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Ethyrial, Echoes of Yore News

Game Update - New Boss, Trade Skill expansion and bug fixes!

NEW Boss: Mama Manabear:
[p][/p][p]captaindave5393 presents an epic new boss encounter, Mama Bear! Tuned for Level 30, mama's encounter rewards an entirely new set of powerful Manafused weapons, mana-infused rinthistle, can drop a mama bear mount and pet, and a lightning res Manafused Fur Cloak. Access this encounter near the Voracious Predator quest location. Drop some feedback on our discord channel:
https://discord.gg/tTwDUTKRWx

[/p]
Skill Expansion:
[p]simsinister has placed new Trading NPCs in the following towns: [/p]
  • [p]Ironsheen,[/p]
  • [p]Silverlake,[/p]
  • [p]Coinfield,[/p]
  • [p]Shieldholm,[/p]
  • [p]Ardholm,[/p]
[p] XP and Gold multipliers are increased the further you travel from Edrivine. We will continue to expand the skill and allow crafting from Silverlake and Ardholm soon! [/p][p][/p]
Bug Fixes:
[p]We spent some time trying to squash some really annoying UX bugs: [/p]
  • [p]Party UI Bug,[/p]
  • [p]Private Chat Tab Bug,[/p]
  • [p]Mouseover Frame Bug,[/p]
  • [p]Chat Bubble Stays Open Bug,[/p]
  • [p]Damage Numbers Appearing behind Monsters Bug,[/p]
  • [p]Disable Dye Tooltips,[/p]
  • [p]Quest Spam Loop Bug,[/p]
[p] Let us know if these have been fixed or you are still encountering some issues. [/p][p][/p]
Miscellaneous:
  • [p]Players can now type in chat while dead,[/p]
  • [p]King Crab has been added to a new beach area near Seaholm,[/p]
  • [p]Attempted fixes for respawn lag,[/p]
  • [p]Players will now spawn with basic armor in the tutorial,[/p]
  • [p]On entering an Instanced Map, you will now automatically dismount,[/p]
  • [p]Fixed a bug where you could drop tutorial pickaxe and woodcutting axe,[/p]
  • [p]Added a gate to Balneus boss to prevent exploitation,[/p]
  • [p]Changed the Large Mutton Chop in Chombles fight to place at player position, not target ground tile,[/p]
  • [p]Added one of each gathering node to Third Floor of Tutorial,[/p]
  • [p]Reduced height of messages for Primordial Secretary to improve readability.,[/p]
  • [p]Nerfed the health, armor, and basic attack damage of attic spiders,[/p]
  • [p]Fixed a bug where Emberhoof was spawning at 3 boss kills instead of 4 in Corrupted Grove,[/p]
  • [p]Fixed a bug in the Shadows in Narrowbane quest where the quest wouldn't advance after speaking to Reginald,[/p]
  • [p]Fixed a bug in Temple of Ethersalos where the boss portal for Chombles was teleporting you to Balneus's Room,[/p]
  • [p]Infusers have received a new ability: Unstable Infusion,[/p]
  • [p]Infuser's mana cost for Leyline Stream has been massively reduced,[/p]
  • [p]Infuser's mana cost for Infuser's bolt has been reduce,[/p]
  • [p]Infuser's Leyline Stream Out of Combat healing and mana regen has been doubled,[/p]
  • [p]Fixed a bug in the Chombles fight in Temple of Ethersalos where the meat was not able to be placed on the ground,[/p]
  • [p]Fixed a bug in Temple of Ethersalos were the leave portal for Balneus was not working properly,[/p]
  • [p]All profession insignias (minus Seal of Narrowbane) can now be consumed to gain a Talent that gives the same buff,[/p]
  • [p]Unstable Infusion range increased from 5-6,[/p]
  • [p]You can consume the Cooking and Tailoring Insignia to get their respective talents,[/p]
  • [p]Crystalized Demon Watcher Hearts have been added to Demon Watchers,[/p]
  • [p]Crystalized Bear Hearts have been added to bears,[/p]
  • [p]Reopened Shadow Manifestation spawn near Marshdale,[/p]
  • [p]Added resources to Forest Drakes, Tricksters, Dragons, Umbral Goblins, and Satyrs,[/p]
  • [p]Fixed Fighter Pit’s Ladder of Doom and False Hope,[/p]
  • [p]Fixed Archer Smuggler (Xander’s Basement),[/p]
  • [p]Item Slot bow wasn’t set to a slot,[/p]
  • [p]T3 JC task now gives appropriate rewards,[/p]
  • [p]Added blueprint: Mythical Bloodwood Logs,[/p]
  • [p]Removed fee to learn spirit weapons from NPCs. Can now just “Learn Recipe”,[/p]
  • [p]Added Blueprint for Radiant/Void Crozier,[/p]
  • [p]Mama Manabear's "Hungry Mama" status causes 100% from 75% damage reduction,[/p]
  • [p]Mama Manabear's Poop buff increased to 100% damage from 30%,[/p]
  • [p]Mama Manabear's charge always targets the player,[/p]
  • [p]Mama Manabear 's "Hungry Mama" status gets removed on the start of her next phase,[/p]
[p] Thanks for playing Ethyrial - we're very grateful to all of our players and are excited to continue making fun content for you all!

