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Darkest Hour: Europe '44-'45 News

Patch 9.5.5 - Beta test

In our efforts to bring back all the goods that were introduced in the previous major update—and to conclude our hunt for the game breaking bugs that were brought along with it—we’ll be running beta testing events starting this Friday at 8 PM GMT. Feel free to join us!

[h3]How do i participate?[/h3]
To join the testing, you will need to switch your game to the pre-release branch. This is done by going to the “Darkest Hour: Europe ’44-’45” properties in your Steam library, opening the “BETAS” tab, and selecting the “Pre-release testing branch” in the drop-down list.



Once that's done, run the game and connect to the “Official BETA TEST Server #1”.

You don’t have to wait for the event to try out the pre-release version: the testing server is up and running, and you can join in at any time. If you encounter any crashes, please report them on our Discord. This will help us a lot in rooting out the bugs before the release.

Don’t forget to switch back from the pre-release branch (by selecting the "opt out" option) if you want to connect to regular servers!

[h3]Changes[/h3]
To see the list of changes for the upcoming update, check out the v9.5.0 announcement:
https://steamcommunity.com/games/DH/announcements/detail/3094470492875605816

See you on the battlefield,
Darklight Games

Back to v9.4.5

Unfortunately, our latest build ended up highly unstable, and we had to revert to the last stable version, which is v9.4.5.

The servers have been restarted now. If you have trouble connecting, make sure your game has been updated in Steam (if the update does not initiate, try verifying the game files).

Apologies for the inconvenience!

Patch 9.5.4

After the 9.5.0 release, we've been receiving a lot reports about frequent game crashes, as well as issues where a number of maps would inexplicably crash the game servers. After exhaustive investigation, it was determined that these issues are likely caused by some sort of bug in the game’s engine code which we are unable to properly diagnose nor directly fix (as modders, we cannot edit the engine’s underlying engine).

In order to restore stability and resolve these game-breaking issues, we have decided to revert a significant portion of the new additions introduced in the v9.5.0 update.

This step back is a temporary measure, and we will be incrementally reintroducing all the new weapons and uniforms in the days to come.

We apologize for the inconvenience!

See you on the battlefield,
Darklight Games

[MAJOR UPDATE] v9.5.0 - New Weapons & More!



Happy new year to all! We’re hitting the ground running in 2020 with a huge update!

Weapons

As part of our continuing effort to improve and expand our weapon roster, this update sees the largest addition of new weapons since the game’s release. This has largely been made possible by our animator AAZ. If you see him in game, thank him for the new hardware!
[h2]New Weapons[/h2]
  • Pistolet wz. 35 Vis
  • Mauser C96
  • Browning High Power
  • Nagant M1895 Revolver
  • Beretta Model 38
  • PPSH41 (Stick Magazine)
  • Maschinenpistole 41(r)
  • M1928 Thompson (20rd/30rd/50rd)
  • Gebalte Ladung
  • Korovin 41

[h2]Changes[/h2]
  • M1A1 Thompson has new animations, texture and sounds
  • Maschinengewehr 34 has new firing sounds
  • Gewehr 43 has new firing sounds
  • Mauser C96 Schnellfeuer has been replaced by the semi-automatic version
Maps

[h2]New Maps[/h2]
  • Riga Docks (Push)
  • Tula Outskirts (Push)

[h2]Changes[/h2]
The following maps have received balance adjustments, fixes, and general improvements
  • Myshkova River
  • Black Day July
  • Tank Clash At Bastogne
  • Road to Leningrand
  • Debrecen
  • Wanne
  • Butovo
  • St. Marie du Mont
  • Makhnovo
  • Ten Aard
  • Olkhovatka
  • Kriegstadt
  • Radar Advance
Miscellaneous Changes
  • Changed the main menu music and background image
  • The text messages accompanying voice commands (eg. [VOICE] Basnett: Go, go go!) made by squadmates will have their names appear in green
  • Surrender votes can now be initiated earlier and require less votes to pass
  • Removed Rhine River Clash (RIP)
  • Reduced the supply cost of the M1937 and M1942 anti-tank guns to 700 and 800, respectively
Bug Fixes
  • Fixed a bug where the combat and support point icons were not displaying correctly
  • Fixed a bug where the KV1-S did not have a proper preview image on the vehicle selection screen
  • Fixed a bug where the Sd.Kfz. 251/22 (Pakwagen) did not have a proper preview image on the vehicle selection screen
  • Fixed an oversight which gave the Jagdtiger insufficient armor


See you on the battlefield,
Darklight Games

Patch 9.4.4

We hope everyone is having a good holiday season! We, of course, never rest, so here's some more goodies to put under your tree.

New Maps
  • Wanne (Advance)
  • Battle in House (Holiday Fun Map)
  • Kruokovo (Push)


Other Changes
  • Squad leaders can now place rally points unassisted within friendly territory
  • Increased the squadmate rally point assist radius from 15m to 25m
  • New tank destruction emitter with cook-off
  • Fixed spawn points not working on Celles due to earlier gameplay logic change
  • The AVT-40 barrel can now overheat
  • Makhnovo is back!


See you on the battlefield,
Darklight Games