1. Darkest Hour: Europe '44-'45
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  3. Patch v11.4.4

Patch v11.4.4

This update brings a number of quality of life changes to the squad system that have been requested by the community (and devs!) for a while. We've also snuck in some map fixes and some tweaks to the vehicles.

Squad System
  • The squad panels in the UI are now colored differently depending on whether or not you are a part of the squad.
  • While in a squad, you can now join another squad directly without needing to explicitly leave your existing squad, preserving any squad-only role you might have.
  • Squad Assistants are no longer immediately promoted to be squad leader after the squad leader leaves.
  • Squad Leader promotions are now prompts that must be accepted by the player being promoted (this stops malicious or careless squad leaders from bumping players off of their roles).
  • A "no rally points" icon (i.e. mark of shame) is now displayed on the squad menu next to the names of squads who have not had a rally point for 60 seconds. This should help unassigned players choose an appropriate squad to join.


Maps


[h2]Hedgerow Hell[/h2]
  • Added new initial Axis main spawn.
  • Streamlined design of final Axis main spawn to make it easier to navigate.
  • Fixed a number of anomalous invisible walls.
  • All objectives now require 2 or 3 players to capture.
  • Reworked Bridge Defences capture area to include the nearby house (this should make the objective more defensible).
  • Reduced Allied artillery strikes from 12 to 8.
  • Increased Axis artillery cooldown from 15 seconds to 1 minute.


[h2]Godolloi[/h2]
  • Increased lockdown timers on all objectives.
  • Slightly decreased the capture speed of all objectives.


[h2]Champs d'Agonie[/h2]
  • Fixed a bug where capture notifications wouldn't play when objectives were secured.
  • Scaled back German anti-precap minefields across the board (they are still present but less oppressive than before).


[h2]Les Champs de Losque[/h2]
  • Removed "fake" supply cache props.
  • Replaced weapon props with real weapon pick-ups.


[h2]Vehicles[/h2]
  • The M93 (76mm HVAP) projectile (found on the M18 Hellcat, M4A176W Sherman and M10 Wolverine) has had it's penetration capabilities increased to match contemporary penetration tables.
  • APCs are now vulnerable to catching fire.
  • APCs now have fuel tank hit points.
  • Reworked Universal Carrier damage model to be consistent with other APCs (i.e., invulnerable to small arms, reduced resistance to penetrating shots)
  • Added "tank steering" to the Sd.Kfz. 251, allowing the vehicle to make tight turns while nearly stationary.
  • Added hit point for turret ammunition on the M16 Halftrack.
  • Increased the likelihood of the ammunition detonating on the Sd.Kfz. 251/22 (Pakwagen) & Sd.Kfz 251/9 (Stummel) when hit with a penetrating shot.
  • The Sd.Kfz. 234/1 now gets 2 magazines of APCR rounds. These rounds have a much higher penetration than the AP.
  • Increased the damage and damage radius of the 20mm high-explosive round (found on the Sd.Kfz. 234/1, Wirbelwind etc.)


See you on the battlefield,
Darklight Games