- Team OG[/p][p][/p][p][/p]

Performance Improvements, New Tutorial, & More!

** Crossposted from Discord**

New Build is live on Steam!

New Tutorial
@captaindave5393 has put together a new tutorial based on feedback from players. Let us know how you like it in #ideas-and-suggestions



The Citadel Beckons... Game Update is live

[h2]BloodOath Citadel [/h2]🩸



High amidst the jagged peaks of the Westpine Mountains, the Blood Lord has bound himself by a dread oath to the demon Nalazar, granting him immense power and a host of infernal legions. Within the shadowed, ancient halls of the Citadel, brave souls must confront unspeakable fiends and unravel the dark horrors within, lest the shadow of ruin fall and the world of Irumesa be consumed by an unending tide of doom.

Presenting a brand new Level 40+ Dungeon - now available for players to discover and defeat!



Five New Boss Encounters - featuring the most challenging mechanics in the game so far
Powerful New Level 40 Armor - Int/Wis Cloth, Int/Wis/Dex Leather, and Str/Con Plate
Tier 9 Gatherable Resources - Bloodwood, Sanguinite, Vyrehide, & Bloodvine
Epic Rare Drops - The Blood Lord's Warhorse, Five New Trinkets, a Demonic Cloak, & much more :Sinister:
Primordial Catalysts - A new vendor has appeared in the mage tower. Cassandra exchanges crafting catalysts for primordium.

Awesome work by Karlsson, Chisme, Cubano and Clebarius putting all of the pieces together for this content! We hope you enjoy!

New Team Member

Boh has joined the team to assist with class/combat design and balance - many tweaks and adjustments from his analysis have been implemented and can be seen here:

https://docs.google.com/document/d/1ZxLeadeIFlzhZeFQfYR0MUlm0SjekKNMn6UeAfEfpOA/edit?tab=t.0

With tens of thousands of hours of experience in MMORPGs - Guild Leading + Raiding, he'll be a great asset to the team!

Cloak Reworks

Clebarius has re-done the mammy and Dragonscale cloaks with incredible new designs!



Fishing Lures

SimSinister is hard at work implementing the fishing lure system. Better rolls, better fish when you're using bait!

Travelling Merchants

Chisme has placed a handful of traveling merchants around the world, featuring a variety of useful items such as random potions, elixirs, and tier 4 armor pieces for purchase.


Maps Progress

Check out @Cubano's "Hall of Heroes" map design for the upcoming keys system!


Gathering Tasks

Morgan has been working hard to implement and fix bugs with the new gathering tasks. Skinning task is up next!

