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Mannequin Character Generator News

November 24 Hotfix and Content Update

In the latest stable builds, we have fixed some things and added a bit of new content:

  • Bugfix for rendering process, making it more reliable and eliminating glitches like missing layers;
  • Adjusted some movement tracking behavior for Inochi2D export;
  • Added new hair accessories (multiple hairbands);
  • All templates in the 'Skirts/Pants' category are now Inochi2D-ready when using the female template!


As an additional note, progress with the male template redraw is going well with lots of clothing items already redrawn. As usual, feel free to check out the nightly builds to see the progress yourself!

October 10 Hotfix & Performance Update

  • Fixed some parts causing error when exporting to Inochi2D with Puppetstring as Preferred Tracker;
  • Fixed some irresponsive UI element in the free/demo version;
  • Tweaked Inochi2D rigging for long, chest-covering hairs, making those bounce differently depending on chest size.
  • Improved rendering speed by up to 100% (50% time reduction), depending on current character configuration. This improvement can be seen when changing clothing templates, face parts templates, or changing poses. Export process (especially batch export) should also be faster.


In case you missed it, we made a small app for webcam tracking in Inochi Session, called Puppetstring. This is intended as an easier to use alternative to OpenSeeFace, which some users might be reluctant to use due to its command-line nature. Feel free to check it out!

September 10 Hotfix & Content Update

  • Fixed a bug that causes clipping/artifacts with hair wisps;
  • Fixed a bug that causes error message to be shown at the end of batch export process;
  • Fixed wrong head position adjustment when using 'Mirror Pose' feature​;
  • Minor memory usage optimization​​;
  • Deprecated 'Masculine (Lipsync - AA)' mouth template for Inochi2D export, replaced with 'Masculine (Inochi2D)';​
  • Added 9 eye styles to 'Face Parts Collection'.


Thanks to DoctorEnigma and Celine The Silly at Discord for the bug reports!​​

0.3.18 Update: Wrapping Up Inochi2D Export

Hello! Today we’re back with a new update to Mannequin, which wraps up Inochi2D export features (at least for some time). Shortly after the release of 0.3.17, Inochi2D started implementing some new features that made rigging easier, so we decided to redo the head section of Mannequin’s outputs for better movement range and facial expression. Below you can find more details regarding these changes alongside other new non-Inochi2D related things that are also added in this version:

Inochi2D Export: More Movement and Expression


Using the latest MeshGroup node in Inochi2D we have re-rigged the head including everything attached to it, like hair and face parts. Now the movement range of the head is slightly extended while eye and mouth expression are also improved.



Things to note: some templates have been deprecated and replaced with new ones to implement this change. For example, ‘Lipsync – Aa’ mouth template, which was compatible with Inochi2D before, now does not work anymore. A new mouth template ‘Inochi2D’ was added as a replacement. These replacements also apply to eyes, with ‘Neutral’ templates now deprecated for Inochi2D, replaced with ‘Inochi2D’.



Some hair templates also have new Inochi2D-specific variants. Generally, all primary hair templates and bangs are now ready for Inochi2D export.

Inochi2D Export: More Readable Parameter Names and Grouping


Parameters generated for Inochi2D files now are more human readable and grouped to specific areas such as body, eyes, and mouth.



Every parameter group is color-coded, and parameters related to physics are grouped into one and sorted at the bottom of the list.

Inochi2D Export: Pre-generated Camera Node for Image/Video Export


Visual Novel developers! Do you feel that exporting characters who are constantly looking straight to the front is not very nice? With Inochi2D export acting as an intermediary, you can export your character to Inochi2D first, adjust your character’s pose further in Inochi Creator, then export the result to a PNG image. With our latest update, Inochi2D models generated using Mannequin will include a camera node by default. You can immediately export your character to PNG in Inochi Creator using File -> Export -> Image.



If you want to see a real example of this technique being used, look no further than the welcome screen of Mannequin! Our sample character showcases are exported from Inochi Creator after adjusting their respective poses.

Head, Ear Height and Sclera Color Adjustments


Head and ear height are now adjustable! We don’t use the term ‘Neck Length’ because it doesn’t make the neck longer, so there’s a limit on how much we can raise the head.



Sclera color is now adjustable! When heterochromia is enabled, sclera color also becomes independent between left and right side, same as iris color.

New Sample Characters


We now have 20 sample characters in total, which will show up in different times depending on your Mannequin’s version. Sample characters in the ‘Free’ category will always show up and only uses template from the default library. Other sample characters in the ‘Pro’ category will only show up when running Mannequin’s Pro/Full version and uses additional templates only found in the Pro version.



Soon, switching to nightly builds will also unlock additional sample characters as we will put male sample characters there first. Since the number of sample characters are starting to get quite big, we’ve also added a button to reroll the sample characters that shows up in the welcome screen.

Other Changes and Bugfixes


Some other changes that we brought with this update:

  • We have new head templates and nose templates. All these head and nose templates are also ready for Inochi2D export.
  • More clothing templates are now ready for Inochi2D export. These includes glasses and all skirts, for example.
  • We have switched the ‘Latest News’ section from Twitter/X to Mastodon. With this change, embedded videos are now able to be played directly within Mannequin, without the need to open externally in a browser.
  • A long-standing error message that shows up when using Steam Workshop feature is now fixed.


What’s Next?


Since this update was a detour, the next step will be going back to finishing the male template. We are aiming to make every clothing template compatible with all body templates (both male and female).

Multiple feedbacks ranging from far back to recent ones have expressed the concern regarding lower number of available clothing templates for the male body template, but the reality is: if we stick to traditional clothing compatibility then male clothing templates will always be fewer. For example, male template can be skipped when we’re adding new skirts, but new pants will obviously need to be compatible with both male and female template. So, the solution to this disparity is just to make every clothing compatible with all body templates.

That’s all for now! Timeline for finishing the male template redraw will be long, but between now and its completion we might still update Mannequin with small new features and new templates outside of clothing (such as new face parts and/or new hairstyles). As always, thank you very much for your continued support and see you again in the next devlog!

March 24 Hotfix Update

  • Fixed comedic eyes white parts disappearing when 'Skin Gloss/Shine' is deactivated.
  • Fixed splitting brows for exported Inochi2D models when 'Thin (Raised)' brow template is used.
  • Added 'Inochi2D' templates for some eye shapes. These templates provide better expression tracking and will replace the 'Neutral' ones for Inochi2D export.
  • Preferred Tracker option for Inochi2D now has 3 options: OSF, VTS (Android) and VTS (iOS). VTS need to be split because Android and iOS returns different face tracking parameter names.


Thanks to Yuki (Discord) and ShadyDev (Discord) for the reports!