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  3. Thank you for waiting, Esports Godfather Version 3.0 testing is about to begin!

Thank you for waiting, Esports Godfather Version 3.0 testing is about to begin!

[p]Hi! This is LX from Asteroid Studio! Thank you for your continued support and attention.We are preparing to launch the World Championship and Rogue Mode test soon. Localization for Korean and German is currently in progress, but unfortunately, it won't be available in time for the test version.[/p][p] [/p][p]Aside from what was mentioned in the previous preview — the new schedule, the version change mechanism, the new tactical system (backup trait cards), and the introduction of level 4 skills...[/p][p][/p][h2]Highlights of the World Championship[/h2][p]In the World Championship, every extreme play, clutch kill, and tactical highlight made by players during matches will be recorded by the system as exclusive highlights.These highlights are not just moments of admiration—they convert into exclusive points that accumulate your personal path of glory in the World Championship. Highlight points are only valid within the World Championship and reset at the end of the season.When a player climbs to the top and lifts the World Champion trophy thanks to these highlights, they will immediately enter the highlight leaderboard, join the Hall of Fame, and have their name immortalized forever![/p][p] [/p][h2]Custom Option “Global BP”:[/h2][p]In the new version, you will be able to enable the “Global BP Mode” on the “Select Difficulty” screen. In a BO3 or BO5 series, any heroes you have used in a previous game cannot be used again in the next game.[/p][p] [/p][h2]Rogue Mode[/h2][p]Welcome, to the brand-new Rogue Mode![/p][p][/p][p]In this newly added Rogue Mode, we have introduced more development methods and new growth mechanics to provide you with a richer and more strategic gameplay experience.[/p][p][/p][p]Before each challenge begins, you will face multiple training plan routes. Each route includes different types of rewards, including “training points” required for training, expansion of the player’s hero pool, hero skill training, and athlete card replacement.[/p][p][/p][p]You can freely choose training plans based on the current state of your team and your intended build direction to face the upcoming challenges.[/p][p] [/p][p]To make Rogue Mode more intense and exciting, we have significantly increased the frequency of rule changes. Now, after every match, minor rules, equipment setups, and major rules will change.This means you need to carefully read the current rules each round, quickly adapt to the new match environment, and flexibly adjust draft and trait & card combinations. After each match, the system offers a “post-match training” opportunity. You can use your available training points to purchase hero skills, expand the hero pool, or replace traits. Efficient resource allocation and targeted improvements will enhance the team’s overall capabilities.[/p][p] [/p][p] [/p][p]In the new mode, the hero mastery system will be changed to a hero skill system. Previously, the skills learned were fixed when hero mastery level increased. Now, you can freely combine different hero skills to create unique combat styles, showcase your creativity, and build heroes with more distinctive characteristics.[/p][p][/p][p]To provide a richer experience, we have introduced a various-challenge system, where different difficulty levels correspond to distinct pacing and deck-building strategies: Starting from medium difficulty, the global BP system will be enabled. Heroes used during each half-season cannot appear in subsequent matches. you can no longer rely on a single strategy to succeed but must plan ahead and cultivate a diverse hero pool, flexibly switching between various tactical setups and adapting on the fly to handle increasingly complex situations. At the highest difficulty, there will be hidden challenge phases, allowing you to face even stronger opponents if you’re looking for greater excitement.[/p][p] [/p][p]
In Rogue Mode, we have modified the original athlete attribute system to emphasize the choices in training plans and adaptability to situations. Unlike other gameplay modes, the five basic attributes such as offense and defense will no longer be effective. This means you won’t be overwhelmed by differences in stats like hit rate and evade rate caused by training gaps. You need to rely more on skill combinations, deck building, and tactical strategies to defeat opponents. Meanwhile, opponents will have gradually increasing farming efficiency and scaling.[/p][p][/p][h2]Test Schedule[/h2][p]
We tentatively plan to open testing for the new version at the end of July.
This is to ensure that all new systems have been thoroughly tested and refined, so we can present a more complete and stable experience. We don’t want to sacrifice quality for speed, and we hope this brand-new version will meet your expectations. Before the official release, we will continue to gather feedback to ensure this dual feast of tactics and strategy is truly worth looking forward to. More content will be gradually revealed, so stay tuned and prepare for the new challenges![/p][p][/p][h2]Final Notes[/h2][p] The new content involves extensive system-level expansions. To ensure each mechanism operates stably and delivers the expected effect, we must invest significant time in debugging and validation. We perform large amounts of data retrospection and mechanism verification daily. Even so, the development schedule remains very tight. We hope to deliver a truly mature and fun experience in the end. Finally, thank you once again for your continued support and companionship in Esports Godfather![/p][p][/p][p]Discord: https://discord.com/invite/Wpf6y7kFjp [/p][p][/p][p]Twitter (X) [dynamiclink][/dynamiclink][/p]