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  3. v11.4.2 - Bug Fixes & Map Updates

v11.4.2 - Bug Fixes & Map Updates

Bug Fixes
  • Fixed an oversight where German machine-gunners would not have gloves on in first person.
  • Fixed a visual bug where a floating bullet could be seen after picking up a DP-27 off the ground.
  • Fixed an exploit where artillery could be spotted beyond the fog distance and on the ceiling of the world.


Gameplay


  • Canceling a long-range artillery strike that hasn't yet started will no longer consume the strike (i.e., the strike is refunded and can be used at a later time).
  • Increased the number of projectiles in canister shots from 20 to 50.
  • Made standing recoil while hipfiring the MG42 and M1919A6 more consistent.


Maps


[h2]Fury Clash[/h2]
  • Increased most objective lock timers from 5 to 10 minutes.
  • Added more minefield protection volumes.


[h2]Rhine River Advance[/h2]
  • Fixed doors on a few buildings preventing players from entering.
  • Fixed bugged lighting on windmill mover.
  • Fixed missing staircase in Honopel objective building.
  • Fixed floating tree statics in the forest between Honopel and Refuel Area.
  • Fixed bug with the fog ring causing some objects to pop rather than fade in and out of view.
  • Removed M45 Quadmount construction from Allies.
  • Reduced view distance by about 75 meters to improve performance.
  • Reduced culling distance on static trees by about 40 meters to improve performance.
  • Removed ineffective anti-portals from the level to improve performance.
  • Added or optimized existing BSP netcuts to improve network performance.


[h2]Targnon Advance[/h2]

  • Improved capture volume for AT Gun Position objective and reduced player requirement from 5 to 3.
  • Increased respawn timer for US M4A375W Sherman tank from 60 to 90 seconds.