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Esports Godfather News

V1.1.11 Update

New Features:
- Added import and export functionality for coach notes.
- Added new events related to medals.
- Added new interview questions.
- Added the ability to change character illustrations in the random player and player view interfaces.

Bug Fixes:
- Fixed the prompt for coach notes during BP.
- Fixed the issue where negative armor did not increase damage.
- Added keyword display in additional card information.
- Adjusted the speed of automatic dialogue playback in events.
- Corrected the display of league information data.
- Fixed the trigger conditions for some events.

Gameplay Adjustments:

Hero Changes:
- Reinhardt's special attack armor break: 50% → 25%.
- Niels's initial armor: 10 → 0.
- Wolfgang's armor steal: 20% → 15%.

Hero Card Changes:
- Bludgeon Bash's armor break: 50% → 25%.
- Missile: Changed from dealing damage to the target hero to dealing damage to all enemy heroes in the same cell.
- Volley: Reduced the derived Missile Launch cards from 3 to 2.
- Precision Airstrike: Changed from dealing damage to the target hero to dealing damage to all enemy heroes in the same cell; added a new effect: if hit, add an extra layer of Full Firepower at the start of the next battle.
-Signal Enhancement: Added a new effect: if the target already has a shield, restore 1 tactical point.

Hero Proficiency Changes:
- Wukong : Card Overhead Strike armor break: 20% → 10%.
- Aurelio: Flame provides 3% damage reduction per layer → 6 armor per layer.
- Reinhardt: Extra armor break from special attacks: 15% → 10%.

V1.1.10 Update

New Features:
- Increased the number of archive slots to 30.
- Added the ability to continue the game (automatically load the previous saved game).

Bug Fixes:
- Resolved the issue where AI was lacking equipment.
- Corrected the text for the end condition of the Lubos card duel.
- Fixed the progress bar error for Babe's equipment within battles.
- Fixed the issue where Revelation was not effective.
- Fixed the issue where Vampire Fangs generated a shield when not at full health.
- Fixed the issue where the monthly goal Sweep the Board could not be achieved.
- Fixed the issue where the card Resourceful sometimes did not work.
- Fixed the cumulative error of match count for coach level S.

V1.1.19 Update

Fixes:

- Optimized memory usage and running speed.
- Added regular season data viewing to the information page.
- Fixed the issue where imported team logos were not working.
- Fixed the issue where coach notes were displayed only once during BP.
- Modified the "Rounds" text in the Chinese start battle interface.
- Fixed the special effects issue for the card Monkey Do.
- Fixed the issue where the synergy effect between the cards Revelation and Probe Attack triggered twice.
- Fixed the status icon for the card Overwatch.
- Fixed the issue where the equipment Devil Plate Armor only calculated half the damage on the battlefield.
- Fixed the trigger conditions for several events.
- Added a custom option to prioritize displaying mod illustrations.
- Mod illustrations will now be prioritized by default.

Thanks for support! Here are the future update plans for "Esports Godfather"

[h3]Hello everyone, I’m 1000Water, the producer of "Esports Godfather."[/h3]


"Esports Godfather" has been released for over ten days now. During this period, we’ve received a lot of suggestions and feedback. My task list has quickly expanded, and I took some time last weekend to sort through it and make a plan.


From my perspective, the feedback and suggestions reveal different gameplay goals, which can be broadly divided into two parts. One group of coaches wants a more "managerial" experience, with better buying and selling, more detailed youth training, and more club-related development. The other group wants a better card-playing environment, with more rules, equipment, changes, and smarter AI.


Frankly, our update direction aligns with these goals. So, I’m here to reveal what we will be updating in the next few versions, which we plan to complete in 3-4 months.


[h2]1. Simulation Battles[/h2]

We’ve heard a lot of debates like "Niels is the best," "Gang forever," "Deep Space is too weak." This is what we want to see. Coaches can now upload their teams to the Steam Workshop and download other teams for battles.


[h2]2. Current League Performance Display[/h2]

From the information bar, you can view the current league standings, matches of other teams, kill rankings, your team’s information, and more. We plan to update this in two parts.


