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Ethyrial, Echoes of Yore News

Patch 3.1.5 - Login & Character Creation Improvements

Join our discord for more frequent updates and community discussion!

[h3]Login & Character Creation Improvements[/h3]
@Bardcore and @Chisme tag-teamed to deliver you all a much higher fidelity login and character creation UI. We hope this will make a positive first impression on new and returning players regarding the quality of the game
We've reduced the amount of steps and improved the user experience by minimizing excessive buttons and distractions from the process as well. Please let us know if you have any feedback to improve things!
Next week, they'll be pumping on the in-game HUD and potentially conversation bubble improvements!

[h3]Miscellaneous:
[/h3]
  • Item Links are now working in chat! It's been really awesome to see players using this to share their items. Seeing some chat trolling with the system warms my heart.

  • Research is now adjusted so monsters can only be researched once per kill. Monsters will only have the research option until the player has fully researched them in the monster dex. We can keep this in until getting the research bones ready to add to all mobs.

  • Arin Winterfang has appeared outside of Ardholm, riding a Frost Lunarion. Players have requested that we have multiple ways to earn mounts and she will exchange a mount for 5 Crystallized Lunarion Hearts in the future. For now, if anyone wants to trade just PM me.

  • The Chromatic Band is now fully craftable and requires level 40 to equip! We plan to add another small benefit soon, which will appear in game with a future restart.

  • There is a small bug with class names at the moment, some players will have their classes registered as numbers on login or in-game. We will fix this shortly and your class is totally fine, it's just a visual bug.

  • Window Position Saving: Most elements, such as the chat box, player / target frames, and the combat utility will now save their position between logins, allowing you to customize your UI to your liking.

  • The Eternal Flame Insignia should now properly have an icon.

  • Continued Dialogue improvements by @Winterslice! He's been doing an excellent job improving the early quests on SI. Let us know if you encounter any bugs or issues and we can fix. He'll be knocking out the tutorial very soon.

  • Fishing has had a bit of a rework with how it flows. When casting in open water, you'll see a 30 second timer but will stop fishing with each catch. Hotspots will allow you to continue fishing for the full duration and offer a more noticeable bonus to catch rates. We will be adding lures soon, which will give another source of this bonus. Lastly, during the period of the Red Moon (Augem) players will have an additional bonus.

  • @bacoustrips & @schreeder have gotten started on the foundation for Guilds. We're really excited to bring this system to players, so please let us know any feedback or ideas that you may have!

  • @Sprocket is working on the bank system cleanup, which will include a bunch of QoL features to make banking much more user friendly!


Thanks for your support while we work on a lot of foundational content for the game. We are really excited to get back to pumping out in-game content and creating a rich world for our players. See you in game!

Patch 3.1.4 - Alternate Shop Currencies, QoL Fixes, Fishing Hotspots!



**Steam Patch 3.1.4** is now up on Steam with a handful of QoL fixes.

Server has been restarted as well!

**Notes:**



# Alternate Currency in Vendor Shops

We've added support for alternate currencies, which will allow us to offer item exchanges for Monster Hunting, Crystallized Hearts (Minipets), Tokens (i.e. 10 Pristine Dragonscales for a specific piece of gear?), or other ideas we can come up with! :raised_hands:

- The Quest Container should now toggle off with Shift+B as well as the normal bags.

- Players should now properly get knocked off their mount when taking damage while using a fast mount.

- Divine Fury is no longer considered a Crusader spell while in the training grounds.

- New Loading Screen image added. (Might be a future dungeon :eyes:)

- Slightly increased the Open Nearby Corpse range to account for larger hitbox mobs.

- Cyan Mouseover outlines will now appear again when hovering a corpse while the tool is active.

- Forest Canna and Oxbloom Master Herbalist Insignia procs now work correctly.

- Mammoth hit and idle animations updated.

- Over 45 new recipes added for cooking.

- Healing Salve is now craftable.

- Ladders, Storage Containers, and Elevators should now be interactable with a simple left click.

