1. ETHYRIAL
  2. News

ETHYRIAL News

Steam Patch 04.01.2026

[p]Thanks everyone for the support - we're glad you're enjoying Ethyrial. We just crossed 55% positive reviews. Goal: 70%+ for 'Mostly Positive'[/p][p][/p]
New Features
[p]• Trading Post Search on Open: The Trading Post now sends initial search data when opened to improve listing load time correctly across instance boundaries [/p][p]• Split Stack: Improved UX around stack splitting - a context menu option has been added to stackable items[/p][p][/p]
Legendaries
[p][/p][p]• Divine Legendary Weapons:Clebarius finished the last weapon and we will get these up tomorrow or the following day to craft in game! [/p][p][/p][p][/p]
Bloodscale Dogfish Model
[p]• a new model is complete and will be added to the game soon!
[/p][p][/p][p][/p]
Combat & Balance
[p][/p][p]• Well Fed Buff: Audited the status timer properly synchronizing with the food meter levels, preventing "stuck" states [/p][p]• Spirit Link: Properly updated to max stack of 6 [/p][p]• Explosive Shot: Adjusted the old "Archery" scaling to Survivalist [/p][p]• Spellblade: Buffed Arcane Wave damage; Arcane Surge now adds 3 stacks rather than removes[/p][p]• AdrenalineRush: Adjusted to 70% Dodge for 6s; CD reduced to 24s [/p][p][/p]
UI Improvements
[p][/p][p]• Trading Post - Lowest Price: Replaced "Last Sale Price" with "Lowest Price" display, giving players a quick indicator for instant-buys [/p][p]• Trading Post - No Listings: Items without active listings now show "No Listings" instead of "No History" • Bank Controller Loading: Fixed timeout issue where loading screens would hang at the UI preload step [/p][p]• Vendor Window: Fixed equipped items incorrectly appearing in vendor sell list [/p][p]• Guild Window: Fixed guild window update/refresh bug [/p][p]• Cloud Density: Reduced skybox cloud density for improved sky visibility[/p][p][/p]
Content Updates
[p][/p][p]• Cooking Quest: Updated CookingTaskTurnIn conversation tree [/p][p]• Scorpion Primordial Spirit: Added remains table[/p][p][/p]
Bug Fixes
[p][/p][p]• Key Map Corpse Lag: Investigated and diagnosed lag spike on first few kills inside KeyMaps caused by corpse spawning [/p][p]• Chunk Loading Lag We upgraded data formats across the whole codebase to prepare for future, modernized improvements; in doing so, each chunk needed to be converted to the new type on the fly. This caused significant hitching. We've refactored the approach to load much faster and using a background thread. This should make things much better, but keep us posted how it feels. [/p][p]• Trading Post Item Stacking: Fixed item stack replacement bug where withdrawing items from the Trading Post could overwrite existing inventory stacks [/p][p]• T9 Cooking Task: Fixed a bug causing failure to grant XP [/p][p]• Franc Red Skinning Task: Fixed repeatable skinning task conversation in Franc Red [/p][p]• Warrens of Thought - Instance Lever Fix: Fixed lever/wheel doodads not functioning in instanced versions of Warrens of Thought [/p][p]• Chunk Rendering: Investigated and addressed chunk occlusion issues at layer/chunk boundaries [/p][p][/p]
Server & Infrastructure
[p][/p][p]• Quest System: More bug fixes for quest stages, kill objectives, and gather objectives We're on standby to continue to fix issues and improve the game, please let us know if you encounter any problems! PS - you all really like farming arcane dust![/p][p][/p][p][/p][h2]Team OG[/h2]

