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  3. v9.11.0 - Rederitz Advance

v9.11.0 - Rederitz Advance



Hello there! The new update is live!

This release brings a fresh new Advance map to our collection. The new map features snowy landscapes of rural Poland and the village of Rederitz—one of the few strongholds positioned at the main line of Pomeranian Wall.

Rederitz Advance is a mix of trench lines, woodsy areas, and house-to-house fighting; all packed into a lengthy, but straightforward Advance layout. This is our second map to include Polish People’s Army, which now takes its official place among Darkest Hour factions.

The update also includes a boatload of map fixes and other various updates; look below for a detailed list.

It's worth mentioning that some of our community members left their mark on the development of this level. We'd like to thank Rolandz and Rotzlöffel for giving us a hand with testing and ironing out major bugs on Rederitz before the release.







Change Log


[h2]Maps[/h2]

Rederitz Advance
  • New map.

Wanne Advance
  • Updated map overview to include new farmhouse and forest areas.
  • Increased interval timer between artillery calls to reduce artillery spam.
  • Re-balanced ticket progression.
  • Slowed the capture rate of the "Lower Wanne" objective.
  • Moved Axis respawn time modifier to activate when "Defensive Line" objective is captured, increasing base Axis respawn interval to 18 seconds.

Rakowice Advance
  • Re-balanced tanks on the map using historical unit information (Credit to Ts4EVER for the research).
  • Re-balanced objective layout, capture speeds and role loadouts.

La Gleize Advance
  • Fixed the bug where Axis half-tracks would never activate.

Winter Stalemate Clash
  • Fixed bug where lockdown on middle objective would only activate when it was recaptured, not on first capture.
  • Increased lockdown timer on middle objective to 6 minutes and slowed capture speed.
  • Decreased respawn timer on logistic trucks to be in line with other maps.
  • Made Panzer III Ausf. J and BT-7 spawns unlimited.

Leningrad Push
  • Fixed bug where players would get stuck on stairs leading out of Soviet spawn on final objective.
  • Fixed the bug where blocking volumes prevented artillery from functioning on the map.
  • Added single artillery strike for Soviet team.
  • Placed usable radios in Allied and Axis main spawns.
  • Increased respawn timer on KV-1S to 90 seconds (was 60).
  • Added spawn protection minefields to Axis main spawn, and progressive minefields to protect Soviet forward spawns.
  • Moved Axis main spawn into a safer location.
  • Created a new first objective near Axis main which unlocks a new spawn point.
  • Changed objective volumes on "AT Position" and "Searchlight" to encompass the entire buildings, but switched the capture type to require the objectives be cleared.
  • Increased round timer to 35 minutes (was 30).
  • Fixed the bug that allowed Axis to spawn 3 tanks simultaneously.
  • Re-balanced roles on both teams.
  • Changed resupply volumes to give ammo every 20 seconds instead of every 2 minutes.

Armored Celles Clash
  • Added new snow camo skins for the Marder, King Tiger and Jagdpanther.

Armored Tank Clash At Bastogne Advance:
  • Added new snow camo skin for King Tiger.

Hurtgenwald Advance:
  • Evened out team balance ratios.
  • Extended "Trenches" objective to cover more of the capture area and slowed the capture speed.
  • Added cooldown timers to artillery on both teams.
  • Gave Axis one additional MG role and moved StG 44 to assault trooper roles.

Berezina Advance & Klin 1941 Advance:
  • Made Panzer III Ausf.J and BT-7 tank spawns unlimited.

Myshkova River Advance & Valko Advance
  • Added Marder III Ausf. M (snowy variant)

Gorlitz Push
  • Added Axis vehicle spawn that activates after "Central Square" objective.

La Fiere Advance
  • Role changes.

Lyes Krovy Defence
  • Role and reinforcement adjustments.

Road To Isigny
  • Fixed the bug where Axis reinforcements wouldn't drain at the final objective.
  • Updated map overview.
  • Balancing adjustments.

Cholm Advance
  • Set Axis logistic truck to a reasonable spawn time (80 secs).
  • Minor bug fixes.

Kriegstadt Advance
  • Added an additional logistic truck for Allied team (activates after Ruins objective).
  • Minor bug and exploit fixes.

Butovo Advance
  • Fixed an "off-map" exploit.


[h2]Vehicles[/h2]
  • Marder III Ausf.M: Added new camo variants.


[h2]Characters[/h2]
  • Added grey Polish tunic.
  • Minor changes and improvements for Polish uniforms.


[h2]Miscellaneous[/h2]
  • Added Polish "merch" (interface art, flags, etc.).


See you on the battlefield,
Darklight Games