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[/p][p]Hello, this is Kwon Dae-ho, Executive Producer.[/p][p][/p][p]The BLACK STIGMA project has undergone a total of eight testing phases so far, during which we’ve refined the game together with our players.
We’ve taken every piece of your feedback seriously, and through countless trials and adjustments, we’ve arrived at the current Early Access version.[/p][p][/p][h3]And finally,
at 07:00 (UTC) on July 18, 2025, BLACK STIGMA will enter its
Early Access phase.[/h3][p][/p][h3]
\[ Purpose of Early Access ] [/h3][p]BLACK STIGMA is
a hero shooter PvP game featuring a unique combat system that blends melee and shooting elements.[/p][p]
Players can select from Masters with various combat styles, seamlessly switching between ranged shooting and close combat to experience the thrill of a battlefield centered on strategy and teamwork.[/p][p][/p][p]However, we believe that developing such gameplay cannot be achieved by the developers alone.[/p][p]Your actual gameplay and feedback are the key to completing BLACK STIGMA.[/p][p] [/p][p]This Early Access is not just a pre-release, but it’s the starting point of a collaborative journey.[/p][p]Together, we’ll work on balance, system improvements, and content enhancement.[/p][p][/p][h3]
\[ Key Content Overview ] [/h3][p] [/p][p]
1) 15 Masters – Including 2 New Ones[/p][p]You can now play as a total of 15 Masters.[/p][p]In addition to the existing 13, the following 2 new Masters are introduced:[/p]
- [p]Micron: A slinger master specializing in the compound bow[/p]
- [p]Coordinator R: A Master who summons agents to support and disrupt[/p]
[p]These new Masters bring unique combat styles and tactical individuality through their distinct active skills.[/p][p]
Thanks to this, not only returning testers but also new players will be able to experience a battlefield rich with strategic diversity.[/p][p] [/p][p]
2) 15 Weapons – Including 6 New Ones[/p][p]The number of weapons has
increased from 9 to 15. Highly requested types like shotguns and revolvers have been added.[/p][p]We focused on balancing performance and handling across weapons to accommodate various playstyles.[/p][p]
[/p][p]
3) Battle Modes – Including New ‘Team Deathmatch’[/p]
- [p]Kill ‘em All (3v3): Elimination-focused survival mode[/p]
- [p]Get ‘em All (3v3v3): Objective mode based on strategic gold collection[/p]
- [p]Versus (1v1): Duel-style head-to-head mode[/p]
- [p]Team Deathmatch (6v6): New mode featuring dynamic large-scale real-time battles[/p]
[p]There are 5 exclusive maps for Team Deathmatch, and 1–2 new maps have been added to the existing modes.[/p][p]
4) Welcome Content & User Support[/p][p]Since BLACK STIGMA features a unique combat system that blends melee and shooting, it might feel unfamiliar at first. In this Early Access, one major goal is to ease this initial barrier.[/p]
- [p]Welcome Match[/p]
- [p]Beginner Missions[/p]
- [p]User Care Buffs[/p]
[p]We’ve prepared an onboarding experience that is both challenging and enjoyable.[/p][p] [/p][p]
5) Reward System and Growth Structure[/p][p]Players can level up naturally through battles, and acquire various Masters, weapons, and generous in-game currency. In addition, we provide:[/p]
- [p]Daily Missions[/p]
- [p]Battle Pass Missions[/p]
- [p]Master-Specific Missions (New)[/p]
- [p]Event Rewards[/p]
[p]This structure allows gameplay itself to lead directly to growth and rewards.
Furthermore, we’ve prepared various events to ensure players feel rewarded for every minute they invest in the game.[/p][p]The earned currency can be used in the shop, recruitment, and exchange systems, and for customizing Masters.
Some items with premium design elements may be acquired through limited microtransactions. However, these are carefully designed not to disturb game balance and allow players to use them freely by choice.[/p][p]
[/p][p]
6) System Improvements: UI/UX[/p][p]In this Early Access, we've improved the UI/UX with a focus on enhancing the intuitiveness and usability of the weapon customization system.[/p]
- [p]We redesigned the process of selecting and equipping parts to be clearer and more intuitive,[/p]
- [p]and reorganized the information structure so players can easily understand each part’s effects and resulting combinations.[/p]
[p]In addition, we refined
the UI of the main menu and settings screen for a smoother experience, and improved the visibility and clarity of the
battle HUD so players can access essential information during gameplay.[/p][p] [/p][h3]
\[Tasks We Still Need to Address Together][/h3][p]There’s still a road ahead to full completion, but this Early Access is a vital phase where we inspect and refine the game together.[/p]
- [p]Ongoing polishing and balance stabilization[/p]
- [p]Game optimization[/p]
- [p]Enhancement of social features and convenience systems[/p]
[p]All these tasks will be addressed step by step with your valuable feedback.
[/p][h3]
\[ We Welcome Your Feedback ][/h3][p]We deeply value all user feedback and aim to apply it as promptly as possible. Even a short comment like “Please fix this bug,” “This part feels inconvenient,” or “I wish we had this feature” greatly contributes to the game’s development. You can leave your opinions through:[/p]
- [p]Steam Community[/p]
- [p]Official Discord[/p]
- [p]Customer Center (for bugs and suggestions)[/p]
[p]Please feel free to use any channel to share your thoughts.[/p][p] [/p][p] [/p][h3]
\[ Conclusion ][/h3][h3]Early Access marks the beginning of a journey to complete BLACK STIGMA together.[/h3][p]Every step you take, every match you play, will be a precious footprint shaping the direction and quality of this game. We hope for your continued interest and participation in future tests, events, and updates. We promise to stay true to our vision and carry the responsibility of delivering a better game to the end.
[/p][p]Thank you to everyone joining us on this first step of the journey.[/p][p] [/p][p]Sincerely,[/p][p] [/p][p]Kwon Dae-ho, Executive Producer[/p]