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Ethyrial, Echoes of Yore News

Getting ready for Ethyrial's launch

Hello everyone! The time we’ve been waiting for is nigh!

Get ready – Ethyrial: Echoes of Yore launches on May 1st, 2023 on PC! 🎉

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Thank you all for your support throughout development! We’re super excited to show you everything we’ve accomplished - we hope you’re just as excited to see it as we are to show you.

Make sure to join our Discord server and follow us on our Twitter for sneak peeks and to connect to our community!

Peace!

Amar Duranovic
Game Director

Next Fest Second Announcement!

Hello everyone!

We're excited to be participating in the Steam Next Fest! Catch our livestream with Booster on Wednesday at 9pm EST, where they will be showing off the latest demo.

For more follow us on Twitter, Facebook, Instagram and join our Discord!

This stream is pre-recorded and will be looped through the duration of Steam Next Fest.

Next Fest 2023!

Hello everyone!

We're excited to be participating in the Steam Next Fest! Catch our livestream with Booster on Tuesday at 5pm EST, where they will be showing off the latest demo.

For more follow us on Twitter, Facebook, Instagram and join our Discord!

This stream is pre-recorded and will be looped through the duration of Steam Next Fest.

Summoning & Vocations - December Devlog

December Devlog

This month we’ll be taking a deep-dive into our Summoning system and just how that’s going to function, touch base on our founder packs set to release soon, and then we’ll also go through our T2 Arcanist Vocations.


Summoning

In a previous devlog, we covered the two primary ways of using magic to control an inanimate (or animate) object. One was through infusing raw magic into something like a suit of armor to make it move, with limited “pre-programmed” behaviors, and the other was to infuse the living essence of creatures (necromancy). While the latter is very frowned upon in the world, there are plenty of options for summoning things legally! An example of this would be something like the Ranger’s spirit companion: the Spirit Wolf.





The Ranger’s spirit wolf is a magically infused companion made available to them through their attunement to the spiritual world. Other types of summons are obtainable for players though, and one vocation highlighted below makes heavy use of them, the Infuser.

So, what do we do differently with summoning as opposed to other MMORPGs? Well, one big difference is that we want the use of your summons to be an active and deliberate endeavor. Infusers have specialized companion spells which they activate through their summoned armors, and Rangers can invoke powerful abilities from their spirit wolf by utilizing their own buffs. While Rangers have only one spirit companion, Infusers can learn to summon several companions, and each of these will have its own unique abilities for the Infuser to utilize.

Vocations

In our last vocations post, we took a look at the rogue ascensions: Assassin and Shadowblade. This time, we will look at the Arcanist ascensions, and then for our next Devlog, we will cover all the ascensions of the Archer vocation.


Elementalist

“Fire, Lightning, Frost… Oh, the fun you can have.” Elienna Alithyr, Elemental Sage




Elementalists aspire to master the destructive powers of Fire, Lightning, and Frost magic. A master Elementalist learns to control their foes with their expert control using frost spells while wiping them out with powerful fire and lightning.

Elementalists seek to take down anything in their path and have many spells that revolve around damaging multiple enemies. However, their single-minded focus on elemental destruction leaves them susceptible to attacks, and Elementalist players will quickly learn that controlling a fight will be important for their survival.

Shadowcaster

“Take control over the shadows’ power and use them to drive your foes mad and wreak destruction!”
Maelron Tolinar, Shadowcaster.




Shadowcasters hone the sinister nature of shadow magic to bring destruction upon their foes. Their spells are capable of corrupting the minds of enemies, blinding them, and banishing them to the shadows.

As Shadowcasters utilize their destructive powers, they eventually reach a transcended shadow form, from which all their spells are enhanced. Shadowcasters tend to lack in unique debuffs and buffs, however, and mostly focus on dishing out big damage numbers both AoE and single target.


Infuser

“Why do all the work yourself? Little magic here, little metal there, and boom! You’ve got yourself a companion to do all that dirty work.”
Maelron Tolinar, Shadowcaster.


Infusers utilize their knowledge of Arcane Magic to summon infused constructs that do their work for them. Infusers early on learn to control two minions simultaneously, and these minions utilize the unique summoning system that we have in Ethyrial. Each minion has their own spells and abilities controlled by the player, and Infusers have a special resource that allows them to unlock special abilities for their minions.

Infusers are weak without their constructs though, as they possess limited offensive and defensive capabilities on their own, so controlling your minions will be the key to success!



