Campaign Logistics 2 (Beta)
[p]This update (version 1.09a) adds a few more new features and addresses some fixes/oversights from the 1.09 update.[/p][p][/p][p]Key new features are:[/p]
- [p]Improved cargo UI[/p]
- [p]Improved Campaign UI[/p]
- [p]Rebalance of shore bombardments[/p]
- [p]Modding support to force various campaign settings[/p]
Version 1.09a
[p]10 Dec 25 (Beta)[/p][p][/p][p]GENERAL[/p][p]Firing a single torpedo with a non-zero spread no longer sends that torpedo due north[/p][p]default config.txt modified variables[/p][p]torpedoVisDetectionDist:600[/p][p]torpedoSonarDetectionDist:600[/p][p][/p][p][/p][p]CAMPAIGN[/p][p]Once aircraft are launched, clicking aircraft icon in panel no longer displays other aircraft types or navigation arrows for other aircraft[/p][p]Mouse over ship icons when creating a new task force no longer displays blank ammunition/damage summary panels[/p][p]Strategic bombing campaign setting now correctly applied and campaign RULES panel correctly displays all settings after a save and reload[/p][p]Resupplying aircraft at port correctly accounts for aircraft in the air[/p][p]Resupply at sea correctly checks resources available[/p][p]Map markers no longer lost when save/load a game while in combat[/p][p][/p][p]Rebalanced shore bombardment damage[/p][p]campaign/campaignXXX/setup.txt added[/p][p]"bombardDamageRange":\[0.25,1] damage done to location will fall in this range (reduced from \[0.5,1.5])[/p][p]"bombardMaxAirCooldown":172800 diminishing returns on damage dealt calculated as airfield cooldown / 172800 seconds (48 hours)[/p][p]"bombardAirCooldownFactor":400 airfield cooldown is 400x that of damage dealt to location[/p][p][/p][p][/p][p]CAMPAIGN UI[/p][p]Launch Aircraft selects the first ship in group with aircraft of no ship selected[/p][p]Quick Launch Scout selects the first ship in group with aircraft of no ship selected[/p][p]Quick Launch Scout switches to other carrier aircraft if none available of a particular type[/p][p][/p][p]Revised Cargo Panel[/p][p]default/interface/styles.txt added line for PartialCargoArrows[/p][p]default/interface/styles.txt edited line for CargoArrows[/p][p]Cargo buttons only shown for cargo types that can be carried by a ship[/p][p]Cargo button arrows now face ship or location depending on direction of moving cargo[/p][p]Additional unload cargo in 1/10 increments available when appropriate[/p][p][/p][p]Tooltips[/p][p]Added buttons/tooltips and edited default/language/dictionary/general.txt for:[/p][p]MapRuler=Map Ruler, use Key[/p][p]MapMarker=Add Map Marker, use Key[/p][p]RepeatCourse=Repeat Course[/p][p]QuickScout=Quick Launch Scout[/p][p]FormationPreview=Formation Preview[/p][p]FormationSpacing=Formation Spacing[/p][p]StrategicBombLocation=Strategic Bomb Location[/p][p]Rename=Rename[/p][p]GoTo=Go To[/p][p]Execute=Execute Order[/p][p]RTB=Return to Base[/p][p]ClearCourse=Clear[/p][p]CircularDirection=Circle / Course Direction[/p][p]Waypoint=Plot Waypoint[/p][p]WaypointDistance=Waypoint Distance[/p][p][/p][p][/p][p]MODDING[/p][p]language/campaign.txt added new variable to each campaign line "forceSettings=2,2,2,2,2,2,2,2,2,2"[/p][p]Use this to force a campaign setup setting to FALSE (0) or TRUE (1) or USER CHOICE (2)[/p][p]Settings forced to FALE or TRUE are hidden from the settings panel at campaign start.[/p][p]10 Values must be listed and correspond to following settings[/p][p]0-Enemy Uses Submarines[/p][p]1-Enemy Uses Aircraft Carriers[/p][p]2-Refund Command Points Post Rest & Repair[/p][p]3-New Carrier Aircraft Require Release[/p][p]4-Use Port Resources To Resupply Ship Ammo[/p][p]5-Use Port Resources To Resupply Ship Aircraft[/p][p]6-Use Port Resources To Replenish Airfields[/p][p]7-Limit Airfield Aircraft Replenished[/p][p]8-Allow Merchants/Oilers to Resupply At Sea[/p][p]9-Enable Strategic Bombing[/p]


