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Redmatch 2 News

Update 1.35 Patch Notes

1.35.13 (October 1)
  • Added the Tricks and Treats bundle to the main menu


1.35.12 (October 1)
  • Released the Tricks and Treats Bundle


1.35.11 (September 29)
  • The kill_icon can now be moved with Resource Packs


1.35.10 (September 27)
  • Fixed some bugs with loading custom map pools.


1.35.9 (September 26)
  • If you start spectating, the spectator camera will now face in the direction your player was facing. (horizontal only, not vertical)
  • You can now save and load map pools. The buttons were changed to icons for saving and loading match settings.
  • The telescopic sight body can now be changed with Resource Packs.


1.35.8 (September 18)
  • Fixed a bug where active Resource Packs would appear in the wrong order when the menu was reloaded
  • Fixed an issue where the magazine size multiplier room setting was hidden unless you disabled Infinite Ammo
  • Renamed the Save and Load buttons to Save Settings Preset and Load Settings Preset to make their function more clear


1.35.7 (September 18)
  • You can now save and load match settings
  • The credits now display in-game instead of on an external website
  • Updated the Turkish translation
  • Added a "Skin Offset" label to the skin offset slider to make it clear it isn't just rotating the preview
  • Removed the Beta warning from the Banner menu


1.35.6 (September 10)
  • Changed credits for Hurtle Turtle to Mykyta Kulakov at his request
  • You can now cancel your vote for a map by clicking it again
  • Fixed a bug where you weren't able to hover above the match creator's name in the match list to see their ID
  • "Don't shoot teammates" has been renamed to "Don't attack teammates"
  • Added the host and verified player icons to the lobby player list. The host's name will no longer have (Host) at the end of it.
  • Hovering a match in the Find Match menu will now show you if stats are disabled for the current map via a disabled stats icon in the top right.
  • You can now see match info in-game in the escape menu.
  • Match creators can now end matches early in the escape menu. No Win EXP or W/L stats will be awarded for prematurely ended matches.
  • Fixed a bug where the Change Team button would show up in Infection.
  • When a vote ban fails, it will no longer look like the match host is saying the message. It will appear as a normal system message.


1.35.5 (September 7? 8? idk)
  • Removed some bloat


1.35.4 (September 6)
  • Updated the 32 bit version of the game.
  • Added Terrain and PolyShape to the whitelisted components for Custom Maps - the SDK has not been updated yet though.


1.35.3 (September 5)
  • Reduced the revolver reload time from 3 seconds to 2.166 seconds
  • Fixed the Workplace Catastrophe achievement not working
  • Fixed an issue with Discord rich presence not working if you were in a custom map
  • Fixed some outdated UI in the achievements menu


1.35.2 (September 5)
  • Statistics are now enabled on Custom Maps! Eligibility is based on two factors: maps need 200 total votes and a 75% rating (upvotes / total votes)
  • You can now right click any Custom Map or Resource Pack and view its statistics.
  • The map vote list is now scrollable.
  • Added some buttons to make map pool editing easier.
  • Loading screens are back to their normal randomness.
  • Changed the Match Setting Overrides icon on Custom Maps from an info icon to a cog.


1.35.1 (September 3)
  • Fixed an issue where uploading a custom map would get stuck on "Validating"
  • Fixed an issue where some players on the scoreboard weren't clickable
  • Extended the timer for the news box


1.35.0 (Stuff I forgot to add in the original update post)
  • Vote bans are fixed
  • Added a loading icon for when players are loading into the game
  • Changed the way time is calculated, hopefully resulting in the infinite match bug finally disappearing

Custom Maps Are Here!



Custom Maps

[h3]Custom maps are finally here! Players can now create and upload their own maps to the Steam Workshop and play them with other players in-game.[/h3]

To play Custom Maps, either select Popular Custom Maps from the new Map Pool setting when creating a match:



Or edit the map pool by clicking the Edit button in the top left of the voting menu,



There are already a bunch of cool Custom Maps up on the workshop!



If you're interested in creating your own Custom Maps, check out this tutorial:

[previewyoutube][/previewyoutube]

Time Trial Leaderboards

After finishing a time trial, you can now see your global rank next to the start! Compete against other players to try to get higher and higher ranks!