Steam Patch 3.28.2026

[p]NOTE: slightly longer downtime possible, ~3-5 min extra NOTE: If you encounter any issues visiting Hydras, please clear your worldcache by deleting the files in this folder: [/p][p][/p]
C:\\Users\\NAME\\AppData\\LocalLow\\Gellyberry Studios\\Ethyrial\\Saved\\Client\\Cache\\WorldCache\\Irumesa
New Features
[p][/p][p]• Mana Vixen Mount & Pet: Added the Mana Vixen as both a rideable mount and companion pet to the Chronostone Vendor [/p][p][/p][p]• Bidirectional Player Sync: Implemented bidirectional player synchronization for improved state tracking & prevention of "ghost" players [/p][p][/p]
Combat & Balance
[p][/p][p]• SpiritLink: Adjusted max stacks to 6 [/p][p]• Spellblade Updates: Arcane Shockwave was reworked to Arcane Surge, giving a way to better control stack count and when extra burst damage occurs. This should boost DPS. Arcane Bulwark adjusted to 4s duration / 16s CD. [/p][p]• Enchanter: Can now move and cast Stormbolt [/p][p]• ToE Orithak Weapon Buff: Slightly Reduced total Buff time to prevent an extra attack from sneaking in just as the protective aura went away [/p][p][/p][p][/p][p][/p]
Content Updates
[p][/p][p]• Bones & Remains System: Injected bones and new remains loot tables across 550+ monsters [/p][p]• Enchanted to Attuned: Renamed "Enchanted" crafted tier to "Attuned" across all affected items and blueprints so as not to overlap with Enchanting [/p][p]• Gem Presets: Updated Brilliant Amethyst, Emerald, Garnet, Ruby, and Sapphire to include T7 [/p][p][/p]
Items & Crafting
[p][/p][p]• Updated 27+ crafting blueprints with generic crafting material references; i.e. Crimsonite Shield taking Elystram or Shadewood logs [/p][p]• Force Remove Locked Items: Added server-side ability to clear the "Locked" status when trading items • Stale Enhancements: Some items have been changed over time and retained their old state. We introduced a way to update the effect of these types of items, such as Unstable Element, so we don't have to "Swap" for new copies when fixing bugs [/p][p][/p]
UI Improvements
[p][/p][p]• Loot Roll Ordering: Fixed new loot rolls pushing older rolls off-screen - newer Need/Greed popups will wait in queue until you select an option [/p][p]• Status Effect Tracker: Capped status effect tracker display to 5-minute maximum duration [/p][p]• Guides: Woodcutting tiers have been added to the player guide (press L to access) [/p][p]• ESC Key: Fixed a bug which could cause the Escape key to get stuck and not function properly [/p][p][/p]
Bug Fixes
[p][/p][p]• Ghost Mount Fix: Resolved a bug where players remained stuck in mounted state after dismounting — retained mount speed and couldn't use abilities, persisting through full relog [/p][p]• Party Duplication: Fixed a bug allowing players to appear in two parties simultaneously; added single-party enforcement and offline member cleanup [/p][p]• Nearby Players Dead Zone: Fixed NearbyPlayers correctness - eliminated a ~72 tile dead zone where players were invisible to each other [/p][p]• Quest Objective Fix: Resolved quest objective tracking issues [/p][p]• Items: Fixed a bug where the Defender's Javelin had 0 DPS; Adjusted Ol' Johnny to 35 damage tier [/p][p]• Respawn Fix: Fixed a bug preventing respawns in Old Mine and Warrens of Thought; Adjusted failsafe timer to 10s [/p][p]• Fishing: Corrected fish rarity which allowed rare catches of cooking fish outside of Augem [/p][p][/p]
Infrastructure
[p][/p][p]• Trading Post Cleanup: Cleaned up Trading Post backend code; Trading Post now displays Last Sale Price in search and the current lowest sale price instantly when selecting an item for fast buys [/p][p]• Player Dashboard: Setup a player dashboard so we can better track info and improve the game based on key data [/p][p][/p][p][/p]
Final Legendary Weapon Models
[p][/p][p]• Check out the spear and shield! [/p][p][/p][p][/p][p][/p][h2]Team OG[/h2]

