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Recruitment Notice for BS Partner Streamers



Hello, this is BLACK STIGMA.

We are recruiting ‘BS Partner Streamers’ to join us for the 2nd Global Test on July 19.


[h5]" The Black Stigma team wants to grow together with our partner streamers. "[/h5]
  • Black Stigma is a new game that is not yet widely known. We believe that streamers (content creators) who run their own channels will share and understand our desire to bring more people to Black Stigma.
  • We want to grow together by providing various benefits and support to those who stream or create content about Black Stigma.

[h3][ BS Partner Streamer Program Schedule ][/h3]
  • [h5]Streamer Application Period (KST)[/h5]

    - Application Deadline: 15 July
    - Partner Announcement: 16 July
    - Streaming and Reward Distribution Period: 19 - 22 July
* Rewards will be given as live donations to the streaming channels: YouTube (Super Chat)

[h3][ BS Partner Streamer Program Benefits ][/h3]

Selected BS Partner Streamers will receive the following support and benefits.

  1. Invitation to the Black Stigma Partner Streamer Discord channel for a direct hotline with the developers.
  2. In-game 'Partner Streamer' exclusive profile card if selected as a Black Stigma Partner.


[h3][ BS Partner Streamer Support ][/h3]

During the 2nd Global Test on 19 July, streamers who stream Black Stigma under the following conditions will receive real-time rewards:

  • Eligible Channels: YouTube
  • Reward Method: Rewards will be given based on the number of viewers for every hour streamed, up to a maximum of 2 hours.
  • Viewer-Based Reward: Ranges from $50 to $250 based on concurrent viewers from a minimum of 30 to a maximum of 700.
  • If you upload your streaming or gameplay videos from the 2nd Global Test to your channel, you will receive additional rewards based on views.
  • Reward Scale: $50 to $200 based on views one week after the upload.

If your content does not fit the above criteria, please share the details of your desired content category and your reasons for applying.

We promise to provide various rewards and benefits while communicating with our BS partners throughout the service process.

For more details, please check the application form.

[h3][ BS Partner Streamer Program Application ][/h3]



* Selected BS partners will receive live streaming missions specific to their channels (YouTube).

We look forward to the participation of streamers who dream of growing with new content.

Thank you.


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Announcement for the 2nd Global Test



Hello, this is BLACK STIGMA.

We are pleased to share news about the upcoming test for those eagerly waiting for updates on Black Stigma.

Following the feedback from the Global Testing Tour testers last October, we have improved and added new content.

Let's discover how the hero shooter action game Black Stigma has evolved in the upcoming July test.

[h4][ Test Schedule ][/h4]

[h5]- UTC (Coordinated Universal Time): From 1:00 AM on Friday, July 19, 2024, to 8:00 AM on Monday, July 22, 2024 [/h5]
[h5]- PDT (Pacific Daylight Time): From 6:00 PM on Thursday, July 18, 2024, to 1:00 AM on Monday, July 22, 2024 [/h5]

* Please note that the test schedule may be subject to change due to internal circumstances.


[h4][ How to Participate ][/h4]

[h4]Access Steam's BLACK STIGMA page through the link below,
then [color]press the "Request Access" button below the "Add to your wishlist" button[/color] and test access is 100% guaranteed to everyone.[/h4]

Also, please press the "Add to your wishlist" button to be notified when the game is released!




[h5][ BLACK STIGMA Frontier Collection Event Incoming! ] [/h5]

[previewyoutube][/previewyoutube]
We sincerely thank the testers for participating and providing feedback to make Black Stigma a more enjoyable game.
Testers can obtain and permanently keep '2 Frontier Masters' and '4 Frontier Items' during the test, which will be available even after Early Access.




[h5][ New Content to Experience ][/h5]

1) NEW MODE 3vs3vs3 'Get `em All'

A new mode, 'Get 'em All', has been added to Black Stigma.

In this mode the team that collects the most gold within the given time wins. You won't know who will be victorious until the very moment the game ends.

2) New Gun Customization System

In Black Stigma, known for its excellent handguns, you can now create your own unique gun by combining different parts. Dive into the battlefield with the coolest customized gun.

3) New Growth System

Missions are assigned, and your level increases as you play. Various rewards are given each time you level up.

4) Shop Open

A shop has been opened where you can purchase various designs of masters, guns, and other items.

Generous amount in-game currency will be provided during the test period, so feel free to use it as much as you like.


