Hetzer Remake & More!
Hetzer Remake
[p][/p][p]Continuing the trend of boosting existing content up to a higher standard of quality, the long suffering Hetzer has been completely remade, along with new skin variants such as the Berlin variant seen below.[/p][p]In addition, the machine-gunner's third-person animation is fully animated. This is a first of it's kind, and the tech will set the stage for stationary machine-guns hopefullycoming later this year.[/p][p][/p][carousel]Bug Fixes
- [p]Fixed M36 Jackson internal hit point positioning.[/p]
- [p]Fixed Command voice channel being broken in non-English localization.[/p]
- [p]Vehicle icons are now drawn on top of ammo icons on the map.[/p]
Gameplay
- [p]White phosphorous rounds can now be resupplied.[/p]
- [p]The M1 Carbine and M1 T17 Carbine has had its recoil slightly reduced.[/p]
Maps
[p][/p][h2]Cheneux Advance[/h2]- [p]Changed Allied reinforcement interval from 20 seconds to 15.[/p]
- [p]Slightly tweaked map border minefields to be less restrictive.[/p]
- [p]Changed M36 Jackson spawns gained by capturing the town from 1 to 2.[/p]
- [p]Increased setup phase time from 120 to 180 seconds.[/p]
- [p]Increased Allied and Axis ticket modifiers by +2.[/p]
- [p]Increased respawn timer on Sd.Kfz. 10/5 from 120 to 180 seconds (2 can be spawned simultaneously, so the previous respawn timer meant there was almost perpetually a halftrack active).[/p]
- [p]Added 180 second timer before Sd.Kfz. 251 can be spawned at the start of rounds.[/p]
- [p]StuG 3G has been replaced by the Hetzer.[/p][p][/p]
- [p]Fixed issue where mortars could hit the "ceiling".[/p]