Steam Patch 3.25.2026

[p]We attempted for 3 days to get Unity 6.4 to work but it failed to render properly (see screenshot) and we had to rollback to 6.3. Sorry for the delay
This set us back a few days, but we're back to bug fixing + cranking out new content, so let us know if you have any ideas or feedback[/p][p][/p]
Engine & Client
[p][/p][p]• Upper Layer Rendering: Fixed a bug where the upper tile layer stopped rendering for players mid-session until restart [/p][p]• Smooth Monster Movement: Additional polish [/p][p]• Clean Disconnect Messages: Improved client disconnect messaging for a cleaner player experience [/p][p]• AutoRun Reset: AutoRun now properly cancels on map transitions [/p][p]• Disconnect Reason Messages: Players now see clear disconnect reasons instead of "Unknown" - including timeout, server shutdown, kicked, login conflict, etc [/p][p][/p]
Combat & Balance
[p][/p][p]• Spirit Shot: Bug fixes [/p][p]• Zalthar: Now spawns properly [/p][p]• Castbar Synchronization: Resolved desync between server cast times and client castbar display [/p][p][/p]
Content Updates
[p][/p][p]• Vilesworn Satyr: Updated Vilesworn Satyr to clearly distinguish between the level 30 Satyr and the level 40+ [/p][p]• Bone Dragons: Reduced Combat Level to 45 for more accessibility [/p][p]• Augem: We will reset the game date/time to start Augem once things are fully fixed with fishing! [/p][p][/p]
Client Updates
[p][/p][p]• Unity Rollback to 6.3: Rolled back client to Unity 6.3 with updated pipeline settings, render pipeline assets, and project configuration [/p][p]• Corpse Optimization: Optimized OpenNearbyCorpses which was causing performance hitches [/p][p]• Autorun on Map Change: Autorun is now properly canceled when changing maps (will take effect next client patch) [/p][p][/p]
Bug Fixes
[p][/p][p]• Ironman Drop Trading Exploit: Investigated and patched looting logic to prevent ironmen from picking up ground items via drop trading [/p][p]• Fixed cooking task conversation getting stuck before player reply progression [/p][p]• Moon UX: Adjusted moon day presentation to be "1st of Augem" or "33rd of Eranam" for better UX [/p][p][/p]
Administration & Tools
[p][/p][p]• Delete Item (Admin): New admin panel button to delete specific items from a player's inventory in real-time, with player removal notification [/p][p][/p]
Legendary Weapon Previews
[p]• More sick weapons brought to you by Clebarius ! [/p][p][/p][p][/p][p][/p][p][/p][p][/p][h2]-Team OG[/h2]

Steam Patch 3.20.2026

@everyone @Updates

# Steam Patch 3.20.2026

# New Features
• **Air Key Boss - Korvaxis, Windborne:** Check out the new Air Map Boss encounter atop the Altar of Wind! Can be accessed when using a Celestial Key (Feedback thread: https://discord.com/channels/540514574462615552/1484379354371719338)
• **Bone Dragon Task:** New task to kill Bone Dragons deep in the Progean Desert; more loot added to Bone Dragons; Group content with longer TTK for chill grinding (Feedback thread: https://discord.com/channels/540514574462615552/1475313910998630661)
• **Boss Bones:** @simsinister Added boss bones worth more XP + research blueprints (Colossal, Mama's Thick, Mummified, Primeval, Scorched, Timeworn)

# Divine Legendary Previews
• @samael5142 has been hard at work on more Divine Legendaries - you'll be able to craft them in game soon

# Combat & Balance
• **Staff Attack Range Fix:** Corrected attack range values across all staff-type weapons
• **Turtle Balance Pass:** Rebalanced Blue, Green, Red, and Yellow turtle variants (male + female)
• **33 Items Rarity Fix:** Corrected mis-applied rarity values across 33 item presets
• **Greater Firestone:** Added missing XP value
• **InfusedCharge:** Updated spell to scale with owner's INT
• **Shrine of Melrenor:** Reduced skeleton cultist mana pools and healing output
• **50+ Spell Tooltip Corrections:** Full spelling, grammar, and syntax error pass across all spell descriptions

