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War on the Sea News

Version 1.08c7 now in BETA

Version 1.08c7 (In Beta)
21 Mar 2021

GENERAL
Attacking aircraft with only the fighter flight leader now assigns all followers to also attack

CAMPAIGN
AI no longer launches new scouts against a player group that is already spotted (multiple existing scouts looking for player may still vector to it though)
AI no longer launches aircraft against scouts
AI locations now correctly apply cool down on launching aircraft
Air groups no longer spot contacts or generate encounters outside allowed Air Operation hours
Corrected Campaign Summary RULES display of air Op hours which started 1 hour too early
Starting a Campaign engagement should no longer fail to load due to badly damaged enemy ships

config.txt added new variables;
aircraftLandCooldown:240 seconds applied to each aircraft landing at a location or ship
aircraftDestroyedCooldown:600 seconds applied immediately after an engagement for each aircraft destroyed (Locations only)
postAirBreakSwitchTargetProb:[0.0,0.25], probability for player,enemy aircraft to switch to nearest target after preforming a dogfight break turn

Version 1.085c (In Beta)

Version 1.085c (In Beta)
18 Mar 2021

GENERAL
yamato/42.txt corrected deck and funnel armor

CAMPAIGN
Campaign setup.txt files added 2 variables for AI scoutings behaviour:
- "autoScoutThreshold":400
- "applyScoutDetectionModifier":true
config.txt campaignMapInertiaDuration:0.1 to assist with users having run away map inertia
Added new Option for "Simple Camp. Map Drag" so that campaign map drags in same manner as tactical map
default/language/dictionary/generat.txt added StratMapSpeed=Simple Camp. Map Drag
Added gridlines to strategic map graphic
config.txt "showCampaignLocationRadii":true to display max airfield and port detection ranges

Engagements now sort nearby units by distance to find the closest valid Sea and Air groups to place into combat
Engagements now always reveal the enemy icon
Sea group postEngagementTimer only applied after an engagement if any opposing ship was present and remains unsunk

Added a check for corrupt ammunition data which should (mostly) allow correct loading of TACTICAL

Version 1.08c4

16 Mar 2021

GENERAL
Campaign paused whenever entering TACTICAL view
WORLD changed to TACTICAL in tutorial 12 page 7
Fixed Air groups that would sometimes ignore detected player ships
No valid firing solution message no longer displayed by AI units
Museum correctly displays name of last selected unit when using filters

CAMPAIGN
When possible, AI carriers now deploy a fighter wing when engaged (CAP)
When possible, AI carriers now also deploy a bomber wing when engaged by a player Sea group
Player may IGNORE an engagement with a single enemy aircraft (fighter, bomber etc) as they are almost always acting as a scout
Other AI aircraft types acting as scouts now correctly report player positions as the Scout subclass does

Version 1.08c3 now LIVE

Version 1.08c3 now LIVE

Fixed 10th ship not getting placed correctly in some formations
Corrected breaking up of air groups into groups of 4
Corrected scout launch defaulting to 1, even if no scouts remaining
Repairing an offline gun will not return it to online if associated magazine is not functional
Decreased strafe damage and improved armor protection against strafing
ship_data.txt file edits:
- Wichita TDS at forward magazine corrected
- North Carolina armor corrected
- South Dakota armor corrected


Version 1.08c2

Nation and ship type filters added to Unit Viewer
Corrected 50 B17 typo in campaign001 setup.txt (introduced v1.08c)
Added support for flights greater than 12
Using map toolbar to follow target no longer drops out of binocular view


Version 1.08c


GENERAL
Torpedoes and depth charges no longer factored into Time Compression availability
Time compression availability now filtered by air attack distance 2500m vs Sea, 2000m vs Air
Mission file guadalcanal1 - corrected references to Akatsuki class ships (originally listed under Fubuki Class)
Fixed Malaita typo in tutorial missions and campaign001 objectives
Fixed submerged speed penalty on submarines for loss of propellers and electric engines
Fixed submarine cavitation when propulsion offline
Surface radar no longer provides Solution bonus against submerged targets
Yorktown and Shokaku data.txt "aircraftTotal":[24,24,24] to more historically accurate values
Added "minute= min" to dictionary/general.txt


CAMPAIGN
Campaign ammo preview corrected for ships having performed bombardments
Scout aircraft default to 1 aircraft when preparing to launch
Added display for Endurance and Cooldown when launching aircraft/switching payloads (dictionary/general.txt AirLaunchData)
Language/campaign_message.txt added "MaxFlight" message

setup.txt file edits:
- postEngageSeaCooldown decreased to 30 min
- Added 300x time compression rate, timeCompression:[0,1,60,300,600,1800]
- Reduced maxCampaignDetectionRange:50.0 to 35 km

config.txt file edits:
- aircraftLaunchCooldown:0
- New variable "maxInFlight":12
- Flights from ships and airbases now limited by "maxInFlight":12

Version 1.08c3

Fixed 10th ship not getting placed correctly in some formations
Corrected breaking up of air groups into groups of 4
Corrected scout launch defaulting to 1, even if no scouts remaining
Repairing an offline gun will not return it to online if associated magazine is not functional
Decreased strafe damage and improved armor protection against strafing
ship_data.txt file edits:
- Wichita TDS at forward magazine corrected
- North Carolina armor corrected
- South Dakota armor corrected