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Ash of Legends News

Steam Strategy Festival Stream

30% Off Sale! Our biggest discount ever. Streaming for the Steam Strategy Fest.

DNA & Manual Reload Update

[h2]DNA Feature[/h2]
DNA are buffs you search for in-world or earn by completing missions. You evolve them from common to epic and install up to 3 of them. They are designed for you to select your playstyle. For example, a DPS soldier may use Weapon Gas Damage + Reload Speed + Range. A tank may use Player HP + Support DNA. A harvester may use Grappling range + Enemy coins DNA. A builder may use Tower Gas Damage + Tower HP DNA.


[h2]Manual Reload[/h2]
Manual reload is probably the most asked for feature and we finally implemented it. Since manual reload uses both hands, thereby losing the ability to dual-wield weapons, the DPS reward must be big. So, if you manually reload your weapon, you can continuously fire your weapon, unleashing a bullet storm onto enemies. Manually reloading a weapon also tops up the magazine so you never lose ammo.


[h2]The Anti Gravity Launcher[/h2]
Introducing the first weapon found in-world, the Anti-gravity launcher. While searching for DNA, there’s a 25% chance you’ll find this powerful weapon. Send the mutants to space!


[h2]Target Strong and Overcharge[/h2]
Strategists can now program towers to target the strongest enemy. They also can overcharge towers. An overcharged tower gets ludicrous damage, range, and HP, until it self-destructs 45 seconds later.


[h2]Mid-air Explosions[/h2]
Strategists can now explode arrows mid-air using the trigger! Just upgrade you bow to rare to get rid of those pesky flying cowboys!


[h2]New Main Menu[/h2]
The new main menu has a bedroom where you select a hero, a big lab, and a terminal. At the center is a spore tree that shows you the number of spores you’ve collected by completing missions. The lab features 3D weapons and storage shelves and a DNA section where you can evolve and install DNA.


[h2]Patch Notes[/h2]
https://steamcommunity.com/app/1280290/discussions/0/3050611107171820630/#c3811786447114861857

Roadmap August 2023



Hi Players,

In a few weeks, Ash of Legends is getting a huge update ahead of the Steam Strategy Festival. Manual reload is probably the most asked for feature and we finally implemented it. It was tricky to balance the DPS between manually reloading and dual wielding weapons. I’m excited to show you our DNA buff feature. You collect DNA, evolve, and install them to give you meaningful buffs that can alter your playstyle. A new weapon found in-world will also be introduced.

BioFusion, the multiplayer version of Ash of Legends, will be ready for NA region playtesting in a couple of months! Please join us for both events in the coming months! You can sign up here… https://store.steampowered.com/app/2170380/BioFusion/

Please join our community in Discord (https://discord.gg/xGE78wk).

Roadmap February 2023



Hi Players!

For the last 8 months we have been working on 3 main features: Co-op Multiplayer, a previously unannounced DNA feature, and the new Main Menu.

Co-op Multiplayer will be a free app on Steam. Up to 4 players per mission, you and your friends can cooperatively build your defenses and defend the spores against the horde of mutants. The first incarnation of multiplayer will include 3 scenes: Hangar, Orchard, and River, plus the mandatory Tutorial and Main menu. The other scenes from single-player may follow in future updates. In a few weeks, we plan to start multiplayer playtesting on Steam. I sincerely hope those who enjoy it will purchase the single-player version and get a free weapon skin to use in multiplayer.

The DNA feature allows you to collect DNA through successful missions as well as finding them by exploring any scene. They are meant for you to modify the playstyle of the 2 heroes, think Soldier + Tank or Strategist + Support. Finding a balance for these 14-16 abilities is going to be challenging. I apologize in advance for abilities that are "broken". Hopefully, we can include the DNA feature with multiplayer playtesting in a few weeks.

We needed more space for the DNA feature so we made a new Main menu ;). This is a vast improvement from our old "table with 2D menus". The new Main menu will definitely be included in multiplayer playtesting.

In a few months, after playtesting is done, we are hoping to release all 3 features in a new multiplayer app on Steam. We will update the single-player app shortly thereafter.

Thank you for your patience. We are always trying new things to see which missions, mechanics, or options players want. Please let us know in Discord (https://discord.gg/xGE78wk).

Spitter and Spores Update

[h2]Spitter[/h2]
The evil corporation replaced their grunt shooters with an army of mutant lizards. Their unique tail attack damages walls and they spit acid at you, but they have a weakness, the mind-altering spider on their backs! We replaced their health bar with damaged skin, gibs, roots, and minimal green blood for more immersion. Soon, all enemies will follow suit.


[h2]Spores[/h2]
Extraterrestrial spores are the key to accelerated evolution. Protect them at all costs! The crystal shows its damage through cracks but the green health bar on top and health indicator on the wristwatch remains the same.


[h2]Patch Notes[/h2]
Version 0.3.3 - Regular update - 6/21/2022
[h3]New:[/h3]

  1. Lizard enemy "Spitter" replaces the basic shooter enemy.
  2. Spitters have impact effects: gibs, roots, and minimal blood.
  3. Spitter's skin shows its damage thus do not need health bars over their heads.
  4. Spitters have unique tail and spit attacks.
  5. Spitters have a mini-spider on their backs that do mega damage when shot.
  6. The enemy objective that used to be called "cache" is now called "spores".
  7. The spores have been beautified. Check it out!
  8. Path trails in Hangar and Orchard show the enemies' path to the spores.
  9. Added bullet hole decals and damage-proportional particle effects.
  10. Added bow and arrow training.
  11. Added freeze grenade training.

[h3]Balance changes:[/h3]

  1. Common electric pistol nerfed to hit 3 targets instead of 5. Rare and above are unchanged.
  2. Electric rifle range is now longer.
  3. Laser rifle and pistol will now pulse 8 times until it hits a target.
  4. Made electric rifle and grenade launcher bullets not collide with other bullets just like arrows.
  5. Grenade launcher rocket now lasts 8 seconds instead of 6.
  6. Attack City normal will now spawn 2 cowboys every 15 seconds after picking up objective.
  7. Players sometimes took fall damage when falling into water.

[h3]General:[/h3]

  1. Improved footsteps audio.
  2. Improved hand animations.
  3. Electric rifle, grenade launcher, and bow now take into account barrel velocity.
  4. Hovercrafts now break into pieces when destroyed.
  5. You can now grab wooden crates and propane tanks without telekinesis.
  6. Frozen enemies that will thaw soon now appear less frozen.
  7. Flying cowboys were taking a long time to find you if you're hidden.
  8. Visual tracer rounds used to overshoot its target.
  9. Statistics canvas will now follow you every 15 seconds instead of 20.
  10. It was possible to spawn an arrow and equip a weapon in the same hand.
  11. Loadout was not being saved right after combat phase. If a player quit game before loading the next scene, loadout would revert.
  12. Once you enter saber/freeze grenade tutorial, you now can't leave until completed.
  13. Running out of battery on right controller lead to not being able to press continue button.
  14. Added colliders in the city center for more immersion.
  15. Added colliders around the city so player can't go out-of-bounds.
  16. Renamed "Report bug" button to "Desktop menu".
  17. Updated credits screen in the desktop menu.
  18. Werewolf growls now have slight variations.


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