Full Update 1.35 Notes


Changes
  • Added a new room setting (Infinite Ammo) that is enabled by default.
  • Spectating now has a 5 second cooldown.
  • Players will now have a skull icon on the scoreboard when they are dead or respawning.
  • The death camera will no longer switch to an overhead view if your killer dies.
  • You will now only get a kill for someone killing themself if they die in the next 5 seconds after you damage them, as opposed to indefinitely
  • Entering spectator mode when someone has damaged you recently now counts as a death, but will not kill you unless someone has damaged you in the last 5 seconds.
  • Reduced the orange tint color grading.
  • Muted players can no longer name rooms.
  • Right clicking a map no longer votes for it. Instead, it will give you a dropdown menu when browsing custom maps.
  • Reduced the max match name length from 500 to 30 characters.
  • The language button is now a flag.
  • Once a bullet does 0 damage it won't penetrate more walls anymore.
  • UI tweaks such as increasing the drag threshold and maps require you to release the mouse button to vote.
  • Time trial replays will now have camera rotation. Any replay recorded before this update will not have it though.



Bugfixes
  • Time trial replays will now restart or stop when you restart or stop the time trial.
  • You will now stop grappling when you go through a teleport.
  • Removed a feature that enabled mid-air momentum cancelling when grapple gear was disabled to maintain a consistent movement system.
  • Wallbang damage is floored instead of ceiled, meaning it will eventually become 0 instead of how it would always be at least 1.
  • Fixed the emotional support button not working.
  • You can no longer change teams while spectating.
  • Fixed some missing characters in multiple translations.
  • Fixed UI clipping issues when selecting a map.
  • You no longer get a hitmarker when shooting teammates.
  • Fixed a bug where the loading spinner did not respect menu transparency.
  • Fixed a bug where if you were on the main menu when the match started your game would run in slow motion.

Summer Break Bundle





[h2]Bundle Content:[/h2]
  • Beach Ball (Hat)
  • Sunglasses (Face)
  • Snorkel (Face) (5 Color Variants)
  • Flamingo (Waist)
  • Shark (Death)
  • Fireflies (Trail)
  • Splash (Trail)


The Shark death chomps you up!



Fireflies will light up the sky while the Splash trail keeps you cool!



Update 1.34 Patch Notes

1.34.23 (August 12)
  • Fixed a bug where the bundle in the main menu wasn't clickable


1.34.22 (August 11)
  • Resource Packs will now have their thumbnails while they are downloading, not just when the download is completed
  • Resource Packs now have a loading icon while downloading to make it more clear they are not yet ready for use
  • Fixed a bug introduced in 1.34.18 with the Outskirts easter egg
  • Fixed a missing material in Heaven
  • Fixed a bug where the custom skin offset would appear innacurate in the main menu explosion animation
  • Fixed a bug where local Resource Packs with custom names through a metadata.json file would not appear in the Active tab of the Resource Packs menu when the game started


1.34.21 (August 9)
  • Fixed a bug introduced in 1.34.18 where the Outskirts keypad didn't work
  • Fixed an occlusion issue on Streets


1.34.20 (August 8)
  • Fixed a bug introduced in 1.34.19 where the googly eyes were pink


1.34.19 (August 8)
  • Fixed a bug introduced in 1.34.18 where some animations would not play audio or break in strange ways
  • Changed the missile launch animation to look less stupid
  • Removed some unused assets


1.34.18 (August 7)
  • Changes to codebase


1.34.17 (August 6)
  • You can no longer spectate yourself
  • Full matches will no longer be removed from the match list
  • Fixed a bug where some settings would load twice when joining a match


1.34.16 (August 3)
  • Fixed a bug introduced in 1.34.14 where Resource Packs would not load config files correctly


1.34.15 (August 3)
  • Fixed a bug introduced in 1.34.14 where the Team Deathmatch timer would not end


1.34.14 (August 3)
  • Fixed some lighting issues on Village
  • Changes to codebase


1.34.13 (August 1)
  • You can swing under Streets again (decided via a poll on the Discord server)
  • Fixed a bug where Infection was broken
  • Added a max height of 1000 meters to prevent flying up and cheesing an infection win. This is so high up there's no way to get there during normal gameplay (is that a challenge? 😎)


