1. Darkest Hour: Europe '44-'45
  2. News

Darkest Hour: Europe '44-'45 News

Patches v9.9.3-9.9.5

As the Halloween event concludes, we are back with another patch featuring various fixes and incremental updates. Check out the logs for the details:

[h3]Changelog v9.9.5[/h3]

### Bugfixes

* Fixed the bug where players would spontaneously crash during map changes.
* Fixed the LOD issues with player characters.

### Miscellaneous

* Squad member numbers are now displayed in chat messages next to their name.
* Increased reload times for AT guns, SU-76, and Marder by a slight margin (up to 0.9 seconds).
* Reduced the chance of field caps appearing on WH characters.

### Maps

* Carpiquet Airfield Advance:
- Allowed Allies to spawn an additional Sherman tank.
- Gave Allies 2 additional artillery strikes.
- Fixed the bug that allowed Axis to build AT guns on rooftops.

* Rakowice Advance:
- Added a T-60 light tank to the Soviet vehicle pool.
- Added objective spawns for Axis.
- Minor bugfixes and adjustments.

* Prussia Push:
- Fixed the Dugout spawn point dropping players into the void.

* Leningrad Push:
- Added a minefield protecting Allied main spawn.
- Minor balance adjustments.

* Barashka Advance:
- Fixed the visual bug with terrain covering the trenches.


[h3]Changelog v9.9.4[/h3]

### Weapons

* Adjusted the recoil patterns on PPSh-43, PPSh-43, MP-41r, PPD-40, and M712 Schnellfeuer to make them more controllable and consistent when firing in short bursts.

### Maps

* Lyes Krovy Push:
- Reduced Axis respawn times.


[h3]Changelog v9.9.3[/h3]

### Vehicles / Guns

* Reduced the prevalence of the "shatter gap" effect and added a physically-based randomness to the shattering calculations system. The shell shattering will less likely to occur in the game due to this effect.
* Fixed inaccuracies in armor slope values for KV-1, T-34 (76/85), Panther (D), and Pz. III (J/L) tanks.

### Characters

* Added a small chance for WH squad leaders, radio operators and snipers to spawn wearing a field cap.
* New additions to Soviet outfits:
- Green amoeba camouflage.
- 1942/1944 leaf pattern camouflages.
- Padded coats.
- Naval pea coats.
- Naval caps (4 variants, one for each fleet)
* Introduced rank variety between different uniform variants for Soviet troops.
* Other minor additions, fixes and adjustments to Soviet character models and textures.

### Maps

* Added Rakowice Advance.

* Carpiquet Airfield Advance:
- Optimization pass.
- Fixed various visual bugs.
- Changed lighting and removed haze.
- Replaced static Axis HQs with objective spawns.
- Re-balanced roles and constructions for both teams to better reflect historical situation.
- Added limited Panther G tanks to Axis; added limited Sherman Firefly tanks to Allies.
- Increased view distance by roughly 50-75 meters.
- Removed ticket bleed from all but the first objective.
- Set Refueling Area objective to be inactive at start.

* Hurtgenwald Advance:
- Expanded minefields protecting Axis main spawn.
- Slightly increased reinforcements for both sides.
- Fixed the bug where some objectives were uncapturable.

* Bridgehead Advance:
- Added Corporal roles for both teams and a Radio Operator role for Allies.
- Added a Churchill tank (available after capturing the Honnopel objective)

* Leningrad Push:
- Reworked the final objective.
- Re-balanced roles and vehicles for both teams to better reflect the alleged setting of the level.

* Olkhovatka Advance:
- Increased the amount of available artillery for Axis.
- Allowed Axis to spawn +1 extra vehicle.
- Reduced the number of available KV and T-34 tanks, and made the BT-7 unlimited.

* Lyes Krovy Push:
- Introduced the new Soviet camos.
- Reduced the respawn times for Axis.

* Cholm Advance:
- Minor adjustments to vehicle availability for both sides.
- Added several pre-placed Pak-38 guns.

