding a bicycle. Being very social, she's the kind of person who'll talk to anyone on the street.
  • "Lottie" is derived from the French term for ""free woman."" Her parents chose this name for her so she could live as free as the wind. She loves her name very much.
    As a young girl, she focused solely on track and field and was unaware of her own beauty. However, since joining AS, she has become interested in enhancing her appearance, as if to compensate for her life thus far.
  • Aside from contract killing, she enjoys school life, to the point where she would lie about her age and enroll in school. She is obsessed with the uniform-wearing school life she never had because of her complete dedication to track and field. This is also probably why she has a hobby of working part-time in occupations where she can work in a uniform. She collects costumes and accessories that will make her look like a teenager, in addition to wearing uniforms.


[Personality]
  • She gets infuriated when someone tells her that she appears to be in her late twenties, which is her true age.
  • She is the most sociable and energetic person at AS, but her temper is unlike any other when she is angry.
  • She treats everyone she meets for the first time with kindness and affection.
  • She enjoys living spontaneously and despises planning.
  • The traumatic experience of having been kidnapped and almost sold by human traffickers at the age of 16 revealed her latent desire for violence and murder.


[Relationships]
  • Generally, she is very outgoing.
  • She has a history with Hardworker Crush. Of all the people in both AS and AB, Crush is the only one who seems to know everything about her past.
  • Twin is usually kind to everyone, with the exception of Hardworker Grasper. He occasionally visits the fast-food restaurant Twin works at, and she frowns every time he walks in.
    She expresses her distaste for him in petty ways, like getting his order wrong on purpose or intentionally serving his food later.


[Physical Attributes]
  • Brunette with doll-like features.
    Her emerald-green, cat-like eyes make her look even more attractive.
  • Stands at 176cm, with long arms and legs that make her proportions look even better.
  • She didn't give much thought to cosmetics when she was in her teens, instead concentrating on track and field.
    However, she must have stunning physical features for a modeling agency to want to scout her
  • Her carefree personality and impeccable fashion sense demonstrate how French she is. She also enjoys wearing various school uniforms as the foundation for her fashion, despite being in her late twenties.


[Character Object]
  • Old running shoes with sand
  • Old running shoes she used to wear during her track and field days. It symbolizes her passion and determination.
  • Bicycle
  • Represents her desire to experience a ""normal teenage life"" she never had. She uses it to ride around her school.


[Habits]
  • She has a habit of leaning on one leg and concealing her weapon behind her back as combat begins.


[Hobbies]
  • Cosplay, collecting school uniforms
  • Collecting various uniforms from part-time jobs
  • Watching slasher/horror movies"

[Season.1] Person Information - Ms. Nano



[Character Introduction]
  • Codename: Ms. Nano (Affiliation: AS:M.A.I.D.)
  • Role within the organization: The next successor of M.A.I.D.
  • Real name: Элина (Elena)

A flashy and acrobatic woman who confuses her opponents with irregular behavior patterns that resemble parkour and gymnastics. She likes using her dagger for quick slashes and her small, fast, throwing knives to get the job done.

Her twisted character was the result of a childhood filled with complicated relationships. As her relationship with her father deteriorated, her personality got worse.

She is considered the organization's troublemaker due to her unpredictability, cynicism, and irritability. However, she is an expert in regard to her ability to carry out operations.

[Position]
- Striker
  • When engaging in combat, she favors firearms and daggers. Daggers are a great way to complement her short reach and lack of strength in close combat.
  • In situations where firearms are difficult to use, she resorts to throwing her hidden knives to restrict the enemy's movement before closing the distance and going for the kill.


[Specs]
  • Age: 23
  • Height: 165cm
  • Weight: 40kg
  • Physique: Slim
  • Sport: Ballet
  • Rival: Ms. Twin
  • Associate: Mr. Parabellum
  • Likes: New luxury items, fashion, daggers, the scarlet color of blood
  • Dislikes: Physical touch, chatting


[Character Attributes] "Ugh, dammit! Hey, you!! Stop being such a nuisance and die already."
  • Elena is the name of a character in a book that Zero enjoyed reading as a child. When Nano was a newborn, he would sit next to Nano's crib before sunrise and read the novel. It was then that he decided to name Nano after the novel's protagonist.
  • She has tried on almost every dress and accessory that exists in the world.
    However, she detests dresses that make her seem like a princess and prefers dresses that accentuate her figure.
  • She satisfies all the criteria to be considered beautiful, although her cynical and irritable personality makes others question her capabilities as an assassin. On the one hand, she strongly disapproves of being assigned missions in which her beauty is used as a weapon. On the other hand, she enjoys wearing flashy makeup, accessories, and outfits that highlight her figure. Others find it difficult to deal with her unpredictability because of this dichotomy.


[Personality]
  • She has difficulty improvising in different situations, and she expresses her emotions as they are.
  • Her normal expression screams annoyance and irritability, but she switches to a blank face before each murder, revealing her true motivations to onlookers.
  • She sympathizes with the sick and dying. She tries to hide it, however, by looking annoyed and speaking cynically.


