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Sd.Kfz. 124 "Wespe" & Spanish Localization

[p]We have been overwhelmed by the positive response to the Italy Expansion![/p][p]The release trailer has garnered tens of thousands of views, and on release day we hit the highest player counts in over a decade![/p][p]To all our new players, welcome to the family! And to all our veteran players, please help our new recruits feel at home.[/p][p]We're striking while the iron is hot, and as promised, we are coming in hot with another big update! Here's the TL;DR, with the full change log below:[/p]
  • [p] πŸš— Added Sd.Kfz. 124 "Wespe".[/p]
  • [p]πŸ‡ͺπŸ‡Έ Added Spanish localization.[/p]
  • [p]πŸͺ² Numerous minor bug fixes.[/p]
  • [p]πŸ—ΊοΈ Map balancing pass.[/p]
Sd.Kfz. 124 "Wespe"
[p][/p][carousel][/carousel][p]The German 105mm "Wespe" was a self-propelled howitzer built on the Panzer II chassis and was one of the most successful self-propelled gun designs fielded by any side. At last, the Germans now have an answer to the M7 Priest![/p][p]You can find the Wespe on the following maps:[/p]
  • [p]Armored Balaton Advance[/p]
  • [p]Armored Freyneux Advance[/p]
  • [p]Armored Fruhlingserwachen Clash[/p]
  • [p]Armored Raid to Bastogne[/p]
  • [p]Armored Suedwind Advance[/p]
  • [p]Barashka Advance[/p]
  • [p]Bridgehead Advance[/p]
  • [p]Butovo Advance[/p]
  • [p]Jurques Advance[/p]
  • [p]Kommerscheidt Advance[/p]
  • [p]Les Champs de Losque Advance[/p]
  • [p]Putot en Bessin Advance[/p]
  • [p]Valko Advance[/p]
[p][/p]
Localization
[p][/p][p]The game has been completely localized to Spanish![/p][p]In order to use the Spanish localization, set your Steam Client Language to "Spanish".[/p][p]Please note that "Latin American Spanish" is not yet recognized by the game, so please use "Spanish" in the meantime until we can come up with a way for the game to recognize Steam's "Latin American Spanish" setting.
[/p]
Changes
  • [p]Mortars are now automatically levelled after being rotated.[/p]
  • [p]Prompt interactions (e.g., team kill forgive prompt) no longer overlap.[/p]
  • [p]Autocaretta OM32 and OM36(OP) now use the appropriate truck icons on the map.[/p]
  • [p]The "need to bolt" state of weapons is now preserved when dropping and picking them up.[/p]
Bug Fixes
  • [p]Fixed numerous Wz.35 issues where the player could interrupt reloads & bolting.[/p]
  • [p]Fix for inconsistent fonts on various menu elements.[/p]
  • [p]Fixed rendering issues on some vegetation on Sicily maps.[/p]
  • [p]Fixed a bug where handheld mortars had an incorrect map icon.[/p]
  • [p]Carcanos now correctly load 6 bullets from the stripper clip instead of 5.[/p]
  • [p]Added missing resupply attachment on the DUKW.[/p]
  • [p]Fixed a crash that could occur when switching seats in the CV-33.[/p]
  • [p]Fixed Italian and Polish radio voice lines not working in multiplayer.[/p]
  • [p]Fixed missing ammo pouch attachments on some Italian roles.[/p]
Maps
[p][/p][h3]Miscellaneous[/h3]
  • [p]Mortar and gun limits have been adjusted on a number of maps.[/p]
  • [p]Renamed German Village to Renthem.[/p]
[h3]Gela[/h3]
  • [p]Fixed boat blocking volumes blocking DUKWs.[/p]
  • [p]Fixed Higgins and DUKWs on spawn menu being initially active. They now activate when setup phase ends.[/p]
[h3]Gorlitz[/h3]
  • [p]Decreased amount of Pakwagen spawns from 2 to 1.[/p]
  • [p]Added a Jagdpanzer IV for Axis.[/p]
  • [p]Added two new objectives and changed the location of others.[/p]
  • [p]Added several new areas and opened up several buildings in and around the objectives.[/p]
  • [p]Further tightened Axis logistics allowance.[/p]
  • [p]Added no build zone to the fields at last objective.[/p]
  • [p]Removed PaK 43 from last objective.[/p]
  • [p]Added more cover around the map.[/p]
  • [p]Replaced some older barricade statics with more aesthetic versions.[/p]
  • [p]Ticket increases for both teams.[/p]
  • [p]Changed Panzer IV model to a later version with side skirts.[/p]
[h3]San Valentino[/h3]
  • [p]Improved Axis main spawn protection.[/p]
  • [p]Increased Axis tickets slightly.[/p]
  • [p]Fixed Allied spawn locations being too far away from the first objective spawns.[/p]
  • [p]Fixed issue where spawn protection minefields would not be deactivated correctly.[/p]
[h3]
Niscemi Outskirts[/h3]
  • [p] Increased Axis tickets slightly.
    [/p]
[h3]Ponte Olivo Airfield[/h3]
  • [p]Increased Axis tickets.[/p]
  • [p]Fixed a bug where players could hear water sloshing noises at random locations across the map.[/p]
[p][/p][p]See you on the battlefield,[/p][p]Darklight Games πŸ•·οΈ[/p]