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War on the Sea News

Hotfix 1.08e8h1

We finally solved the task force teleportation issue some users were reporting and have rolled out an immediate hotfix.

Version 1.08e8h1

9 Jul 2021 (BETA)
Fixed global player detected flag between campaign engagements which was not getting reset
Corrected kongo_dmg color channels
Added additional check to assist dive bombers level out under low FPS
Player and AI Task Forces no longer "jump/teleport" between waypoints

Version 1.08e8 now in BETA

This beta fixes the syncing of radar and sonar buttons with the Orders Panel toggles as well as additional ship model improvements.


To opt into the beta:
1) Right click War on the Sea in your Steam library, go to properties/betas and you should have new tabs listing other available versions.

2) Password to access the beta is: warontheseabeta
Use the pulldown to select the beta version.
It should then begin to download.

3) When you run the game the version number should read this latest version.


Version 1.08e8

9 Jul 2021 (BETA)
Single Battles now correctly end if Save/Load was used during them
Corrected Radar and Sonar icon displays and also sync properly with toggles in Orders panel
Black bloomers for US cruisers and battleships
Corrected new_orleans, cleveland and brooklyn turret models

Version 1.08e7 now in BETA

This beta introduces some new map tools (ruler and markers) along with increasing the availability of Time Compression to be allowed during ship gunfire.


To opt into the beta:
1) Right click War on the Sea in your Steam library, go to properties/betas and you should have new tabs listing other available versions.

2) Password to access the beta is: warontheseabeta
Use the pulldown to select the beta version.
It should then begin to download.

3) When you run the game the version number should read this latest version.


Version 1.08e7

6 Jul 2021 (BETA)

Map Ruler & Markers
Press Right Shift to enter Ruler mode and drag mouse to measure bearing & distance on campaign and tactical maps

Default keybinds files added:
- StratMapRuler=RightShift
- MapMarker=P

default/interface/images/mouse added CursorRuler.png
default/interface/styles added CursorRuler to MouseCursors

Press P to place map markers
Panel opens to edit text and icon for map marker along with options to REMOVE or close panel

default/language/english/dictionary/generat.txt added New Map Note
default.interface/styles.txt added;
- MapDrawingIcons
- MapDrawColor

default/interface/images/map added new png files:
- markerSquare
- markerCircle
- markerDiamond
- markerTriangle


GENERAL
Increased time compression availability to function during ship gunfire

Orders Radar and Sonar buttons (under Combat) now behave as other combat toggles for turning on/off for all selected ships
- default/language/english/dictionary/generat.txt added RadarOnOff and ActiveSonarOnOff tooltips
- default/interface/ui added sonar, sonarActive, radar, radarActive png files
- default/interface/styles added sonar and radar sprites to CombatTogglesBase and CombatTogglesBaseActive

shokaku_model.txt corrected AAA data
wichita and baltimore _model.txt corrected director references

Fixed a bug where torpedo run depth not preserved over save/load
Disengage Timer rate under time compression fixed
AI ships can no longer leave combat under smoke if player controls submarines only


SKIRMISH & CAMPAIGN
Reorganised panels to place TACTICAL button consistently in bottom right
- Custom Battle main panel
- Custom Battle Sea and Air Group panels
- Campaign Air Group Panel
- Campaign Sea Group Panel
- Campaign Create Sea Group Panel

Auto Scouting now available for any flight not carrying a payload (launched from ship only)
Modified config.txt "campAutoScoutPointRanges":[8,15,30,60,90,120,150,180,240,300] - to add lowest value which supports a close CAP

Update - Ship Fixes

Version 1.08e6 is now live.

This update contains numerous fixes to ship appearances along with correcting weapons on board.

Change log below:

Version 1.08e6

4 Jul 2021

Ship Model Fixes
brooklyn, cleveland, baltimore and wichita - corrected main guns turret scale
new_orleans replaced main gun turret model

south_dakota - added bow bulge
south_dakota - corrected orientation of last 2 secondaries to face aft
south_dakota_model.txt corrected secondary gun rear values

north_carolina - corrected rudder pivots
north_carolina - corrected orientation of last 2 secondaries to face aft
north_carolina_model.txt corrected secondary gun rear values

furutaka - fixed Imperial Seal on bow
mogami - fixed Imperial Seal on bow

shokaku - setup starboard aft guns
shokaku_model.txt - added data for starboard aft guns
shokaku_data.txt added deckCellPositions value an UpperCell line for new secondary guns

yamato42 - fixed Imperial Seal on bow
yamato42_data.txt - corrected TDS values
yamato42 - enabled additional secondary guns
yamato42_model.txt - added mesh & material references for enabled guns
yamato42_model.txt - added data for enabled secondary guns
yamato42_data.txt - rearranged deckCellPositions and added UpperCell lines for enabled secondary guns

yamato_data.txt - corrected TDS values
yamato - enabled additional secondary guns
yamato_model.txt - added mesh & material references for enabled guns
yamato_model.txt - added data for enabled secondary guns
yamato_data.txt - added UpperCell lines for enabled secondary guns

