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V3.0.8 Issues Fixed

[h2]Fix[/h2][p] [/p]
  1. [p]Fixed an issue where the UI failed to initialize correctly when re-entering the difficulty selection screen.[/p]
  2. [p]Fixed an issue where the hero skill \[Pain into Power] did not take effect.[/p]
  3. [p]Fixed an issue where the hero skill \[Resolute] did not take effect.[/p]
[p] [/p][h2]Gameplay Adjustments And Optimizations[/h2][p] [/p]
  1. [p]Adjusted the purchase cost in the Extra Training Shop.[/p]
  2. [p]Player cards may now appear in the Extra Training Shop.[/p]
  3. [p]Adjusted the probability of player traits appearing in the Extra Training Shop.[/p]
  4. [p]Hero skill \[Elite Education] now increases level at the start of the first action phase instead of at the beginning of the game.[/p]
  5. [p]Hero skill \[Assassin's Contract] now increases level at the start of the first action phase instead of at the beginning of the game.[/p]
  6. [p]Hero skill \[Bernoulli Effect] is now set to level 3 and has a new effect: Knight Charge duration is extended by 1 round.[/p]
  7. [p]Adjusted the player UI in the hero configuration screen for Rogue Mode.[/p]
[p] [/p][h2]Issues to Be Fixed And Pending Optimizations[/h2][p] [/p]
  1. [p]Multiple hero skills that increase levels did not level up correctly when activated simultaneously.[/p]
  2. [p]In battle, \[kid] could revive abnormally due to passive healing if dying at the same time as other units.[/p]
  3. [p]Rename feature for players in Rogue Mode is yet to be added.[/p]
  4. [p]Custom Modifiers feature for Rogue Mode (allowing players to apply personalized options alongside difficulty selection) is yet to be added.[/p]
[p] [/p][h2]
The new hero participating in this beta:[/h2][p] [/p][p]Anna[/p][p]Support/Magical/Ranged[/p][p]Acquisition: Added through the player’s hero pool expansion.
[/p][p][/p][p]-At the start of any Fight(even if Anna is not participating),apply “Fragrance” to all ally Heroes.[/p][p]-At the start of any Fight(even if Anna is not participating),select 1 enemy Hero and apply “Trial before Awarding” to them.[/p][p][/p][p] [/p][p]Mandala Flower -- 4 SP[/p][p]Single - use[/p][p]Initiate[/p][p]-Choose an enemy Hero,Fight.[/p][p]Fight info[/p][p]-All Heroes within 1 hex of the target.[/p][p]-3 Rounds.[/p][p][/p][p] [/p][p]Flame Orchid -- 0 SP[/p][p]Single - use[/p][p]Choose an ally Hero:[/p][p]-lf there are Creeps within 1 hex, the target Hero eliminates all Creeps within1 hex.[/p][p]-lf there are no Creeps within 1 hex, apply “Flame Orchid” to the target Hero.[/p][p] [/p][p] [/p][p]Cosmos -- 0 SP[/p][p]Single - use[/p][p]Choose an ally Hero:[/p][p]-Control the target to move 1 hex.[/p][p] [/p][p] [/p][p]Floral language -- 3 SP[/p][p]-Spawn \[Cosmos], \[Flame Orchid], and \[Mandala Flower] added to the draw pile.[/p][p] [/p][h3]Mastery Skill Tree:[/h3][p]Veteran[/p][p]Branch 1:During the first Deployment Phase, spawn \[Cosmos] into your hand.[/p][p]Branch 2:During the first Deployment Phase, search for \[Floral Language] and add it to your hand.[/p][p] [/p][p]Master[/p][p]“Rosemary” additionally provides 12 ATK.[/p][p] [/p][p]Legend[/p][p]Branch 1:“Rosemary” additionally provides 12 ATK.[/p][p]Branch 2:\[Floral Language] cost is reduced by 1.[/p][p] [/p][p] [/p][p] [/p]