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Falling Frontier News

War between Mars and Titan

War is brewing. Mars is the dominant military power, but in the outer Solar System the people of Saturn’s moon Titan steadfastly protect their independence.

We are thrilled to reveal details of sci-fi RTS Falling Frontier’s first storyline campaign as part of E3. The campaign will consist of three acts, the first taking place in our own Solar System, while the second and third acts follow expansion into new star systems, procedurally generated to make each playthrough unique.

[previewyoutube][/previewyoutube]

We are also showing the new in-world ship UI, allowing you to view critical information without taking your eyes off the action:



Falling Frontier will also include an in-game scenario editor allowing players to create and upload their own star systems and storyline campaigns. This modding tool will be accessible even to players without a prior modding background. We’re excited to see the stories players will tell in our Solar System and beyond!

https://store.steampowered.com/app/1280190/

Strategy game publisher Hooded Horse is presenting Falling Frontier as part of its E3 broadcast, alongside fellow space strategy games Terra Invicta and Alliance of the Sacred Suns.

Falling Frontier looks like the space RTS game of our dreams

E3 is a time of wonders, but as much as we can be excited by Battlefield 2042 - and whatever else the schedule will throw at us over the next week - there's plenty to look at from the indie realm as well. Falling Frontier is a space-based RTS strategy game that we're quite excited about, if nothing else because it's so darn pretty.


Designed by one-man band Todd D'Arcy under the name Stutter Fox Studios, it strikes a balance between logistics and management-based gameplay that uses more believable science, and the fun, flashy laser-fest that science fiction is known for. "I've created this grounded and intentional world that is familiar to people," D'Arcy explains, "but still has a lot of things that people expect [from sci-fi]."


It's a difficult mix of ideals to balance - the environments in Falling Frontier are some of the prettiest I've ever seen in a space strategy game to date, but the solar system is a fixed environment devoid of orbital mechanics. Likewise, the focus on logistics and managing a growing orbital empire is all done within the context of jump drives being a thing.


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