Pally is BiS thanks for coming to my ted talk

Miscellaneous

  • Interrupted Spells will now have at least a 1s CD
  • Remains of players will now show the players actual name
  • Entering Wildlands Warning messages will now appear more than just once
  • Trade Packs now always drop on death
  • Task cooldowns are visible when attempting to take a task
  • Death messages now include Guild Name and Class
  • Enemies will now move toward the target if they fail a cast
  • Equipped items will now be ignored for task turn-ins
  • Players now gain more infamy when killing others unprovoked
  • Infamy no longer clears on death
  • Max infamy set to 500, up from 400
  • Mounting up should properly snap the player to the mount point
  • Mounts should no longer drift when running diagonally
  • More windows can now be closed with ESC
  • Nearly all UI windows are draggable
  • Quest marker animation bugfixes
  • Icon updates
  • Custom Fog color support added per map
  • Party/Raid panel fixes
  • Hide/Show Self Nameplate+HP Bar
  • Upgrade Recips for 30+ Dungeon Items should now be learnable by interacting with the corresponding special crafting material
  • Memory leak fixes
  • Humanoid loot sparkles light issue fixed
  • More windows now close with escape key
  • Lots of Leaderboard / ⁠👑rankings fixes
  • Void/Radiant Claws + Spellbook Recipes added


Post #2 tomorrow: class changes, legendary items, monster abilities, new monsters

Thanks for all of your support, we're so glad to see everyone enjoying the world of Ethyrial!

-Team OG

Steam Update - Inventory changes & more Leaderboards!

Steam patch live now


[h2]Sprocket presents:[/h2]



Single Inventory Window
Inventory Converted into one window
Should auto refresh slots on equip/unequip of containers
Switch between your inventory & quest bags in one window
You can toggle which bags you want to be shown
You should be able to filter items by materials
Window should scale with amount of slots visible
When looting an item, it should find an existing stack and fill that now
When looting an item, without the skill to equip it, it should now go to your bags

[h2]
Leaderboards
[/h2]

HC, IM & HCIM Rankings
Total Level & Total Skill Level
Combat level
Profession level
Discipline level
Class Breakdown

[h2]QuickBar[/h2]

Updated Quickbar Editing UI



Quickbars: When a player now deletes a character, it should delete all of their quickbar files
Quickbars: Quest Items should save on Hotbar
Quickbars: Removed Save/Load buttons
Quickbars: All saved quickbars should load on edit
Quickbars: You should be able to delete a quickbar now
Quickbars: Spells players cannot use should not be added to the quickbar

[h2]Render Distance (Experimental)[/h2]



By popular demand, we've implemented a way to improve the render distance of objects on the client. You'll find a new slider in Settings -> Graphics which will allow you to adjust your distance from 25 to 100 tiles

NOTE: This is an experimental feature and may cause the client to crash. We recommend slowly increasing the value to find a balance of performance and quality.

GameMode Icons in Chat



We've implemented Chat Icons for game modes (HC, IM, HCIM)

brought to you by Chisme:

New Area: Pasho's Place



Stop by this tinkerer's workshop near Marshdale with an anxious friendly grimbear and his automaton creation

[h2]New Monster: Troll Sage[/h2]

Added troll sages - A goblinoid creature that communes with the trees around them. They are strong amongst the trees, but if you separate them, you'll feel their wrath.

Monster Resistance Tweaks

Monster resists and weaknesses were a bit aggressive for open world, so we tuned them back a bit and will ramp them in future endgame content. We may tweak these values for primordial spirits and other mobs - expect more improvements

Capped Resistances to 25% damage reduction
Capped Weaknesses to 25% additional damage taken
Modified weaknesses and resistances for most monsters

[h2]Miscellaneous[/h2]

  • Minimum character name length set to 2 characters
  • Non-HC deaths will no longer trigger a death message
  • Server stability improvements
  • HC will no longer be removed on death in Training Grounds
  • Item on Ground Despawn Timer reduced to 3 minutes from 30 minutes
  • Caravan Spawns disabled while they get reworked
  • Switching Gear in Combat bug fixed
  • Spell Type has been added to all tooltips (Spell vs. Ability)
  • Removal of excessive colliders and geometry in Solitary Isles, which may improve performance in the area
  • Re-ran the Icon Update script, which should ensure items have visible icons
  • Disabled some settings on lights in game which could cause deterioration of performance
  • Open Nearby Corpses renamed to Open Loot Windows
  • Currency should now stack properly in corpses
  • Trade Packs should no longer be bankable
  • Dropped Items (Or on death) should retain previous ownership if a player logs out/dies
  • Items dropped on ground due to failed add item conditions should now hold previous ownership and game mode settings.
  • Hardcore players should only be able to trade with Hardcore players
  • Hardcore players should only be able to party with Hardcore players
  • Limited MiniMap zoom
  • Flashbang/lighting fixes
  • Trees have been updated to look more distinct and accurate to their real-life counterparts
  • Expanded goblin area near marshdale
  • Tutorial Island tweaks
  • Memory leak fix


-Team OG

Game Update - Lighting, movement animations improvements and more!