1.34.12 (July 31)
  • Adjusted the void death height for all maps to allow for lower swinging and be more permissive when gravity is reversed
  • Added a visual indicator for when you are near the void
  • You can no longer swing under Streets and Ruins
  • Reduced the max Player Size match setting from 4 to 2.5. None of the maps are designed for a player 4x the normal size and it ends up just not being fun
  • Fixed a crashing exploit


1.34.11 (July 6)
  • Fixed an issue with the Discord online count displaying incorrect text


1.34.10 (June 25)
  • Added Custom Banners as an experimental feature (available to players who own 5+ bundles)
  • Made the "Verified Player" UI look nicer
  • Verified players will no longer get the auto-kick message even when they aren't being kicked


1.34.9 (June ?)
  • I forgot


1.34.8 (June 20)
  • Added a notice for when Steam maintenance is active on Tuesdays.


1.34.7 (June 19)
  • Removed a lot of words from the censhorship filter
  • Added a new loading screen by Gilikosik


1.34.6 (June 17)
  • Fixed a bug where the Beach Ball hat would not be visible bouncing away for the local player when they died.


1.34.5 (June 17)

1.34.4 (June 17)
Changes to the map Quadrants:
  • Color coded portals
  • Hidden portals are easier to find
  • Added signage
  • Reduced portal room damage from 10 to 5

Other changes:
  • When focusing on a hat in the customization menu, the camera now frames the hat more in the center
  • Added a drop shadow to the bundles in the customization menu
  • Reduced the default shotgun damage from 180 to 150
  • Added a new customization type: Waist
  • Resource pack skyboxes no longer apply to the main menu
  • "ez" is no longer censored
  • Previously the game censored text based on your Steam text filtering settings. However, this confused a lot of players as to why certain words weren't censored. The game now censors all swears with its own internal list. You can disable this in settings with the "Censor Chat" option.


1.34.3 (June 9)
  • Fixed a bug where all King of the Hill matches were infinite


1.34.2 (June 8)
  • The player count in the Find Match menu now displays the same value as SteamDB (total players in the game) instead of just the players in matches.
  • Added Friends Only and Invite Only match privacy settings, which are secure and do not show up in the Find Match list.
  • Added a delay to the teleport portals on Quadrants.


1.34.1 (June 6)
  • Fixed a bug where the Custom Map Pool and Default Map Pool text would not appear when returning to the lobby menu after a match ended
  • Fixed a bug where the upgrade lost when dying text was not aligned properly

Quadrants Map Rework & Customizable Map Pools

Quadrants Map Rework


Originally posted by author
Hey, TastyBiscuitDev here.

I'm the map designer behind Metro, Outskirts, Orbit, Xeo and of course, Quadrants.

From some observations and the feedback we got from the survey we sent out a little while ago, its evident that Quadrants is definitely one of the least favored maps in the pool. Most commonly discussed was it's size and structure. My intentions - design wise - was that matches took place mostly in-doors because that's where the map shines most - but its clear that 90% of a match is taken place out-doors, in far open spaces.

So with this update, I've closed off all exits and entrances and enforced that the map is strictly interior with no legitimate way to go outside. Portals will seamlessly connect the buildings together - so that players are fighting in areas where the map shines best.


The original Quadrants will still be available to play as a custom map once custom maps are released, in case sniping was your favorite part.

Customizable Map Pools




The host of a match can now disable maps they don't want players to be able to vote on. This will make tournament setups easier and let hosts get rid of maps they don't like, or that won't fit their match settings. This is partially in preparation for custom maps in the future.

Additional Changes
  • Added a muted icon for muted players
  • More UI gradient purging
  • Replaced the sheriff star host icon with a more generic person icon
  • Replaced the verified player checkmark with a more common verified icon
  • Fixed a glitch that I guess has existed since its Steam release where the vertical camera rotation of players was not synced correctly, and would only update when their horizontal camera rotation changed. This should make spectating players in first person a lot more reliable. I seriously can't believe how long it took me to realize this was an issue.
  • Fixed an issue where leaderboard scores weren't being uploaded