[h2]3. Hardcore Mode[/h2]

Real esports coaches face more complex player situations! Tailored coaching is the hallmark of a true esports godfather! We will add:

[h3]1. Player potential [which determines attribute growth bonuses]
2. Hero pool capacity limit [the maximum number of heroes each player can learn]
3. Professional affinity [different experience requirements for proficiency in various types of heroes][/h3]

These will be optional content in the custom options.


[h2]4. Playstyle Diversity[/h2]

A veteran player shouldn’t have just one playstyle! Advancing with a Gold Crown and retreating to an Isolated Island—that’s what makes a versatile player!Depending on a player’s innate abilities, they can have 1-2 additional sets of tactics-cards-skills. These unlock when the coach level and player abilities reach a certain threshold.


[h2]5. World Championship[/h2]

We’ll keep the details of the World Championship under wraps until we are close to completion.


[h2]6. Coaching Staff[/h2]

A mature club should have analysts, assistant coaches, scouts, etc. You’ll need to build your coaching team, which will provide various kinds of support.

1. Assistant Coach

Assistant coaches will help with youth training, and we will revamp youth training to require training modules. Different assistant coaches will bring unique training modules.

2. Analyst

Analysts will help with daily training research. Excess training sessions can be merged or redeveloped.

2.1 Merging: Each daily training session will have specific merging effects, enhancing the quality of training modules.

2.2 Redevelopment: Combining three low-level training modules will create a new high-level training module.

3. Scout

Want to find more promising youth players? Scouts will help. Depending on their abilities, they can find various talented youths for your youth academy.

4. Public Relations

A mature club needs good publicity. Different PR staff will have different strategies, boosting your team’s funding, coach points, training points, and fan base.


[h2]7. Player Value & Contracts[/h2]

Players now understand they deserve salaries! Different players have different contract priorities. Some won’t allow you to list them without a high penalty fee. Some only care about signing bonuses, while others prefer short-term contracts, requiring a high price for long-term deals.


[h2]8. Building Match Venues[/h2]

Where will the salaries for your coaching team and players come from? You can charge fans for tickets!


[h2]9. Skipping Matches[/h2]

This doesn’t mean completely skipping matches. When you let the team play automatically, there might be situations needing your intervention.

"Coach, we are leading with a 10:0 kill ratio. Should we press our advantage?"
"Coach, we’re behind by 10k gold. Can you help us turn the tide?"


[h2]10. Event Editor[/h2]

This week, we will open the API, allowing mod creators to collaborate with us. We understand that programming requires time and isn’t a skill everyone has, so we will also provide an event editor that doesn’t require programming.


[h2]11. AI Overhaul[/h2]

We’ll offer more challenging card-playing AI and Ban & Pick AI. We hope our coaches won’t break a sweat.


[h2]12. More Equipment & Rhythm Rules & Gameplay Rules[/h2]


[h2]13.More Events and Interviews[/h2]

While allowing coaches to use the event editor to create more events, we will continue to develop additional events to meet the needs of coaches for breaks between matches.


[h3]Lastly, thank you once again, coaches! "Esports Godfather" couldn't have come this far without your support! Feel free to leave comments and engage in discussions in the community, or join our official Discord to discuss with us![/h3]


Discord: https://discord.com/invite/Wpf6y7kFjp


Twitter (X) https://twitter.com/1000_Water_





V1.1.7 Update

Fixes:

- Added a gameplay rules button displayed during BP.
- Added the hero action table to the rulebook.
- Corrected localization errors in some texts.
- Fixed the issue where the card Blitz of Xiangxi Ke could not trigger the trait Bigger Stage .
- Fixed the issue where the effect of the card Poacher could not stack.
- Fixed the incorrect synergy effect between the cards Monkey Do and Revelation.
- Fixed the issue where selectable target cards in Versatility.
- Fixed the issue where the transfer period budget from sponsors was abnormally low.
- Fixed the issue where the money provided by the equipment Interest Statement was incorrect.
- Fixed the issue where the card Supersonic sometimes did not draw cards.
- Fixed the participation error of the card Knight's Oath.
- Adjusted the action priority of the passive ability of the hero Kid.
- Fixed the issue where defeating Neta with "Eternal Throne" did not grant "Close out the Game."
- Fixed the issue where Tivie's health recovery was incorrect at the end of a battle.
- Optimized the background music playback.
- Fixed the issue of players disappearing abnormally.
- Improved the coach notes prompt during BP.