- Continued Dialogue updates on Solitary Isles.

- 20+ New Rare Cooking Components added to the database.

- The hidden MS reduction when over 80% of max carry capacity has been removed. Movement speed will be reduced when the player is actually encumbered.



# Fishing Hotspots :Fishinge:

We've added 3 test hotspots to Seaholm near the docks, which allow players to fish for an extended period without interruption. Occasionally, the hotspot will disappear, but will respawn within a few minutes. You may have to re-cast your line sometimes as well, so it's not completely afk. There is also a bonus to fishing when catching fish at hotspots.

- PvP Matchmaking has undergone some attempted fixes to prevent the 'frozen' character bug. Please give arena a few tests and report any feedback so we can continue to improve this game mode. 2v2 / 3v3 is rather easy to roll out if we get 1v1 working properly.

- Celestium and Leysilver Bar trade pack value was increased to correctly follow the value logic from previous bars.

- The open nearby corpse range should be extended slightly, we fixed a few bugs related to the system today.

- Aeonite Bar recipe added to Blacksmithing.

- Partially Digested Lump droprate increased slightly.

- Tundrath HP increased slightly.

- Research XP should be gained from kills once again, let us know if it is working or is bugged.

- Attempted bug fixes for item links in chat (this didn't seem to work, we'll keep tracking down the root of the issue for global chat)

- We'll add a **World Boss** notification role to discord so players that want to participate can be alerted when a group is forming up.

Thanks for supporting Ethyrial, see everyone in game! :heart:

Patch 3.1.3 - Bug fixes, Cloak Physics & more

Join our discord for more frequent updates and community discussion!

[h3]Notes:[/h3]
  • DPS Meter bug fixes. Should now properly report DPS instead of total damage.
  • The UI should now block clicks from triggering movement in the Left Click to move setting.
  • Object detection is more strict now for left clicks. Left clicking should only work to interact with objects that are gatherable or have an important interaction.
  • Scrolling the camera should only occur when the game is in focus. We will add the hotkey setting for next build, which should be tomorrow.
  • Single right clicks will now bring up a context menu, instead of ctrl+right click.
  • Open Nearby Corpses - Left clicking will open corpses and players can keybind "Open Nearby Corpses" to show all non-empty loot windows nearby. The loot windows can be closed by looting, closing them manually, or running away from the corpse.
  • GCD reduced to 400ms, from 700ms.
  • Cloak Physics - More cloaks now have some physics applied thanks to the absolute beast @Caleb Best ! We will continue adding this effect to other obtainable cloaks soon.
  • Skinning Corpses can now be performed via the right-click context menu. This will make skinning knives more in line with other gathering tools and offer a variety of options to begin the skinning process. (Note: Should we re-enable the corpse hover outline when using the targeting system to skin? Let us know )
  • Unity Analytics has been set-up in the project so we can begin gathering information to improve performance. We'll be able to monitor FPS and resource usage across different hardware setups so we can make Ethyrial run super smooth on more systems. You can simply opt-out of this during the prompt if you don't want to share these performance metrics.
  • Void Claymore recipe has been fixed.


Chisme has delivered some more beautiful UI screens for you all! Take a quick look at what's to come in-game.

Patch 3.1.2 - Improved DPS Meter, UI changes & more

Join our discord for more frequent updates and community discussion!

Improved DPS Meter
Bardcore continues to improve the Combat Utility widget which shares your personal combat stats
  • DPS
  • HPS
  • XP/Minute
You can toggle them off, or hide the widget if desired.

Continued UI Work
Chisme is absolutely killing it on the UI and bard is beginning to implement it. First up is the Character Creation flow which should be done soon. Take a look at the awesome work so far.