Founder Packs

We have been looking to launch Founder Packs around this time of year to give our community a chance to net themselves some sweet deals before the game’s launch. We will be launching these packs this month (December) but do not have a set date at the moment. However, we are at the final stages of their prep work and will be ready to release them soon. You can expect discounted subscription times, unique cosmetic rewards, and in-game + Discord titles. Additionally, there will be a lifetime supporter pack in which a lifetime subscription is granted, and this will be the only time these can be acquired. These packs are set to be purchasable up until the game’s launch date (late April).

Previously, we have stated that we do not wish to rely on our players to fund the launch of our game, and that statement still stands. We have our development budget for the game sorted out, so the purchase of founder packs is in no way mandatory for our players, but are more a way to show early support for the game. These packs provide NO in-game advantages such as early access or any in-game items that are non-cosmetic. If you do not wish to purchase a founder pack, you can simply wait for the game to release and then purchase a subscription, which is all that is required to play the game.

Make sure to join our Discord server and follow us on our Twitter to be notified whenever these founder packs drop!

Peace!

Amar Duranovic
Game Director



Caravan System & Rogue Vocations! November Devlog

Another month, another devlog! This month we’ll be giving a sneak peek into our Caravan System and just how that’s going to function, and then we’ll also go through our T2 Rogue Vocations.

Local Economies

In Ethyrial, all economies are localized. What this means is that your bank in City 1 is not synced up and shared across your banks in other cities. Furthermore, each town within Ethyrial has its own internal economy which affects the pricing of goods, stock, and general availability of items. This is done purposefully to create a player economy where supply and demand across various zones actually matter. Pairing this together with the fact that there is no way to transfer materials through fast travel (teleport-based fast travel only lets you bring equipped gear), you suddenly have a world economy where the actual transfer of goods has a value in and of itself.

Barring the obvious that you could lumber your way across the continent with your packs full of however many goods your carrying capacity will allow you to, there is a much more practical approach to transferring goods between towns (and other players) within the game. This is where the caravan system comes into play!


Caravan System

Caravans within Ethyrial constantly fill its roads with valuable goods from both NPCs and players alike. These caravans spawn from various trading posts across the continent, and each of them has an end destination and checkpoints they stop by before getting to said destination. By approaching one of these trading posts, players can request to have goods loaded onto a caravan and sent to another tradepost either for themselves to pick up, or to be picked up by another player:


Outside of manual travel by players, this is the only way to transfer goods between towns, and there are various types of caravans that exist within the world. Some caravans might only hold minor goods from NPCs and some players, whereas other caravans might be royal caravans that hold items of the nobility being transferred. Now some of you might be wondering if caravans are completely safe, and the answer to that question is: Depends.

Royal caravans with valuable goods are protected by high-level elite guards which will prove a difficult challenge to even the most infamous of criminals. And when it comes to player caravans, well, those might be protected by either the players themselves or a retinue of guards hired to protect the caravan until it reaches its destination. However, all caravans are protected by the law. The raiding of any caravan is seen as an act of transgression towards the kingdom and will grant you infamy, regardless of the type of caravan you raid. Should you happen to achieve the mischievous task of clearing a caravan of its guards, the pack animals will scatter and the loot will be left for you to pillage!

Vocations

In our last vocations post, we took a look at the Druid, Priest, and Enchanter. This time, we will look at the Rogue ascensions, and then for our next Devlog, we will cover all the ascensions of the Arcanist vocation.

Shadowblade

“Infusing the powers of shadow with our martial talents make us unpredictable… And deadly..”
-Zenia Theraz, Master Shadowblade




Shadowblades infuse shadow magic within their martial fighting style in which they dual-wield weapons. Shadowblades are adept at weakening and confusing several foes at once while picking out a singular target that they wish to take out.

Shadowblades take on an aggressive damage role in a fight and seek to singularly eliminate opponents while confusing and weakening other nearby enemies. Their rotation revolves around building up stacks of infused shadow which eventually unleashes into a powerful shadowform that augments all of their abilities.

Assassin

“Nothing solves a conflict better than some nicely prepared poison, or a sharp dagger to the heart.”
- Relanyr Waren, Royal Assassin.


Assassins rely on their martial skill and the use of poisons to take out their enemies. They specialize in one-on-one combat and carry a handful of utility within their kit to keep them out of sticky situations. When the time is right, assassins can strike at their enemy to bring them down efficiently.

That’s all we have for this devlog, everyone! Another fun thing to share before signing off is that founder pack sales will be made available very soon.

Peace!

Amar Duranovic
Game Director