1. Redmatch 2
  2. News

Redmatch 2 News

Update 1.34 Patch Notes

1.34.23 (August 12)
  • Fixed a bug where the bundle in the main menu wasn't clickable


1.34.22 (August 11)
  • Resource Packs will now have their thumbnails while they are downloading, not just when the download is completed
  • Resource Packs now have a loading icon while downloading to make it more clear they are not yet ready for use
  • Fixed a bug introduced in 1.34.18 with the Outskirts easter egg
  • Fixed a missing material in Heaven
  • Fixed a bug where the custom skin offset would appear innacurate in the main menu explosion animation
  • Fixed a bug where local Resource Packs with custom names through a metadata.json file would not appear in the Active tab of the Resource Packs menu when the game started


1.34.21 (August 9)
  • Fixed a bug introduced in 1.34.18 where the Outskirts keypad didn't work
  • Fixed an occlusion issue on Streets


1.34.20 (August 8)
  • Fixed a bug introduced in 1.34.19 where the googly eyes were pink


1.34.19 (August 8)
  • Fixed a bug introduced in 1.34.18 where some animations would not play audio or break in strange ways
  • Changed the missile launch animation to look less stupid
  • Removed some unused assets


1.34.18 (August 7)
  • Changes to codebase


1.34.17 (August 6)
  • You can no longer spectate yourself
  • Full matches will no longer be removed from the match list
  • Fixed a bug where some settings would load twice when joining a match


1.34.16 (August 3)
  • Fixed a bug introduced in 1.34.14 where Resource Packs would not load config files correctly


1.34.15 (August 3)
  • Fixed a bug introduced in 1.34.14 where the Team Deathmatch timer would not end


1.34.14 (August 3)
  • Fixed some lighting issues on Village
  • Changes to codebase


1.34.13 (August 1)
  • You can swing under Streets again (decided via a poll on the Discord server)
  • Fixed a bug where Infection was broken
  • Added a max height of 1000 meters to prevent flying up and cheesing an infection win. This is so high up there's no way to get there during normal gameplay (is that a challenge? 😎)


1.34.12 (July 31)
  • Adjusted the void death height for all maps to allow for lower swinging and be more permissive when gravity is reversed
  • Added a visual indicator for when you are near the void
  • You can no longer swing under Streets and Ruins
  • Reduced the max Player Size match setting from 4 to 2.5. None of the maps are designed for a player 4x the normal size and it ends up just not being fun
  • Fixed a crashing exploit


1.34.11 (July 6)
  • Fixed an issue with the Discord online count displaying incorrect text


1.34.10 (June 25)
  • Added Custom Banners as an experimental feature (available to players who own 5+ bundles)
  • Made the "Verified Player" UI look nicer
  • Verified players will no longer get the auto-kick message even when they aren't being kicked


1.34.9 (June ?)
  • I forgot


1.34.8 (June 20)
  • Added a notice for when Steam maintenance is active on Tuesdays.


1.34.7 (June 19)
  • Removed a lot of words from the censhorship filter
  • Added a new loading screen by Gilikosik


1.34.6 (June 17)
  • Fixed a bug where the Beach Ball hat would not be visible bouncing away for the local player when they died.


1.34.5 (June 17)

1.34.4 (June 17)
Changes to the map Quadrants:
  • Color coded portals
  • Hidden portals are easier to find
  • Added signage
  • Reduced portal room damage from 10 to 5

Other changes:
  • When focusing on a hat in the customization menu, the camera now frames the hat more in the center
  • Added a drop shadow to the bundles in the customization menu
  • Reduced the default shotgun damage from 180 to 150
  • Added a new customization type: Waist
  • Resource pack skyboxes no longer apply to the main menu
  • "ez" is no longer censored
  • Previously the game censored text based on your Steam text filtering settings. However, this confused a lot of players as to why certain words weren't censored. The game now censors all swears with its own internal list. You can disable this in settings with the "Censor Chat" option.


1.34.3 (June 9)
  • Fixed a bug where all King of the Hill matches were infinite


1.34.2 (June 8)
  • The player count in the Find Match menu now displays the same value as SteamDB (total players in the game) instead of just the players in matches.
  • Added Friends Only and Invite Only match privacy settings, which are secure and do not show up in the Find Match list.
  • Added a delay to the teleport portals on Quadrants.


1.34.1 (June 6)
  • Fixed a bug where the Custom Map Pool and Default Map Pool text would not appear when returning to the lobby menu after a match ended
  • Fixed a bug where the upgrade lost when dying text was not aligned properly

Quadrants Map Rework & Customizable Map Pools

Quadrants Map Rework


Originally posted by author
Hey, TastyBiscuitDev here.

I'm the map designer behind Metro, Outskirts, Orbit, Xeo and of course, Quadrants.

From some observations and the feedback we got from the survey we sent out a little while ago, its evident that Quadrants is definitely one of the least favored maps in the pool. Most commonly discussed was it's size and structure. My intentions - design wise - was that matches took place mostly in-doors because that's where the map shines most - but its clear that 90% of a match is taken place out-doors, in far open spaces.