[Relationships]
  • Her father, Zero, abandoning her when she was a child has always been a source of trauma for her.
  • She is worried about meeting her father again because they might one day cross paths as assassins instead of having a happy father-daughter family reunion.
  • Her traumatic experiences with men stem from the emotional wounds inflicted by her father. When she meets someone for the first time, she is harsher on men than on women.
  • Her father's absence has made her needy. So, once she has given her heart to a man, she will lavish him with love. It is interpreted as her way of compensating for the love she did not receive from her father. When it comes to romantic relationships, she is the polar opposite of Twin, who sees men as more of a toy than a person.
  • Men surround her like moths to a flame, yet she still feels empty and lonely. Despite her feelings, she is always assigned missions involving men and is therefore discontent with everything. Nonetheless, she still gives her all when she begins work.


[Physical Attributes]
  • She is a petite Russian beauty with luscious red hair styled in loose waves.
  • She has a well-toned, voluptuous figure.
  • She takes pleasure in accessorizing herself with bright jewelry and figure-flattering outfits.
  • She modifies rapiers into daggers and wears hidden knives on her thigh.


[Character Object]
  • Bouquet: Flowers with traumatic memories of her father.


[Habits]
  • She frequently tidies her hair and tucks it back.


[Hobbies]
  • Reading women's fashion magazines"

[Season.1] Person Information - Ms. One



[Character Introduction]
  • Codename: Ms. One (Affiliation: AS:M.A.I.D.)
  • Role within the organization: The leader of M.A.I.D. and successor of AS
  • Real name: Emilia [Rival]

A capable woman in her mid-30s who serves as M.A.I.D.'s leader. She is regarded as the brains of the organization due to her superior strategic planning and adaptability. She is more suited to being a spy than an assassin.

She is a candidate to be the next leader of AS and is the typical hardworking individual with determination and persistence. She has excellent leadership abilities and can quickly assess situations.

[Position]
- Disruptor
  • Her trademark is poisonous smoke bombs, which represent her clever strategic abilities.
  • She wears a mask because of her neck and mouth disability. Additionally, the mask acts as a barrier against external impact and toxic substances.
  • She finds the right timing to create chaos, infiltrates enemy lines during the confusion, and defeats them with her judo abilities.


[Specs]
  • Age: 33
  • Height: 173cm
  • Weight: 70kg
  • Physique: Standard, slender
  • Sport: Judo
  • Rival: Mr. Ten
  • Associate: Mr. Parabellum
  • Likes: Reading, meditating, camping, playing chess
  • Dislikes: Trickery, wickedness, cheating, laziness


[Character Attributes] "I'll take care of everything. So don't just stand there; move according to plan."
  • No one can figure out what she is thinking. Furthermore, the mechanical mask covers most of her face, so her expressions are hard to recognize. She has a cold aura around her.
  • Her name, Emilia, derives from the Latin word ""rival."" Ms. One legally changed her name upon reaching adulthood. Her name reflects her determination to live a life of fighting and the pursuit of victory.
  • For a contract killer, she has a fairly normal personality and values, so her coworkers consider her an odd person.
  • Her capabilities for strategic planning are unparalleled. She is known for her meticulousness. She foresees every potential problem and devises solutions before they arise.


[Personality]
  • She is obsessed with devising the perfect battle strategies and plans.
  • She is the most logical female agent at AS.
  • Her desire for victory and success is excessive, which occasionally leads to trouble.


[Relationships]
  • Her silver tongue has the power to persuade almost any foe. If there is one person she can't get through to, it would have to be Gray Hand.
  • She has an amicable relationship with Nano. She intends to appoint Nano as her successor.
  • After the fight with Gray Hand, she developed a fear of being around other people and now prefers to be sent on solo missions as opposed to joint operations.


[Physical Attributes]
  • She is a Caucasian woman from England with brown hair.
  • Her mannerisms and fashion changed dramatically after she was grievously wounded by Hand.
  • Before the Gray Hand incident
    - She wore suits and had long hair.
    - Her voice was commanding and assured, and she delivered speeches accompanied by confident hand gestures.
  • After the Gray Hand incident
    - She cut her hair short and now only wears slim-fit, dark-colored outfits with long boots.
    - She has smokey eye makeup above the mask she wears due to her disability, and she began wearing a cape as if she were trying to cover herself.
    - Her vocal chords are damaged, so she communicates through her mask, which amplifies her voice. Her words appear to echo throughout the space as a result of the amplification.


[Character Object]
  • Black chess board, bronze chess pieces
  • It shows her tendency to make a move only after strategizing and calculating all instances.
  • Mr. Hollow Point suggested Ms. One take up chess to improve her mental health after she was devastated by Hand and fell into deep darkness.
  • Following his advice, she purchased a chess board from a store she passed and began playing by herself. When she had time, she would play chess in the conference room with Mr. Ten, who also plays chess.


[Habits]
  • She has a habit of unconsciously touching her mask.
  • She occasionally adjusts her mask as if it were slipping down her face.


[Hobbies]
  • Playing chess
  • Reading classic books
  • Watching war movies and then strategizing as if she were the commander in the film