Patch v9.9.2

Hi, everyone!
We have received numerous reports about reinforcements depleting too fast on Armored maps, and after reviewing the issue, we've decided to scrap ticket costs for vehicles completely.
This system did provide very little benefit for the gameplay, and was unjustly punishing teams for mistakes of a few players in control of valuable assets. Losing a vehicle does not cost reinforcements anymore.
Apart from changes to the reinforcement system, this patch includes several map updates and fixes. Here's the full changelog:
[h3]Maps[/h3]
- La Cambe Advance:
- New objective layout!
- Reworked Axis main spawn.
- Added proper minefields.
- New objective layout!
- Cambes-En-Plaine Clash:
- Fixed a floating static mesh.
- Fixed the fog range being trippy at lowest settings ("white screen" issue).
- Fixed sergeant roles spawning with 2 sets of binoculars.
- Captured Bren Carrier no longer counts towards the vehicle limit.
- Fixed a floating static mesh.
- Hurtgenwald Advance:
- Swapped Allied roles to autumn counterparts.
- Extended the minefields.
- Rebalanced the team ratio numbers in Allied favor.
- Reduced the fog range.
- Swapped Allied roles to autumn counterparts.
- Kriegstadt Advance:
- Fixed the terrain visibility in incorrect places.
- Increased reinforcemets for both sides.
- Added radios on main spawns.
- Fixed the terrain visibility in incorrect places.
- Riga Docks Push:
- Disabled bullet collision on a few fences.
- Poteau Ambush Advance:
- Deleted a floating emitter.
- Changed the skins of some of the foxholes for a better blend.
- Disabled collisions on impassable bushes.
- Deleted a floating emitter.
- Klin1941 Advance:
- Reduced logistic truck respawn times.
- Makhnovo Advance:
- Removed HQ behind the Church objective.
- Reduced logistic respawn times to ~1 minute for both teams.
- Removed HQ behind the Church objective.
- Butovo Advance:
- Reduced logistic truck respawn times and added +1 more to each team.
- Nuenen Clash:
- Halftracks are no longer counted towards towards the vehicle limit.
[h3]Gameplay[/h3]
- Removed reinforcement costs on all vehicles.
[h3]Bugfixes[/h3]
- Fixed radio confirmations for artillery calls not working in multiplayer.
- Fixed an issue where US and Commonwealth tankers would have incorrecly textured first-person sleeves.
See you on the battlefield,
Darklight Games