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Ethyrial, Echoes of Yore News

Patch 2.2

Don't forget to update your client on Steam before logging in.
We have focused on addressing a few key issues in today's patch.

[h3]Added:[/h3]
- Implemented Auto Daily Restarts, which will restart all servers at 06:00 AM UTC () every day. We are monitoring its performance closely.

[h3]Fixes:[/h3]
- Fixed the new spawn points that were causing problems.
- Added a new spawn point at Gilded Advance, near the entrance to WL, to ensure more reliable spawning outside WL.
- Fixed Chieftain Grars Conversation.
- Fixed outskirts invisible bridges.

[h3]Balance:[/h3]
- Hornbucks will now peacefully graze on passive creatures instead of behaving aggressively like the rage monsters they were. However, they will still defend themselves and each other when necessary.
- Increased value of Serpent Meat and Dragon Meat so they give the correct crafting xp.

-Team Gellyberry

Patch 2.1

[h3]Fixes:[/h3]
  • Ogroid Threat Quest from Captain Monet in Marshdale fixed.
  • Crafting Enchanted Staroak Bow should work.
  • ImbuedDemonhideHood is now properly craftable.
  • Tiny house teaser ending added back in.

[h3]Added:[/h3]
  • Woodworking Bench added to Ardholm by the blacksmith.
  • Currency Exhange added to Ardholm.
  • All Elemental spawns now have backup spawns like the ones we tested that worked.
  • Fishermen added around Irumesa for profession training and as a vendor.
  • New spawnpoint in the northern and middle part of WL.
  • Serpent meat now has a food recipe.
  • T5 Task for Gathering and Crafting added but will troubleshoot for issues after patch is pushed.
  • Dungeon Quest for Seething Brood.
  • Dungeon Quest for Lair of the Exiles.

[h3]Balance and Adjustments:[/h3]
  • Greater Water Elementals no longer heal themselves.
  • Air Elementals reduced difficulty.
  • Minor Rinthistle Potion now heals 80 Mana like the tooltip says.
  • Demon Heart stackable to 100.
  • We are trying out a Caravan interval of 15m for all tradeposts.

Announcement regarding server merges with detailed information coming on Thursday, we will also include some adjustments regarding the Roadmap after feedback from the community.

-Team Gellyberry

Patch 2.0

[h2]**Fixes:**[/h2]
-The party xp should now be functioning as intended.
-We believe to have found a solution to the spawn rates of the Greater Elementals, so their areas are being fully reworked. We have reworked a few of them so far, mainly in the WL since those had the most obvious issues for us to check. If these can be observed to now function we will go through and change the rest as well.
[h2]**Added:**[/h2]
-Expanded trade stocks for the Vendors of Irumesa.
-Tailoring T1-T5
-Woodworking T1-T5
-Leatherworking T1-T5
-Blacksmithing T1-T5
-New tasks for the new mobs.
-Full Tier 4 tasks for all task categories.
[h2]**Balance and Adjustments:**[/h2]
Demons:
-All harbingers have had their damage output reduced.
-The Venom Imps no longer poison themselves.
-Rager imp now has a swipe attack.
Ebonshades:
-The Ebonshades have received some new abilities and also had some tweaks to their auto attack.
Goblins:
-The small ranged one has had it's bow ability removed so they will only shot auto attack.
-The Goblins of Lazgar's brood in the Eternal Mountains are now scaled to that region and drop the appropriate loot.
Vekiuns:
-Now have level appropriate loot in their drop chance.
Resources:
-Precious metals have been increased across Irumesa, more will be added as we make the new monster spawns.
Vocations:
-Imbue Mind: Clarity can now be self-targeted

-Team Gellyberry

Development Roadmap

Hello everyone,

This is our Roadmap for the upcoming months, and we couldn't be more excited to share it with you.


For accessibility:


June

July

August



  • Guilds
  • Balance and class design patch (ability and scaling tweaks)
  • 30 new class spells, each class will have level 25 + 30 abilities
  • 15 new monster types
    • Ebonshade
    • Slimespawn
    • Soulreaper
    • Mycoli
    • Mariscale
  • 18 monster camps, for the new monster types
  • Intelligence/Wisdom sets for Leatherworking/Tailoring
  • New materials available from monsters come with unique recipes to bridge gaps in stat distributions across tiers
  • Alchemy Overhaul (T4 -> T7)
  • Thistlebrook quests
  • Server merges

  • Personal player housing properties unlock
  • Elemental rift (20-man end game raid unlocks)
  • Rated PVP season 1 begins (2v2, 3v3 rated arena)
  • Fishing overhaul
  • Cooking overhaul
  • 15 new monster camps
  • Dawnrock and Finville Quests
  • New fresh servers
  • 200+ new profession recipes
    • Alchemy
    • Cooking
    • Blacksmithing
    • Leatherworking
    • Tailoring
  • Rescaled XP tables from lvl 1-30
  • Narrowbane and coinfield quests
  • NPC bounty hunters collecting on players with infamy



We've also looked into creating a Kanban board of sorts, but maintaining it would only take away time from actually fixing issues.
Instead, we will more actively update the Known Issues list in our discord server as it reflects what we are working on in addition to the tasks required to achieve the goals of the roadmap.

Let us know in our feedback channels what you think or if there is anything that was missed that should be included.

-Team Gellyberry

Patch 1.9

[h2]**Fixes:**[/h2]
-Renamed "Crafting" in the skills list to "Jewelcrafting" for improved clarity.
-Adjusted weapon models to ensure compatibility with imbue and weapon effects.
-Higher tier kill tasks from taskboards now offer a currency reward.
[h2]**Added:**[/h2]
Monsters
-Added new monsters to Irumesa: Slimespawns, Ebonshade, Shadowmanifestations, and Campestris. Materials and armor sets related to these monsters will be introduced in future updates.
-The Vekiun Tribes have returned to Irumesan soil, they can now be found in their villages again.
-Currency Exchange is now back.
[h2]**Balance:**
[/h2]-Corrupted Grove Dungeon:
-Adjusted the level of mobs in the Corrupted Grove Dungeon to level 14.
-Mobs now drop base materials as loot.
-Introduced a kill quest upon entering the dungeon.
-More updates to the dungeon will be implemented as we progress.
Droprates
-Increased the droprate of Greater Elemental Stones.
-Fixed a bug causing random elemental stone drops.
-Demon Imps
-Adjusted Demon Imps to have a more unique behaviour and characteristics.
-Further improvements to Demon Imps are underway.
[h2]**In Progress:**[/h2]
-Party XP issues


Tomorrow we will drop the Roadmap for the coming months, this will feature the aspects and features of the game and not specific buggs since we are continuously working on those.
By now all applicable accounts should have received their "Launch Survivor" Title and 2 weeks of game time.
-Team Gellyberry