* Krasnyi Oktyabr Push:
- Reduced reinforcements for both teams.
- Added some greatcoat uniforms together with standard tunics.

* Black Day July Advance:
- Replaced Soviet uniforms for ones with more accurate insignia for the period.
- Added RPG-43 to Soviet loadouts.
- Increased the limits on maximum active vehicles for the Soviet team.

* Valko Advance:
- Added StuG III Ausf.G to the Axis vehicle pool.
- Added off-map artillery support for both sides.
- Replaced Soviet uniforms for the "late war" variants.

* Gorlitz Push:
- Added SU-76 to the Soviet vehicle pool.
- Added static Panzerfaust crates.
- Moved the Allied spawn to protect it against spawn camping.
- Minor adjustments to vehicle spawn limits for Soviets.

* Berezina Advance:
- Fixed logistic truck respawn times and added an extra one for the Allied team.

* Kriegstadt Advance:
- Separated German artillery into two stages: one activating after Kaschade Offices, and the second one after Ruins (both consist of three strikes).

* La Gleize Advance:
- Added a Radio Operator role for the Axis team.

* Stoumont Advance:
- Added a lockdown timer for the first objective (5.5 minutes).

* Kryukovo Push:
- Reduced the team ratio difference (Axis team is now less outnumbered).

* Flakturm Tiergarten Push:
- Minor balancing and character uniform changes.


See you on the battlefield,
Darklight Game

2020 Halloween Special



“When there’s no more room in hell, the dead will walk the earth.”

The Allied forces having been victorious at the end of the war in May 1945 find their battle is not quite over! Some months later, on Halloween night 1945 the last remnants of the Allied forces in Europe get reports that the Nazi undead have begun to emerge from their graves!

There will be one last battle to fight with the outcome deciding the fate of humankind—the Final Reich will be the end result if the Allies are beaten.

Join us this Halloween (Saturday 31st October and Sunday 1st November) for some Nazi Zombie killing fun on the newly arrived Haunted Hattert and Haunted Fury maps!



We'll see you on the battlefield,
Darklight Games

Patch v9.9.2



Hi, everyone!

We have received numerous reports about reinforcements depleting too fast on Armored maps, and after reviewing the issue, we've decided to scrap ticket costs for vehicles completely.

This system did provide very little benefit for the gameplay, and was unjustly punishing teams for mistakes of a few players in control of valuable assets. Losing a vehicle does not cost reinforcements anymore.

Apart from changes to the reinforcement system, this patch includes several map updates and fixes. Here's the full changelog:

[h3]Maps[/h3]
  • La Cambe Advance:
    • New objective layout!
    • Reworked Axis main spawn.
    • Added proper minefields.
  • Cambes-En-Plaine Clash:
    • Fixed a floating static mesh.
    • Fixed the fog range being trippy at lowest settings ("white screen" issue).
    • Fixed sergeant roles spawning with 2 sets of binoculars.
    • Captured Bren Carrier no longer counts towards the vehicle limit.
  • Hurtgenwald Advance:
    • Swapped Allied roles to autumn counterparts.
    • Extended the minefields.
    • Rebalanced the team ratio numbers in Allied favor.
    • Reduced the fog range.
  • Kriegstadt Advance:
    • Fixed the terrain visibility in incorrect places.
    • Increased reinforcemets for both sides.
    • Added radios on main spawns.
  • Riga Docks Push:
    • Disabled bullet collision on a few fences.
  • Poteau Ambush Advance:
    • Deleted a floating emitter.
    • Changed the skins of some of the foxholes for a better blend.
    • Disabled collisions on impassable bushes.
  • Klin1941 Advance:
    • Reduced logistic truck respawn times.
  • Makhnovo Advance:
    • Removed HQ behind the Church objective.
    • Reduced logistic respawn times to ~1 minute for both teams.
  • Butovo Advance:
    • Reduced logistic truck respawn times and added +1 more to each team.
  • Nuenen Clash:
    • Halftracks are no longer counted towards towards the vehicle limit.

