1. Darkest Hour: Europe '44-'45
  2. News
  3. v11.7.0 - ZFG42 & Dzerzhinsky Tractor Factory Rework

v11.7.0 - ZFG42 & Dzerzhinsky Tractor Factory Rework

Happy Spring everyone!

We're back with another toy for you to play with, along with some map updates!

Fallschirmjägergewehr 42 (ZF42)





Select Fallscirmjägergewehr sniper troops will now have access to the ZF42 scope attachment for the FG42. Needless to say, a fully automatic scoped rifle on a bipod will be a force to be reckoned with.

This can be found as a sniper option for Fallscirmjägergewehr troops on the following maps:

  • Les Champs de Losque
  • Stoumont
  • Dead Man's Corner
  • Carentan Causeway


It has also been added to the following map as a in-world pickup:

  • Flakturm Tiergarten


Happy hunting!

Developer's Note: This is the first weapon in the game to have both a bipod and a scope!


Map Updates


[h2]Dzerzhinsky Tractor Factory[/h2]

The tractor factory map has been drastically reworked, with a focus on providing more interesting areas to fight in and around, as well as widening the map to allow for more flanking opportunities.



  • Reworked Axis spawn.
  • Added second street at the beginning of the map
  • Detailed and expanded the courtyard/park
  • Detailed the original street around the first objective.
  • Added new building Apartment 5031 which serves as a new initial objective, grouped with reworked building Logistics Bureau.
  • Added new buildings across the map, replacing many old static models with new ones.
  • Significantly improved terrain detail with new textures and decolayers.
  • Reworked South and West Commons locations with new trenchworks and dugouts.
  • Reworked Administration Building and added new rooms and details.
  • General detail pass across the map to increase visual fidelity and improve gameplay.
  • Reworked objective layout and added 3 new objectives.


A large thanks to community leveler "$oul$eek" for his work on this map!
[h2]La Cambe[/h2]
  • Fixed floating props at the Trenches objective.


[h2]Olkhovatka[/h2]
  • Improved lighting.
  • Added some additional statics around the map for more cover.
  • Removed ticket bleed from Axis.
  • Removed ticket capture bonus from taking the first objective to compensate for removal of ticket bleed.
  • Reduced number of tanker roles on both teams to match the number of max tanks.
  • Reworked tank loadouts:
  • Increased Sovet max active tanks from 2 to 3.
  • Increased KV1-E max spawns from 2 to 5.
  • Removed the Panzer IVs.
  • Increased the max active Tigers from 1 to 2.
  • Increased the max spawns of the Tiger from 3 to 6.
  • This rework is based on the actual units present in the battle (Olkhovatka was mainly a Tiger battle, with support from StuGs, StuHs and Panzer IIIN).


[h2]Ten Aard[/h2]
  • The far east broken bridge is no longer passable by infantry. This was basically the case before, but it would allow you to pass to the other side, but then be stuck inside a minefield from which there was no escape.


[h2]Italy Update[/h2]

The Italy update is chugging along!

There's still lots of work to be done, but there is a light at the end of the tunnel, and we are entering the final stretch phase. We obviously can't put a date on it yet, but we're as close as we've ever been. ;)

Very excitingly, we have also hired a professional Italian voice actor to provide authentic Italian voice lines, and the recording session will be this coming week!

In the meantime, here's a couple of nice WIP shots from one of our new vehicles, the Fiat L6/40.



See you on the battlefield,

Darklight Games