[h3]Notes:[/h3]
  • Shift + B now opens all bags, including the quest bag (we will add closing the quest bag with the next patch)
  • Left click to move now requires a single click isntead of double
  • Left click to move movement delay reduced to reduce sluggishness
  • World Map transparency removed and zoom speed increased
  • Left click no longer stops Auto Run
  • Left clicking will now interact with objects and no longer requires Ctrl + Left Click. (We need to make a few improvements to this for next patch)
  • Left Clicking will now interact with the hotbar instead of Right Click
  • The camera will now zoom in/out on mouse scroll, without requiring ctrl + scroll
  • Attempted fixes implemented for resource desync
  • Nameplates should no longer rotate with the camera by default
  • Attempted fixes for white/black screens when teleporting
  • DPS Meter updated with DPS / HPS / and XP per Minute calculations, along with reset buttons to clear data
  • GCD slightly increased to match animation durations
  • Cloak physics implemented on a few cloaks, the rest will be done for next patch.
  • Werewolves, Leshii, Greater Living Lava, Cyclops, Doombringers, and more mobs have had their mouseover area expanded so looting their corpse is easier
  • /played command added to see your total playtime
  • Leaderboards will now update daily in ⁠👑rankings
  • Utensils should no longer be removed when failing a craft
  • Original Cobble was added back in, we may switch to a new style in the future
  • Seaholm conversation improvements continue - starting on a brand new tutorial very soon
  • New Talent added for delivering your first trade pack from Edrivine to Narrowbane
  • The large mammoth in the eternal mountains should now be killable and is intended to be a group world boss
  • More cooking recipes added
  • the Chromatic Band is now craftable
  • Ebonshade Spellbook added, was missing previously
  • Trade Pack weight reduced to 225
  • Berserker Battlecry and Bloodlust CDs reduced slightly
  • Respawn times for some monsters on Solitary Isle increased
  • Spirit Wolf retaliation bug fixes


Thanks for your support and apologies for the delayed patch! Tomorrow we should have some bug fixes for today's changes, open nearby loot windows, and support for alternate currencies in trade shops.

-OG

Patch 3.1.1 - Aesthetic Improvements & Linking Items In Chat

Crossposted from our Discord

@Updates @everyone

Patch 3.1.1 is up on Steam!



**Notes:**

# Link Items in Chat :Chatting~1:

Right clicking an item in your possession will allow you to select the "Chat" option. This will add a link to that item which can be clicked on by other players to preview the item. Show off your epic drop, sell it, or troll people in chat with inappropriate memes!

* Note - this feature needs a quick patch and is not live yet, but will be soon. :sweat_smile:

# ~100 New Tile Materials & Ambient Lighting :raised_hands:

Getting the world design team equipped with the tools they need to make badass biomes was a big goal for us. With all of the new monsters, these new tiles, and the ambient lights, the quality of areas in the game will start to improve quite a bit! Let us know if there are any cool biomes / themes that you'd like to see in Ethyrial in #general

# Aesthetic Updates :eyes:

We've specifically updated a handful of the most commonly used old tiles, which will increase the visual fidelity of the game. The map colors have been updated to adopt a lighter color palette that is easier on the eyes. Let us know if you like these changes or think they're bad!

**Miscellaneous:**

- Status effect timer bug fix. Status effects should count down properly while offline and not reset on relog.
- the NoiseTex console errors should be gone.
- You should be able to right click player names in Global Chat and whisper/invite to party.
- NPC chat will now open automatically when interacting with nearby NPCs again.
- The Research function on corpses is now removed - we will be adding another system to facilitate this that, such as randomly dropped bones with can be taken to a 'research table' and inspected to gain more knowledge on the monster.
- Adding more basic cooking recipes, such as cooked crab.
- Further updates to SI quest dialogue. Sternbrand and Sara have been updated.
- Meal buffs should now be removed on death.
- Continued progress on Warrens of Thought dungeon.
- Goblins, Scorpions, Elementals, Barbarians, and Half-Orks have had their levels corrected to better align with the flow of progress on Solitary Isles.

**Upcoming:**

- We're working on a "Open Nearby Corpses" feature which will simply open multiple corpse containers in a small radius. You'll still experience that satisfying loot process, but won't have to click every single corpse to do it!



Thanks for your support as we continue to build Irumesa. See you all in game!

-OG