Torpedo Warhead Values
default/ammunition corrected torpedo damageAmount to be TNT equivalent for the models in use at the time
torpedo_mark13
torpedo_mark14
torpedo_mark15
torpedo_mark18
torpedo_mark24


GENERAL
Sunk icons correctly applied to sunk ships on loading a battle
Torpedo Room selection remembers last choice (per submarine) and no longer allows multiple selected torpedo rooms
default/language/english/dictionary/general.txt changed CMobileOrders1 "Release Ships" to "Release / Repair"
default/language/english/dictionary/general.txt changed CMobileOrders2 "Replenish Ships" to "Rearm Ships"
default/language/english/missions/tutorial updated campaign_6, _7 to clarify repairing of ships
Updated PDF manual to clarify repairing of ships in campaign


CAMPAIGN
config.txt added new variable "autoMoveCloseTaskForces":true
"autoMoveCloseTaskForces":true - task forces that occupy the same (or very close) position on the strategic map are placed farther apart in TACTICAL based on current conditions

Using NEW SEA button now automatically switches Unit Viewer to sea units
Unit Viewer names in class list now defaults to first available ship in that class
Shore bombard and campaign message audio now respect Options volume slider values

Version 1.08e6 now in BETA

To opt into the beta:
1) Right click War on the Sea in your Steam library, go to properties/betas and you should have new tabs listing other available versions.

2) Password to access the beta is: warontheseabeta
Use the pulldown to select the beta version.
It should then begin to download.

3) When you run the game the version number should read this latest version.


Version 1.08e6

29 Jun 2021 (Beta)

Ship Model Fixes
brooklyn, cleveland, baltimore and wichita - corrected main guns turret scale
new_orleans replaced main gun turret model

south_dakota - added bow bulge
south_dakota - corrected orientation of last 2 secondaries to face aft
south_dakota_model.txt corrected secondary gun rear values

north_carolina - corrected rudder pivots
north_carolina - corrected orientation of last 2 secondaries to face aft
north_carolina_model.txt corrected secondary gun rear values

furutaka - fixed Imperial Seal on bow
mogami - fixed Imperial Seal on bow

shokaku - setup starboard aft guns
shokaku_model.txt - added data for starboard aft guns
shokaku_data.txt added deckCellPositions value an UpperCell line for new secondary guns

yamato42 - fixed Imperial Seal on bow
yamato42_data.txt - corrected TDS values
yamato42 - enabled additional secondary guns
yamato42_model.txt - added mesh & material references for enabled guns
yamato42_model.txt - added data for enabled secondary guns
yamato42_data.txt - rearranged deckCellPositions and added UpperCell lines for enabled secondary guns

yamato_data.txt - corrected TDS values
yamato - enabled additional secondary guns
yamato_model.txt - added mesh & material references for enabled guns
yamato_model.txt - added data for enabled secondary guns
yamato_data.txt - added UpperCell lines for enabled secondary guns

Torpedo Warhead Values
default/ammunition corrected torpedo damageAmount to be TNT equivalent for the models in use at the time
torpedo_mark13
torpedo_mark14
torpedo_mark15
torpedo_mark18
torpedo_mark24


GENERAL
Sunk icons correctly applied to sunk ships on loading a battle
Torpedo Room selection remembers last choice (per submarine) and no longer allows multiple selected torpedo rooms
default/language/english/dictionary/general.txt changed CMobileOrders1 "Release Ships" to "Release / Repair"
default/language/english/dictionary/general.txt changed CMobileOrders2 "Replenish Ships" to "Rearm Ships"
default/language/english/missions/tutorial updated campaign_6, _7 to clarify repairing of ships
Updated PDF manual to clarify repairing of ships in campaign


CAMPAIGN
config.txt added new variable "autoMoveCloseTaskForces":true
"autoMoveCloseTaskForces":true - task forces that occupy the same (or very close) position on the strategic map are placed farther apart in TACTICAL based on current conditions

Using NEW SEA button now automatically switches Unit Viewer to sea units
Unit Viewer names in class list now defaults to first available ship in that class
Shore bombard and campaign message audio now respect Options volume slider values