V3.0.6 Issues Fixed
[h2]Fix[/h2]
- [p]Fixed a potential error when hero \[Raven] uses \[Strong Push].[/p]
- [p]Fixed an issue where hero \[Ada]'s special support prevented certain card abilities from functioning.[/p]
- [p]Fixed an issue in Rogue mode where high-difficulty BP could select the same hero multiple times.[/p]
- [p]Fixed the incorrect effect of \[Support Vitality].[/p]
- [p]Fixed an issue where the hero skill \[Repair on the Fly] did not activate properly.[/p]
- [p]Fixed an issue where the hero skill \[Living Repair] was not functioning as intended.[/p]
- [p]Fixed a missing status icon for \[Expedition Preparation].[/p]
- [p]Fixed an issue where battles triggered by the hero card \[Burn, Kill, and Loot] would consume special attack charges.[/p]
- [p]The \[Warcry] card's Battle Rhythm effect now extends by two turns instead of one.[/p]
- [p]Hero \[Matata]'s proficiency adjustment: Battle Rhythm now grants an additional five points instead of two (also applies in Rogue mode).[/p]
- [p]The stack limit for the hero skill \[Guilty Until Proven Innocent] has been reduced from 8 to 6.[/p]
- [p]The bonus money efficiency from the hero skill \[Dominator's Spoils] has been increased from 20% to 30%.[/p]
- [p]Damage received from the hero skill \[Double-Edged Sword] has been reduced from 10% to 5%.[/p]
- [p]The equipment “Sledgehammer” now grants 1.5% Attack based on Max HP instead of 1%.[/p]
- [p]Fixed an issue where multiple level-boosting hero skills did not upgrade as expected when triggered simultaneously.[/p]
- [p]Fixed an issue in combat where Kid could incorrectly revive due to passive healing when dying at the same time as other units.[/p]
- [p]The rename feature for players in Rogue mode is pending implementation.[/p]
- [p]The custom adjustment feature for Rogue mode (allowing players to apply personalized modifiers alongside difficulty selection) is pending implementation.[/p]