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  3. v10.5.3 Patch Released

v10.5.3 Patch Released

v10.5.3 has been released!

This update brings a number of bug fixes and numerous level tweaks and updates. Below are a list of all the changes.

Bug Fixes
  • Fixed a bug where vehicle respawn times could grow out of control after the maximum number of active vehicles was increased during the round (this caused the bug on Cambes en Plaine where Shermans could not be spawned after capturing the first objective)
  • Fixed a bug where players that dropped the squad leader would be kicked from leadership roles on maps where those roles were not restricted
  • Fixed a bug where it was impossible to kill drivers of the following vehicles with small arms:

    • Sd.Kfz 251 (and all variants)
    • T60
    • KV-1E
    • SU76-M
    • BA-64
    • BT-7
Gameplay
  • Level designers can now set a custom limit to the amount of supply points at main caches.
Levels

[h2]Cambes en Plaine Advance[/h2]
  • Reduced max supply count of the Axis main cache from 8000 to 4000
  • Prevented Axis main spawn from changing after a certain objective was captured

[h2]Fox Green[/h2]
  • Fixed terrain issues

[h2]Hill 112[/h2]
  • Increase Achilles spawns by 1
  • Reduced Jagdpanther spawns from 6 to 4
  • Increased Baron-sur-Odon lockdown time from 5 to 15 minutes
  • Changed all trees to lower-poly versions
  • Changed German roles from Panzerlehr to Waffen SS
  • Added more cover and detail at Road to Baron-sur-Odon
  • Various graphical bug fixes

[h2]La Feuillie[/h2]
  • Added new overview

[h2]Lyevs Krovy[/h2]
  • The number of tickets for both teams now scales with the player count

[h2]Pariserplatz Defence[/h2]
  • Removed German main supply cache
  • Prevented construction of vehicle ammo
  • Reduced IS-2 spawns from 6 to 4
  • Reduced Pakwagen spawns from 3 to 2
  • Reduced Soviet artillery strikes from 4 to 2
  • Reduced Open Blitz (Logistics) spawns from 3 to 2

[h2]Rhine River[/h2]
  • Added progressive minefields for both teams

[h2]Smolensk Advance[/h2]
  • The number of tickets for both teams now scales with the player count

[h2]Armored Tractable[/h2]
  • The round will now end after 75 minutes has elapsed

[h2]Winter Manor[/h2]
  • Added wire obstacle fences to last objective
  • Added foxholes and moved cover between Trenches and Road Approach objectives


See you on the battlefield,
Darklight Games