We will brief you on several improvements based on feedback from the last test in a developer note before the start of the test.


[h5][ Test Region ][/h5]

< ASIA region >
South Korea, China, Taiwan, Macau, Hong Kong, Japan, Malaysia, Bangladesh, Vietnam, Sri Lanka, Singapore, India, Indonesia, Cambodia, Thailand, Pakistan, Philippines, New Zealand, Australia

< NA region >
United States, Canada, Mexico

< EU region >
Greece, Netherlands, Norway, Denmark, Germany, Latvia, Russia, Romania, Libya, Lithuania, Morocco, Bahrain, Belgium, Belarus, Bulgaria, Saudi Arabia, Serbia, Sudan, Sweden, Switzerland, Spain, Slovakia, Slovenia, United Arab Emirates, Iceland, Ireland, Azerbaijan, Algeria, Estonia, United Kingdom, Oman, Austria, Jordan, Ukraine, Iraq, Israel, Egypt, Italy, Georgia, Czech Republic, Kazakhstan, Kuwait, Croatia, Kyrgyzstan, Cyprus, Tunisia, Türkiye, Portugal, Poland, France, Finland, Hungary

< SA Region >
Guatemala, Dominican Republic, Venezuela, Brazil, Argentina, Uruguay, Jamaica, Chile, Costa Rica, Colombia, Paraguay, Peru, Puerto Rico


The Black Stigma development team is striving to deliver a more complete and stable game.

Your participation and feedback are greatly appreciated and help us immensely.
Please experience the game firsthand and share your valuable opinions.

Thank you.


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[Dev Note] Part-11 : Game Mode Development



[h5][ Intro ] [/h5]

Hello, everyone. I am Kwon Dae Ho, the executive producer of Black Stigma.

We have been working continuously to make our shooting game more enjoyable, and we've shared many directions for improvement through our developer notes.

Today, ahead of the upcoming playtest, we would like to introduce the 'game modes' that we are fine-tuning until the very last moment. Based on the reactions from players during the last Global Testing Tour, let's see what game modes you can experience in the next test.

[hr][/hr]
[h5][ Reactions to Existing Game Modes ] [/h5]

In previous tests, we featured the 'Kill 'Em All' mode, a free-for-all style mode, and the 'Team Death Match' mode, where teams compete for the most kills within a time limit. We thought these modes provided familiar fun with simple rules, as proven in other PVP games.

However, we were able to see that most users were enjoying the 'Kill 'Em All,' and 'Team Death Match' had very low usage unless specific events were held on the mode. We intended 'Team Death Match' to be a fun chaos where beginners and skilled players could mingle casually. But, judging by its low usage rate and player feedback, we realized this mode did not convey our intended experience.

Also, despite the popularity of 'Kill 'Em All' mode, there were many complaints and suggestions regarding the enjoyment factors. The main issues were the lack of crucial mechanisms to turn the tide and the unfair advantage for campers using the third-person view.

To address these issues, we added several elements to enhance the fairness, and the possibility to turn the tide in 'Kill 'Em All' mode, and worked to replace the 'Team Death Match' with a newly developed game mode.

[h5][ Improvements to 'Kill 'Em All ][/h5]

To resolve the existing key issues, we added two systems: 'Revival' and 'Detection.'

Revival System: Allows limited revivals per round by teammates. Imagine reviving your teammates stealthily even when outnumbered. Just by restoring the outnumbered situation to even the numbers, you might already be carrying your team!



Detection System: This system was developed as a booster that reveals all nearby enemies for a certain period of time, even those hiding behind structures! We believe this detection booster will make the game more dynamic and strategic.



[h5][ New Game Mode: 'Get ‘Em All ] [/h5]

Get ‘Em All' can be summarized as a 'cash grab' concept map.

The goal of this new mode is to 'provide an objective other than killing and to allow beginners and skilled players' to enjoy together. Here are its features:

1) Victory Objective: The team with the most money wins.

While killing enemies helps secure money, other actions can also yield significant funds. Players can collect randomly spawned money or steal money accumulated by the enemy to contribute to their team.





2) Total of 9 players fight in a 3 vs. 3 vs. 3 Format.

Unlike traditional 'Red team vs. Blue team' matches, a three-team format increases the chances of dynamic and unpredictable gameplay that will make the skill of a player even more important. Depending on the situation, other teams could be enemies or allies. Tactical and strategic decisions will be more crucial along with pure combat skills.


