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  3. v9.13 - Jurques / Grease Gun / Bullet VFX

v9.13 - Jurques / Grease Gun / Bullet VFX

Hey, everyone! The new update is live!


M3 Grease Gun


Our to-do list for overhauled Allied weaponry has shrunk once more. Thanks to Mechanic, our new animator Aarón, and other team members who helped along the way, Grease Gun has a received a complete visual rework.

Its characteristics remained unchanged though; if this was your favorite weapon in the game, you’ll feel right at home.

Notice the dirt puffs on the ground!


Bullet Impacts


Bullet impacts have received a major step up in quality. Small arms fire now generates a much more distinct and realistic-looking effects. You’ll notice them right away as dirt will shoot high up in the air, and chips and bits will fly off wooden and rocky objects.

Unique impact effects include: wood, dirt, snow, plants, rock, concrete, paper, brick, blood, water, sand, and more.


Jurques Advance


Finally, this update takes us to Jurques, a small French town near Caen. Jurques Advance is a medium-to-large sized advance map, which boasts detailed French suburbs, wide grassy countryside, Churchills, Jagdpanthers, and plenty of “Bawbag!” to go around.

Some of you got familiar with Jurques during Beta. Thanks to your feedback, we’ve been able to identify and fix a bunch of issues, and get it ready for the release!






Full Changelog


# Weapons
- Replaced M3 Grease Gun model, animations, and sounds with new revised versions.

# Constructions
- Introduced limits to the amount of construction types a team can build.

# Vehicles and guns
- Added new Pantherturm AT gun (disabled Panther; static asset placed by mappers).
- Added missing periscope to the BT-7 gunner's position (currently uses the same periscope overlay as the T-34, both of which need to be replaced in the future).
- Fixed broken ammo hit points on the BT-7.

# Effects and Audio
- Overhauled bullet impacts for every material type (dirt, concrete, sand, etc.).
- Added new victory songs for German team.

# Bug fixes
- Fixed key-bind hints shown when interacting with AT guns.
- Fixed the bug that allowed players to go into iron-sight view during “first-draw” animations (while unfolding stocks, etc.).
- Set appropriate material types in every texture package (DH).

# Maps
## Jurques Advance
- Added to the roster!

## Rederitz Advance
- [Gameplay] Added tank support for Allied team.
- [Gameplay] Removed Watchtower and Flak 88 constructions.
- [Level] Expanded flanks.
- [Level] Added more cover.
- [Level] Increased the chance for some obstacles to spawn broken.
- [Level] Miscellaneous minor fixes.

## Butovo Advance
- [Gameplay] Added another final objective.
- [Gameplay] Activated ISU-152 earlier (+2 available).
- [Gameplay] Added +1 heavy KV-1.
- [Level] Added trenches.

## St. Marie-du-Mont Advance
- [Gameplay] Reduced Allied respawn interval for the first objective slightly.
- [Gameplay] Implemented AT gun limits.
- [Vehicles] Put a limit on Sherman tanks for the Allies, now 12 max spawns.
- [Level] Added 2 new flanking routes for Allies to enter the town itself.

## Gun Assault Push
- [Gameplay] Added a starting "gimme" objective to give Axis some time to defend the bridge.
- [Gameplay] Reworked spawn points slightly to hopefully improve the flow of the map.
- [Gameplay] Gave Axis a single PzIII N as per the old version of this map.

## Dead Man's Corner Push
- [Gameplay] Removed Geballte Ladung from Axis tank hunter class.
- [Gameplay] Reduced Allied reinforcement interval.
- [Level] Added blocking volumes to various hedges around the map to prevent people from climbing on top and laying in the shrubbery.
- [Level] Moved some Allied spawns to hopefully give more cover.

## Armored Krivoi Rog
- [Gameplay] Changed tank loadouts to make the map a little more authentic and balanced.
- [Level] Added spawn protection minefield to Allied main spawn.
- [Bugs] Defending side set to "none" (Clash map).

## Hedgerow Hell Advance
- [Gameplay] Implemented AT gun limits.

## Pariserplatz Defence
- [Gameplay] Implemented AT gun limits.
- [Gameplay] Reduced Axis supplies.
- [Gameplay] Reduced both team's tank counts (Allies down to 2 max active and Axis down to 1 max active).
- [Bugs] Miscellaneous.

## Winter Stalemate Clash
- [Bugs] Fixed a bug where half-tracks and logistic trucks counted towards the vehicle limit.
- [Level] Moved the Center objective volume to be more balanced.
- [Level] Added radio triggers to the map.

## Kommerscheidt Advance
- [Gameplay] Tweaked tank loadouts.
- [Gameplay] Gave Allies more artillery to compensate for their inferior tanks.
- [Level] Added artillery triggers to various static radios on the map.

## Stoumont Advance
- [Level] Removed default Allied HQ.
- [Level] Added anti-precap minefields to protect Allied spawns.
- [Level] Added objective spawns for Allied on the final cap.

## Dom Pavlova Advance
- [Gameplay] Added objective grouped bleed for the last 3 objectives.
- [Gameplay] Increased capture rate.
- [Gameplay] Increased allies respawn by 5 seconds.
- [Gameplay] Reduced reinforcement tickets by -2 for both sides.
- [Level] Added objective spawns for Axis.

## Kriegstadt Advance
- [Gameplay] Added new Pantherturm to the map.
- [Gameplay] Reworked an existing building near the Hotel objective to give Axis a better defensive position.
- [Gameplay] Implemented new AT gun restrictions.
- [Gameplay] Rebalanced roles.
- [Gameplay] Reworked Axis tank loadout, Axis now get significantly fewer tanks and several unlock progressively as objectives are taken.
- [Gameplay] Disabled Watch Tower construction to reduce exploiting.
- [Level] Moved several pre-placed AT guns.
- [Bugs] Miscellaneous bug fixes.


See you on the battlefield,
Darklight Games