v12.1.9 - New Armored Map & More
Gameplay Changes
- Restricted constructions are no longer displayed on the command wheel.
- The voting threshold for surrender votes to pass has been increased from 60% to 66.6% (2/3rds majority).
Bug Fixes
- Speculative fix for intermittent server disconnection caused by Steam authentication failures applied to official servers.
- Added missing construction classes for British 6 Pounder Gun and German Flakvierling.
- Updated British construction loadout to point to the correct British 6 Pounder instead of the American M1 57mm AT gun.
New Maps
[h2]Armored St. Lambert Domination[/h2]
Initial release for new armored map from BoH-Rekrut. Set during Operation Tractable, Canadian armored units close in around the Normandy town of St. Lambert sur Dives with the intent of closing the Falaise gap, trapping some of Germany's best western front armored divisions in a pocket that will lead to their annihilation.
[h2]Armored Orel Domination[/h2]
Reworked and revamped version of RO-Orel from BoH-Rekrut.
Map Changes
[h2]Armored Kharkov Advance[/h2]
- Moved Allied main spawn hint locations to have more cover.
- Updated construction limits to better fit a large armored map, while restricting anachronistic constructions (such as Zis 3 late).
- Removed anachronistic StuH 42, Su-76M, Marder 3M from vehicle lists and replaced StuG3G late version with early (no side skirts) variant.
- Fixed some terrain gaps near Allied main spawn.
- Fixed some visible buildings being set to Unlit.
[h2]Gorlitz Defence[/h2]
- Fixed several terrain holes.
[h2]Endsieg Advance[/h2]
- Updated construction limits.
- Added Berlin camo Hetzer.
[h2]Konigplatz Push[/h2]
- Rebuilt map with different settings to fix a new BSP bug that appeared.
[h2]Ten Aard Advance[/h2]
- Removed Stug 3G and StuH 42 from Axis tank loadout as these vehicles are a-historical for the unit present at Ten Aard.
- Reduced Jagdpanther spawns to 3 initially, after which a second platoon of 3 vehicles is unlocked when the Warehouse objective is captured.
- Reduced Axis max active tanks from 2 to 1.
- Added construction limits to the map.
- Changed most German roles from WH to Luftwaffe.
- Changed German AT weapon from Panzerschrek to Panzerfaust.
- Increased German AT roles from 1 to 2.
- Changed minefield behavior slightly so that Axis spawn protection minefield in the A1 corner deactivates when the spawn there is also deactivated.