[hr][/hr]
[h5][ Conclusion ][/h5]

In the upcoming playtest, we will present these improved and newly developed game modes.

Kill 'Em All,' with its enhanced comeback potential and fairness, will be a battleground for testing each other's skills, while 'Get ‘Em All,' with its unpredictable and chaotic nature, will be a mode that anyone can enjoy casually.

We hope you play both modes extensively in the next playtest and share your thoughts and suggestions for further improvement.

Thank you.

Best Regards,
Producer Kwon Dae Ho


https://store.steampowered.com/news/app/1277530/view/6182957324233432539

[Dev Note] Part-10 : Development & Service Plan 2024




[h5][ Intro ] [/h5]

Hello, everyone. I am Kwon Dae Ho, the executive producer of Black Stigma.

'Today we'd like to share with you a recap of the development tasks we've been working on, and share our full service schedule for the year 2024.

First, let's take a look at some of the improvements we've implemented through the Global Testing Tour.

[hr][/hr]
[h5][ Game Change Status ] [/h5]

We have been sharing some of the more organized or high-priority issues in the Dev notes, but the overall list of improvements is as follows

  • Improving the ratio of shooting and action
  • Introducing Gun Customization
  • Reorganizing Master Positions and Skills
  • Game Mode Changes
  • Introducing the New User Support System
  • UI/UX Improvements


To maximize the impact of these valuable player feedback, we're undergoing various reinventions in all areas of the game.

And we're pushing development even harder than we did during last year's Global Testing Tour, to accomplish that goal.

[h5][ Schedule for the Second Half of 2024 ][/h5]

As we make progress on these game-wide improvements, we're excited to share our service Roadmap for the year 2024.

  • July: Hold Second Global Test (CBT)
  • October: Participate in Steam Next Fest
  • November ~ December: Begin Early Access (OBT)


[h5][ Notice on the Second Global Test (CBT) in July ][/h5]

This is a version that incorporates most of the basic gameplay feedback we received from players during the first Global Testing Tour at the end of last year, and the goal is to "show people who enjoyed the original GTT that we've listened to their feedback and get validation on the direction we're taking."


This will be followed by Early Access before 2024 passes, which will be the de facto launch of the service. To that end, the game will be shown at Steam Next Fest in October with the version that includes all development items, followed by a few weeks of final debugging and polishing before going into Early Access.

[hr][/hr]
[h5][ Conclusion ] [/h5]

Our plan has always been to launch Early Access within 2024,
and we're working hard to make sure that plan doesn't change.

We hope that you'll follow and join us during this journey of Black Stigma during the first half of 2024.

Thank you.


Best Regards,
Producer Kwon Dae ho




https://store.steampowered.com/news/app/2067830/view/4177728231401855338

Fan Site Kit Update (Ver. 1.1)




Hello everyone, this is BLACK STIGMA.

We have prepared a Fan Site kit with various materials that you can easily use to create your own fan cafe, blog, and more.

The Fan Site kit will be continuously updated with new content, so please stay tuned.





Originally posted by orange
[h5][color]▶ Fan Site Kit Items (Ver. 1.1)[/color][/h5]

1. Characters: 6 members of AB Organization



 Organization 

 Code Name 



 AB: Hardwokers 

 Hardwoker Zero 



 AB: Hardwokers 

 Hardwoker Grasper 



 AB: Hardwokers 

 Hardwoker Crush 



 AB: Gray Crows 

 Gray Hand 



 AB: Gray Crows 

 Gray Paper 



 AB: Gray Crows 

 Gray Heavy 


2. Weapons: 10 firearms



 Weapons (Firearms) 



 Bren Ten 



 CZ 2075 Rami 



 Glock 26 



 H&K P30L 



 Kimber 1911 Rapide 



 Mossberg MC1sc 



 Ruger Mark IV Lite 



 Snap Double 



 Walther PPK 



 Walther PPQ 


3. BGM: AS & AB Theme 8 Songs



 BGM 



 Theme of Mr. Ten 



 Theme of Mr. Parabellum 



 Theme of Mr. Hollowpoint 



 Theme of Ms. Nano 



 Theme of Hardworker Zero 



 Theme of Hardworker Grasper&Crush 



 Theme of Gray Hand 



 Theme of Gray Paper&Heavy 



Thank you.


BLACK STIGMA Team