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  3. v11.6.9 Patch Notes

v11.6.9 Patch Notes

v11.6.9 Patch Notes


Bug Fixes


  • Fixed a bug where players movement would be hobbled after going from prone to standing when holding the ZB-30.
  • Fixed missing sleeve textures for some Soviet Rifleman roles.


Gameplay


  • Fire and Move signals have had a number of changes to address exploits and usability:
  • The signal transparency is now smoothly modulated based on timing & the viewing angle.
  • The duration of signals has been reduced from 15 seconds to 10 seconds.
  • Signals will now be fully transparent if the player's viewing angle is within 2 degrees of the signal.
  • The signal recipient radius has been reduced from 50 meters to 25 meters.


Maps


[h2]Pegasus Bridge[/h2]
  • Fixed a Danger Zone issue that could allow Allied squad leaders to rally on the German side of the bridge solo.
  • Fixed an issue with the recapture behaviors of the Town Hall and Corner House objectives.


[h2]Maupertus Advance[/h2]
  • Increased Axis tickets slightly.


[h2]Armored Vieux[/h2]
  • Removed NW Farm cap.
  • Tank balance changed.
  • Fixed some floaters.
  • Re-designed last cap.
  • Added progressive spawns for both teams.


[h2]Armored Gran[/h2]
  • Added Sherman M4A3E8 for Allies and an extra Panther for Axis.
  • Fixed Pak43 that were leaning to the side because of bad placement.
  • Rebalanced some roles.
  • Reduced +30% ratio to +5% as this had greatly imbalanced the map.


[h2]Armored La Champagne Advance[/h2]
  • This map makes a return!


See you on the battlefield,
Darklight Games