Patch 2.9
**Notes, in no particular order (Part 1):**
- Base movement speed has been increased by 12.5% to reduce sluggish gameplay
- Updated UI scaling slider to have a max value of 125%, up from 115%
- Irumesa tree overhaul is nearly complete - many t1-t3 trees were re-placed over the past month
- Various locations now contain resources which do not require combat to harvest
- Celestial Dust icons updated
- Netherscale, Valehide, & Celestialhide icons updates
- **Sickles** (Herbalism tools) are now craftable at the blacksmithing table
- XP loss on death corrected for previously missed zones
- T3, T4, & T5 Enchanting materials now drop from enemies around Irumesa
- Imp damage output and health reduced slightly
- Lvl 36 Yetis can be encountered in the Eternal Mountains
- Lvl 34 Superior Arcane Elementals can be found in game
- Lvl 39 Naga Warriors have been discovered on Jade Island... as well as a Dungeon Entrance for a future instance
- Successfully harvesting an ore, plant, or tree has a chance to grant crafting-related Enchanting material
- Dual-wield armed run animation has been updated
- T8 Duskroot trees have been added
- T8 Duskthorn plants have been added
- T8 Leysilver has been added
- T8 Cloth Armor, Leather Armor, & Jewelry is now craftable
- T8 Potions are now craftable
- Hellhounds, Paragons, Superior Elementals, and Moonspawn enemies are rigged and are nearly ready to be implemented into the game
- Various monster spawns have been updated to use fixed spawn locations, such as the Imp cave SW of Edrivine. This should reduce unpredictable and unfair 'over-pulling' due to bad spawn RNG
- Many elemental spawns have been converted to host a specific tier of enemy. For example, the Wildland Fire Ele spawn only has greater elementals now
- Misc QoL updates, such as a log bridge north of edrivine to more easily access fire elementals
- Training Grounds teleport location updated
- Ebonshade self-healing output reduced
- Wasps updated to level 11, from level 6
- Rubberbanding while moving should be nearly eliminated
- Density of rabbits, hornbucks, deer, and other wildlife slightly reduced
- Earthguard cooldowns, status effects, tooltips, and animations slightly adjusted to improve the polish of the class
- Assassin cooldowns re-worked significantly, to improve damage output relative to other DPS classes
- Removed misplaced lamps south of Marshdale
- Demon Tyrants added to taskboards
- Taskboard tasks no longer have a maximum level
- Hurry spell is now granted to players who interact with Hawizz on the Edrivine Docks
- Shadowgrowth added to more Shadow Manifestation spawns
- Occlusion updated when the character is behind a tree, which will make gameplay less cluttered when objects are blocking the player's view
- T8 Bags are now craftable
- T8 Backpacks are now craftable
- Backend update: The Development Server is now hosted in the US and we will move the Live Server over soon.
- Gloves have been corrected to properly equip when double-clicked
- Login Screen reverted to standard environment
- New stylized cursor has been added to the game
- Goblins now talk in chat much less frequently
- Base movement speed has been increased by 12.5% to reduce sluggish gameplay
- Updated UI scaling slider to have a max value of 125%, up from 115%
- Irumesa tree overhaul is nearly complete - many t1-t3 trees were re-placed over the past month
- Various locations now contain resources which do not require combat to harvest
- Celestial Dust icons updated
- Netherscale, Valehide, & Celestialhide icons updates
- **Sickles** (Herbalism tools) are now craftable at the blacksmithing table
- XP loss on death corrected for previously missed zones
- T3, T4, & T5 Enchanting materials now drop from enemies around Irumesa
- Imp damage output and health reduced slightly
- Lvl 36 Yetis can be encountered in the Eternal Mountains
- Lvl 34 Superior Arcane Elementals can be found in game
- Lvl 39 Naga Warriors have been discovered on Jade Island... as well as a Dungeon Entrance for a future instance
- Successfully harvesting an ore, plant, or tree has a chance to grant crafting-related Enchanting material
- Dual-wield armed run animation has been updated
- T8 Duskroot trees have been added
- T8 Duskthorn plants have been added
- T8 Leysilver has been added
- T8 Cloth Armor, Leather Armor, & Jewelry is now craftable
- T8 Potions are now craftable
- Hellhounds, Paragons, Superior Elementals, and Moonspawn enemies are rigged and are nearly ready to be implemented into the game
- Various monster spawns have been updated to use fixed spawn locations, such as the Imp cave SW of Edrivine. This should reduce unpredictable and unfair 'over-pulling' due to bad spawn RNG
- Many elemental spawns have been converted to host a specific tier of enemy. For example, the Wildland Fire Ele spawn only has greater elementals now
- Misc QoL updates, such as a log bridge north of edrivine to more easily access fire elementals
- Training Grounds teleport location updated
- Ebonshade self-healing output reduced
- Wasps updated to level 11, from level 6
- Rubberbanding while moving should be nearly eliminated
- Density of rabbits, hornbucks, deer, and other wildlife slightly reduced
- Earthguard cooldowns, status effects, tooltips, and animations slightly adjusted to improve the polish of the class
- Assassin cooldowns re-worked significantly, to improve damage output relative to other DPS classes
- Removed misplaced lamps south of Marshdale
- Demon Tyrants added to taskboards
- Taskboard tasks no longer have a maximum level
- Hurry spell is now granted to players who interact with Hawizz on the Edrivine Docks
- Shadowgrowth added to more Shadow Manifestation spawns
- Occlusion updated when the character is behind a tree, which will make gameplay less cluttered when objects are blocking the player's view
- T8 Bags are now craftable
- T8 Backpacks are now craftable
- Backend update: The Development Server is now hosted in the US and we will move the Live Server over soon.
- Gloves have been corrected to properly equip when double-clicked
- Login Screen reverted to standard environment
- New stylized cursor has been added to the game
- Goblins now talk in chat much less frequently