Lighting, movement animations improvements and more!


[h2]Book of Knowledge[/h2]



Completing a Monster Hunter Task will now reward you with a Book of Knowledge. This Book can be used to apply skill XP to Melee, Ranged, Magic, Light, Medium, or Heavy -- or, you can gain XP toward your character level!

[h2]Water Lighting Improvements
[/h2]

Water previously was unaffected by light after moving to Unity 6. Now, we've updated the water shaders to react to light. This brings the aesthetic together a lot better than before! Hope you like it.

[h2]
Multi-Directional Movement Animations
[/h2]



We've added directional movement for all weapons, so things should feel a lot more fluid/natural now! These animations aren't the final versions, but are better than moonwalking!

[h2]Jasconian Rings[/h2]



We often make items in honor of our most dedicated and loyal players. Jasc O Nine joins Scabbybob [TM] The Greener and more who have something special in game to thank them for being amazing and helpful as we build the game

Jasconian Rings - one for each gathering profession have been added as rare drops - With a special secret if you collect them all

[h2]More Legendary Weapons[/h2]



Clebarius continues to pump out siiiick new items that you'll be able to obtain with the keys system. Check them out!

[h2]Sporehaven - Elite Zone[/h2]



A new zone has been added to the game, featuring content for 15-21 and 30-34 with mobs, quests, and lots of humor

Chisme describes it as "An ecosystem of fungal life and mysterious darkness." Good luck!

[h2]New Quests[/h2]

Morgan bring you some epic new stories!
New rank based WC task system with 5 quests
New Edrivine quest: "City of Priests and Crazy Men"

[h2]Miscellaneous
[/h2]
  • Fixed an issue where Eternal Tools would sometimes fail to gather resources due to the speed being too fast
  • Fixed an issue where Fire Imbuements were not calculating the correct damage for Zealots
  • Fixed an issue where Zealots of Alphyrion did not have the correct armor value
  • Fixed an issue where Elementalist applied status effect logic was not working correctly
  • A few Feygold nodes added near Grimbear spawns
  • A few Palladium nodes added near Slimestone Spiders
  • All Tasks are now shown on the Taskboard rather than randomly selected tasks
  • Interrupting an enemy or player will now trigger a 1s CD at minimum
  • "Member has come online / gone offline" message now appears in system chat when a guild member logs in
  • Server-side logic cleanup + debugging improvements
  • Monsters that die on a different layer than they spawn will now properly respawn when killed
  • Fixed a bug with coins stacking multiple times in bags
  • When overweight, movespeed is now reduced by 90% instead of 80%. This may not be enough, so let us know any feedback on this!
  • Added code to prevent hostile actions between guildies
  • The HC status effect should now apply to both HC and HCIM properly
  • Party member details should now be visible throughout the entire map instead of when the party members are nearby. We are working on eventually passing information cross-map too
  • More SFX added to monsters for death and hit triggers
  • Player collider tightened to fit the form of the player instead of extend far to the sides
  • Movement fluidity improvements
  • Implemented code to prevent higher floors from culling in weird ways, specifically this will be noticeable on mountains
  • The Camera will now collide with more objects and zoom in closer to the player when necessary
  • 5 New Rare monsters have been added - killing them may drop some epic loot!
  • Right-click stutter bug fixes
  • Hitboxes will no longer be ovular
  • Friendly/Hostile targeting improvements
  • More flashbang fixes
  • New Title added
  • New Mount added
  • New Pets added
  • We've been continuing to make improvements to performance as much as possible






Thanks for all of your support as we continue to build an MMO that everyone can enjoy!

-Team OG