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Redmatch 2 News

Update 1.43 Patch Notes

1.43.11 (October 27)
  • Removed some old, obsolete Anti-Cheat stuff from before Enforcer
  • Attempted to fix a weird issue where shooting a player would kill them with the name "New Text"


1.43.10 (October 22)
  • Increased security of the leaderboards


1.43.9 (October 8)
  • Normally, matches kick players with pirated DLC, but in the case of Supporter Edition it would kick you if you pirated the DLC even if you did not use any of the perks. Some players have software on their computer that automatically pirates DLC, which was making them get kicked even if they hadn't intentionally used any Supporter Edition perks. This has been changed to only kick pirating players if they use a Supporter Edition perk.


1.43.8 (October 8)
  • Improved debugging.


1.43.7 (October 4)
  • Updated Unity version to address CVE-2025-59489, an issue in the Unity game engine that was revealed yesterday.
  • Updated Enforcer logo.
  • Increased Enforcer load timeout.


1.43.6 (September 26)
  • Fixed a bug introduced in the last update where the Speed Demon achievement checked the gold times for the wrong Steam account (because I was testing it on one guy). Silly me
1.43.5 (September 26)
  • Increased the maximum size of GIF custom skins and banners from 3mb to 6mb.
  • Fixed a bug in King of the Hill introduced in 1.43.4 where the objective rotated instantly
  • Fixed a bug where the Speed Demon achievement had the Pillars gold time set to 27 seconds instead of 30
  • Fixed a bug where the Speed Demon achievement didn't work properly (it compared your time on the time trial you just completed to the other time trials' gold times instead of the other time trials to their own gold times)
1.43.4 (September 18)
  • Made changes to time synchronization to reduce issues with players not being able to be dealt damage due to the bullet lifespan.
1.43.3 (September 6)
  • In Redmatch 2 when players lag they often "save up" damage and then release it all at once when they reconnect, dealing damage to players later in the game when they are nowhere near them. Now, bullets expire after 15 seconds, meaning this shouldn't be as much of an issue anymore. I will be tweaking the value as time goes on.
1.43.2 (September 6)
  • Attempted to fix an issue that affected one player where occasionally they wouldn't be able to interact with the menu after loading into the game.
1.43.1 (September 5)
  • Fixed an issue on Pillars where upgrade cabinets had their sounds play from different locations.
  • Updated the Pillars thumbnail to have post processing.
  • Fixed a UI issue where Enforcer wouldn't display the correct loading percent after about 10 seconds of loading.
1.43.0 (September 5)
  • Fixed an issue where the visual display of your time on a time trial would loop back to 0 seconds after a minute.
  • Released Pillars.

New Map: Pillars

Pillars
[p]Welcome a brand new map to Redmatch 2! Created by community members Arcanedart, Heiton, n_funkish, and TolgAagh, this indoor map combines secluded side-corridors with a central sparring ground, creating opportunities for close and long-range combat alike![/p][p][/p][carousel][/carousel]
[h2]Time Trial[/h2]
[p]With the introduction of Pillars comes a brand new time trial. Race against others to get a top spot on the leaderboard![/p]


[h3]Pillars is available now in-game! Just vote for it on the map select screen. ːcool_beanː[/h3]

Update 1.42 Patch Notes

1.42.4 (September 1)
  • Improvements to Enforcer.


1.42.3 (September 1)
  • Fixed an issue where the Selfie Stick icon appeared low resolution.
  • Removed the "Saved photo" chat message when you use the Selfie Stick, as it is now redundant due to the Steam screenshot notification.
  • Chat messages copied with Redmatch 2 emoji will now properly contain the emoji.
  • Redmatch 2 emoji will now autocomplete if you press Tab while typing one.
  • Fixed an issue where the Selfie Stick could be used by alts on computers without Supporter Edition.
  • Fixed an issue where the Anti-Cheat screen could get stuck loading to 90%.
  • Fixed an issue where the Rugbug Redfern logo didn't appear during the authorization phase of startup.


1.42.2 (August 29)
  • Photos with the Selfie Stick now save to your Steam Screenshots. When you share the Screenshot on Steam, the "Users in this screenshot" section will include players who were in the frame when the photo was taken.
  • Enforcer Anti-Cheat has been re-activated. However, it is dormant to verify stability and performance. Proton support has been tested and verified for Proton GE and Proton Experimental. No bans will be issued.


1.42.1 (August 29)
  • Fixed a bug where sometimes name gradients and tags from Supporter Edition would not appear on the scoreboard.

Supporter Edition!

Supporter Edition
[p]As many of you know, I've been working on Redmatch 2 as a solo developer for the past 6 years since its itch.io release in 2019. This game has sparked such an amazing community and taken off way more than I ever could have anticipated. Thank you all for playing! It's been my favorite project to work on, and I can't wait to implement all the ideas I have left for it.[/p][p][/p][p]I've just released Supporter Edition, which is a great way to support me and my projects! There are a ton of new unique perks, including GIF skins, banners, a selfie stick, a custom name gradient, and more![/p][p][/p][previewyoutube][/previewyoutube][p]

[dynamiclink][/dynamiclink][/p]
New File Browser
[p][/p][p]A lot of players had issues with crashing while using the new Upload File feature for custom skins and banners due to the library I used to interact with the Windows file explorer. I've replaced it with a custom in-game file browser, so no more crashes should occur![/p][p][/p][h2]All Changes[/h2]
  • [p]Added Supporter Edition.[/p]
  • [p]Replaced the Windows file browser for custom image uploading with a custom in-game one.[/p]
  • [p]Added PlayerDiedTrigger to the Custom Map whitelist.
    [/p]

Update 1.41 Patch Notes

1.41.6 (August 27)
  • Improved custom image caching.


1.41.5 (August 27)
  • Fixed a bug with the last patch that caused issues with joining matches.


1.41.4 (August 27)
  • Nerfed the default Rifle damage from 34 to 30 to account for the previous movement buff.
  • Fixed an issue where custom skins/banners over 2MB could not be uploaded.
  • Custom image file uploads that are too large now give a proper error, instead of a generic server error.
  • Team color on the scoreboard is now represented by background color instead of name color.
  • The Knife no longer has 1 ammo, instead no ammo is displayed.
  • If you attempt to create a custom skin but are banned, it will no longer always give the error "Creation already in progress. Please wait." for subsequent attempts.
  • Custom image bans now tell you where to appeal (redmatchgame.com/account).
  • Attempted to fix a rare issue where players could not see their own banners.


1.41.3 (August 20)
  • Fixed a bug where having the same image as a custom skin and custom banner would cause the custom skin to not be able to be equipped.
  • Fixed a bug where the Cat Tail Waist had a "Sell on Community Market" button.
  • Added the /banners and /bannerurl commands.
  • Fixed a bug where custom skins would only load for players who joined the match after you.
  • Fixed a bug introduced in 1.41.0 where spectating players was jittery.


1.41.2 (August 20)
  • Fixed a bug caused by the last patch causing custom skin uploads to not work.


1.41.1 (August 20)
  • Fixed an issue with the custom skin API. There are more issues I am aware of that I am working on fixing.
  • Added the /skins command.