So with this update, I've closed off all exits and entrances and enforced that the map is strictly interior with no legitimate way to go outside. Portals will seamlessly connect the buildings together - so that players are fighting in areas where the map shines best.


The original Quadrants will still be available to play as a custom map once custom maps are released, in case sniping was your favorite part.

Customizable Map Pools




The host of a match can now disable maps they don't want players to be able to vote on. This will make tournament setups easier and let hosts get rid of maps they don't like, or that won't fit their match settings. This is partially in preparation for custom maps in the future.

Additional Changes
  • Added a muted icon for muted players
  • More UI gradient purging
  • Replaced the sheriff star host icon with a more generic person icon
  • Replaced the verified player checkmark with a more common verified icon
  • Fixed a glitch that I guess has existed since its Steam release where the vertical camera rotation of players was not synced correctly, and would only update when their horizontal camera rotation changed. This should make spectating players in first person a lot more reliable. I seriously can't believe how long it took me to realize this was an issue.
  • Fixed an issue where leaderboard scores weren't being uploaded

Update 1.33 Patch Notes

1.33.7 (June 4)
  • Introduced a level requirement (25) to start a vote ban. It's getting ridiculous with the amount of banning other players for no reason. I might increase or decrease this in the future.


1.33.6 (June 3)
  • Reworked the backend servers
  • Separated mutes and custom skin bans into two separate categories, meaning players who are muted can still use custom skins, and players who were banned from using custom skins can still talk in chat


1.33.5 (May 29)
  • Fixed the Googly eyes not rotating when the player model is spun in the main menu
  • Added a arrow that appears when adjusting a custom skin so that you can see which direction is forward
  • Fixed the hover border not appearing on the custom skin creation and variant buttons
  • Removed the gradient from player usernames and time trial UI
  • Fixed a bug where having 6 custom skins would make the customization menu flicker
  • Added a new room setting: Allow Spectating


1.33.4 (May 18)
  • Fixed resource pack issues with the language selection menu
  • Fixed overlapping issues with the hover underlay on the scoreboard
  • Players who vote for a map in the lobby will now have a checkmark next to their name
  • Fixed a bug where joining friends through Discord invites or the Steam friends list didn't work after the new menu was implemented
  • Mods will now have the mod tag on the scoreboard again


1.33.3 (May 18)
  • Fixed some issues with persistent GameObjects


1.33.2 (May 17)
  • Added a drop shadow to the Find Match menu and fixed the background being darker than it should be


1.33.1 (May 16)
  • Removed the text outline on the Discord online counter
  • Moved the news buttons to the top right

New Menu!

[h2]UI Overhaul[/h2]

I haven't changed the main menu for Redmatch 2 since I first created it in 2019. The same black curtains scrolling... over and over... for years! What were they even supposed to be? As far as first impressions go, that main menu was terrible. I hope you all enjoy the new one as much as I do!


Other major UI changes include:
  • Create Match
  • Lobby
  • Resource Packs
  • Statistics
  • Achievements
  • Language Select
  • Scoreboard (It's now scrollable!)
  • All text (removed the gradient)

The settings menu has not been redesigned yet. It will take me a while since I need to rebuild the settings system, and I didn't want to delay this update any more than it had to be.

[h2]Resource Pack Changes[/h2]

I've also worked to get the UI consistent across all menus. This gives the added bonus of expanding Resource Packs' UI functionality, and I've added some new files:
  • background_underlay
  • background_video_underlay
  • fullscreen_background_underlay
  • hover_underlay
  • hover_overlay
  • list_hover_underlay
  • list_hover_overlay
  • list_background
  • ui_background
  • ui_panel_background
  • icon_button_background
  • drop_shadow

You can check the Image section of the Resource Pack Documentation for more info.

The Neon White pack and Half Life 2 pack already take advantage of these new features. If you right click them in the Resource Pack Menu and choose Copy Path, you can view all the source files for yourself which is useful as a reference.



[h2]Additional Changes[/h2]
  • The main menu now has ultrawide monitor support
  • Removed a hidden 10 pixel padding that was affecting the healthbar and shield in-game. It will look exactly the same but if your resource pack changed the healthbar you might notice a slight shift, which you can account for by manually adding 10 pixels of padding to your health UI on the left and bottom.
  • You can no longer die if you're already dead.
  • A loading screen will now be displayed when returning to the main menu after a match ends, instead of freezing the last frame.
  • Falling from Heaven no longer quits the game.

1 MILLION PLAYERS GIVEAWAY

Thank you all so much for supporting Redmatch 2 over the past 2.5 years! It's been awesome to see a project I started to practice network programming become a game enjoyed by so many people.

To celebrate 1,000,000 lifetime unique players, I'm doing a giveaway of 20 DLCs! Winners get to pick which DLC they want. To enter the giveaway, join the Discord server and check out the #giveaway-info channel.



[h2]The Giveaway is now over! Thank you to everyone who joined in the last week, and congratulations to the winners![/h2]