# Items & Crafting
• **Herbalism Trade Tags:** Added proper herb tags to 25+ gathering items (Aetherthistle, Arcanebloom, Cotton, Hemp, Minweed, Sunthistle, and more) so the Special Herb Bags correctly accept all of the herbs
• **Legendary Int/Wis/Book Variants:** Added 84 new elemental-forged weapon blueprints and items - Croziers, Pernachs, Rods, Sageblades, Spellbooks, and Tomes across elemental types (Bright, Dark, Earth, Ether, Flame, Frost, Hydro, Soul, Spirit, Storm, Wind) - NOTE we need to add the method to learn the blueprints; will be added next restart
• **Staff Overhaul:** Updated 50+ staff attack ranges across all tiers
• **Item Spelling Fixes:** Radiant Pernach, Radiant Recurve, Void Recurve, Umbral Hood, Trophy Fish Bags (Small/Medium/Large), Quenching Stewed Turtle, Trader's Fried Dragon, Desert Curios (Ancient/Gilded/Resplendent)
• **Processing Tooltip Clarity:** Improved crafting station and processable item tooltip descriptions to clearly convey that the items are instanced to you

# Client Improvements
• **Smooth Monster Movement:** Implemented a first pass of smoothed monster movement to eliminate the rigid/stepped tile-based movement
• **Spawn VFX:** Disabled poof effect on entity spawn, will replace with a clean fade-in
• **Jumps:** Fixed vertical collision detection during player jumps; Fixed more issues with falling through the world
• **Performance:** Status effect slots, spell slots, item slots, party panel, and canvas optimizations

# UI & Performance
• **Track Only Self XP:** XP tracker now filters to show only the local player's experience gains instead of all nearby players

# Infrastructure
• **Fish % to Leaderboard:** Fishing completion percentage now tracked on leaderboards
• **Trading Post:** Attempted to fix bugs causing ghost items to remain in the UI
• **Server Monitoring Dashboard:** Full server montioring stack so we can stay informed of server health and identify issues to fix at scale

# Coming Soon
• **Bloodscale Dogfish:** A new T9 trophy fish is in the works and will be added soon - let's see who can catch a World Record and secure their spot on the Trophy Fish leaderboard :pepefishing:

Thanks to everyone who recently left a positive review and has shared the word about the game - we appreciate it and look forward to seeing the community continue to grow!

-Team OG

Steam Patch 3.17.2026

@everyone @Updates
# Steam Patch 3.17.2026

# New Features
• **Character Window Stats:** Added Heal Bonus, Incoming Heal Bonus, Dealt Damage %, and Damage Reduction % to the character sheet; Removed redundant "Resistance" in every type resistance row

# Combat & Balance
• **Wand Attack Tier Corrections:** Fixed incorrect attack tiers across 50+ wands, removed 90% damage reduction so the tooltip matches expected damage
• **Boss Spawn Block Exclusion:** Boss monsters now bypass the 6 tile spawn block check when respawning
• **Arcane Wave:** 2 -> 3 Range

# Content Updates
• **Elite Bone Dragons:** Tweaked mechanics slightly, added some loot and corpse gathering with research
• **Nesslock Monsters:** Updated all 9 tiers of Nesslock monsters
• **Conversation Fixes:** Fixed a misspelling that caused Strider's conversation to break - go get your Dolenar rings!

# UI Improvements
• **Vendor Sell Window:** Equipped items are now excluded from the sell tab, preventing accidental sales

# Bug Fixes
• **Effect Pool Memory Leak:** Overhauled VFX management on the client to reduce memory leaks
• **Item Visibility Bug:** Fixed items becoming invisible when moved inside backpack containers - also patched for bank transfers, crafting, and harvested/gathered items
• **Trading Post Sell Orders:** Fixed sell orders not appearing in the trading post UI after placement
• **Ironman Loot Protection:** Audited and hardened Ironman mode to prevent looting split stack items
• **Party Member Data Issue:** Fixed data issue spamming logs when comparing Party Member Data
• **Offline Party Tracking:** Fixed offline party/raid member tracking to properly handle raid sizes
• **Respawn Logic Improvements:** Reviewed and improved the logic which detects when players can respawn in dungeons
• **Thundercharge Ridge Debuffs:** Attempted fix for Lightning Debuff and Static Charge not being removed on player exit

Let us know if you encounter any bugs or issues! Thanks for playing Ethyrial

-Team OG