[h3]Gameplay[/h3]
  • Removed reinforcement costs on all vehicles.

[h3]Bugfixes[/h3]
  • Fixed radio confirmations for artillery calls not working in multiplayer.
  • Fixed an issue where US and Commonwealth tankers would have incorrecly textured first-person sleeves.


See you on the battlefield,
Darklight Games

Patch v9.9.1



This small patch focuses on fixing a couple issues with the last release. We've also optimized the Cambes‑En‑Plaine map, which received a significant performance boost.

[h3]Changelog[/h3]

Maps
  • Cambes-en-Paine Clash:
    • Optimization pass.
    • Added 1 armored personnel carrier for each team.
Bugfixes
  • Fixed interface art for SU76 and T60.
  • Fixed an issue where some weapon icons could appear blurry.
  • Fixed an issue where low fog settings would result in zero visibility on certain maps.


See you on the battlefield,
Darklight Games

v9.9.0 - Armored Update

Greetings everyone! After a few months since the last update, we are back again with a new massive release that features new vehicles, weapons, map updates, and more.

Let's have a look at it.

Vehicles




In the never ending effort to bring you new goodies to play with, our team members AAZ and Shurek have cooked up a sizeable addition to the game. This update includes 10 new armored vehicles that you'll be able to use on the battlefield!

[h3]New[/h3]
  • BA-64
  • T-34/76 (M42 and M43 models)
  • SU-76M
  • BT-7
  • Panzer III Ausf. J
  • Panzer IV Ausf. G (early)
  • Panzer IV Ausf. F1
  • KV-1E
  • T-60
  • M4A2 Sherman


Apart from the new additions, some of our armored vehicles and light carriers received new paints for their captured/leased variants.

Weapons




We've also added new weapons to our roster. You'll find them featured on the maps set during the early years of WWII (SVT-38, MP-38), and maps set in besieged Berlin during the final months of the war (VK.98).

These weapons were made by one of our talented community members—Leyawynn.

[h3]New[/h3]
  • SVT-38
  • MP-38
  • Volkssturmkarabiner 98 (VK.98)


[h3]Updated[/h3]
  • M1928 Thompson, C96, M712, Sten, PPS-43, Korovin: New sounds.
  • Mosin-Nagant: Received new, improved sights.


Maps




In this update we've brought back some of the old classics, including Lyes Krovy, which features the new Amoeba camouflage for Soviet troops.

[h3]New[/h3]
  • Lyes Krovy Defence
  • Krasnyi Oktyabr Defence
  • Hurtgenwald Advance
  • Grey Ghosts of War Stalemate
  • Bridge Assault Stalemate


[h3]Updated[/h3]
Most of our levels in the game were equipped with the new vehicles, weapons and uniforms. Other changes include:
  • Kriegstadt Advance: Opened up a previously blocked street before Kaschade Offices.
  • San Valentino Advance: Gameplay and visual fixes.
  • Omaha Beach Push: Fixed the bug where players were unable to call artillery.
  • Gorlitz Push:
    • Opened up more streets.
    • Fixed exploits and minor bugs.
  • Poteau Ambush:
    • Smoothed out the hill next to the town to make it look more realistic.
    • Added AT gun constructions.
    • Various fixes and adjustments.
  • Putot-en-Bessin Advance:
    • Removed reinforcements bleed.
    • Removed first objective.


Characters
  • Amoeba camouflage for Soviet troops.
  • Volkssturm uniforms.


Constructions
  • Pak-38 Anti-Tank Gun


Gameplay


  • Adjustment of all health/damage related tank properties and shell characteristics for more consistency and to better reflect their real life counterparts.
  • Reduced the amount of damage AT guns receive from armor-piercing shells.


Bugs


  • Fixed the bug where certain maps caused clients to be stuck on the connection screen (thanks to the folks from the oldunreal.com forum for the solution).


See you on the battlefield,
Darklight Games