1. Astral Ascent
  2. News

Astral Ascent News

Patch Notes - April 2025 - 2.0.3



Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • New Alternative Worlds (Paid DLC): 4 new worlds to explore
    5 new musical tracks
    16 new traps and elements
    32 new enemies
    [hr][/hr]
  • Andromeda's Return (Paid DLC): Experience an exciting new battle
    Earn Andromeda's respect and the ability to summon her
    Witness Andromeda's Ending
    [hr][/hr]
  • New Intro Room: The First Room is now separated in 2 rooms to have a less overwhelming experience
    [hr][/hr]
  • The Void Imprints: - New reward loot in exploration rooms, featuring 90 unique imprints
    - A way to improve your spells with unique activations
    - Players start with 25 different imprints, the rest are unlocked by finding Blueprints during runs
    - A new interface in Andromeda's bar to reuse the imprints you looted
    [hr][/hr]
  • Bonus Room System: Added New system to world selection, which adds a bonus room to the world twice during a run.
    [hr][/hr]
  • New Rooms: Added Aura selection room, which allows the selection of an aura
    [hr][/hr]
  • New Rooms : Added Echo selection room, which allows the selection of any echo

[h2]Small Features[/h2]

    [hr][/hr]
  • In Event Horizon you now move faster using the rail between islands
    [hr][/hr]
  • community inspired ⭐ Transitions between rooms in now faster when entering a portal
    [hr][/hr]
  • New visual FX for each weapon when hitting the enemies
    [hr][/hr]
  • Enemies are now bumped up when hit by weapons
    [hr][/hr]
  • Some enemies are now bumped higher when hit by upward attacks
    [hr][/hr]
  • The Small Dragon now triggers automatically to give your Auras faster
    [hr][/hr]
  • Slimes were not impacted by the Opacity effect
    [hr][/hr]
  • Yalee Kingdom: Yalee's reset is now located high up on a platform and the camera zooms out to get a direct view of all auras.
    [hr][/hr]
  • Echo Island: Echo Island now shows all echoes at once and icons above Echoes help seeing what the echoes are about without needing to check them.
    [hr][/hr]
  • The Zodiac Challenge Chest for Summons can be purchased with Sun Pieces from Destiny Level 6+
    [hr][/hr]
  • Intro and boss rooms are shorter
    [hr][/hr]
  • New interface for Gambit loot, slot unlocker and Pavo feathers
    [hr][/hr]
  • Portal to next rooms are now closer in The Void and The Reckless Void
    [hr][/hr]
  • Ghost Enemies from Destiny Level modifiers are removed upon room or Zodiac Fight completion.
    [hr][/hr]
  • Added Jump Crystals in the Cursed Telescope room and it's also a little smaller now
    [hr][/hr]
  • community inspired ⭐ Andromeda's Bar changes
    - Andromeda's bar for drinks has is now higher to always see the drinks
    - Drinks reappear much faster
    - Drinks distance of interaction is bigger now
    - Andromeda animation plays directly and stat equip appears directly
    - Visual Effects have been reduced
    [hr][/hr]
  • Chamaeleon was misplaced in World 4 boss fight room and missing in World 3 boss fight room - ☄️ hotfix 2.0.2

[h2]Balancing[/h2]

    [hr][/hr]
  • community inspired ⭐ The cursed telescope now only has astral rarity bonuses (all other rarities have been removed).
    To compensate, penalties are more dangerous.
    [hr][/hr]
  • Auras: Unique Tag Context: Due to the increased availability of duplicate Astral Auras, a number of Auras have received the ""Unique"" tag if it was determined that stacking these could be stronger than intended.


    Carve Mastery
    On critical hit, creates 1 Ice Idol: reduction of the cd from 5 to 3 seconds
    Increases critical hit chances: Increased critical chance from 10% to 15%

    Spark Conductor
    Spark bounces an additional time: unique tag added (No change in functionality, it always worked this way)

    Boots Of The Herlad
    On lightning orb hit, 25% chances to create 1 spark: unique tag added

    Warchief Bracers
    On spell refresh, restores 2 mana: unique tag added

    Sword Of The Warrior
    Increases strength: Damage increased from 20% to 30%
    Increases attack speed: Attack speed increased from 20% to 25%
    Increases critical hit chance: Critical hit chance increased from 15 to 20%

    Twin Calibur
    On spirit sword, creates 2 missiles: unique tag added

    Fire Propellant
    Massively increases combustion size unique tag added (No change in functionality, it always worked this way)

    Raw Force
    Increased combustion damage from 75 to 100%

    Absolute Zero
    Increased Frostbite damage from 50 to 75%

    Prowess Of The Sky
    When hero it hit, gains a random bonus effect for 5 seconds: Reduction of cd from 12 to 5 seconds
    When gaining a bonus effect, create 5 thunder strike: Reduction in the number of thunder strikes created from 5 to 4

    Rustling Fall
    On fall attack, creates 4 ice fragment: reduction of the cd from 10 to 6 seconds

    Polar Venom
    Added a new effect: Increases poison limit by 5

    Balance Master
    On critical hit, gains velocity for 2 seconds: Increased duration of the buff from 2 to 3 seconds

    Blade Storm
    When dashing through enemies, casts slashing squall: Reduction of cd from 7 to 4 seconds

    Homing Embers
    On critical hit, creates 2 embers: Reduction of cd from 3 to 1 seconds

    Incandescent Rain
    Increases combustion damage from 50 to 60%

    Blinding comets
    Increases combustion damage from 50 to 60%

    Bigger Body Initiative
    Missile have 25% chance to become explosive missle: unique tag added
    [hr][/hr]
  • community inspiredSpells: Ayla

    Unrelenting Tornado: Increased damage from 141 to 192
    Psy Trap: Increased damage from 123 to 165
    Blade Tempest: Increased damage from 110 to 156
    Fatal Trigonometry: Increased damage from 146 to 186
    Endless Blows: Increased damage from 110 to 152

    Kiran

    Explosive hug: Longer duration of invulnerability
    Lightning Dance: Increased damage from 102 to 160
    Hadoken: Increased damage from 88 to 120
    Energy Projectiles: Increased damage from 83 to 120
    Earthquack Kick: The spell inflicted less damage than the indicated damage, now the damages are correct and deals more damage: 180

    Calie

    Topaz gladius, onslaught:The spell inflicted less damage than the indicated damage, now the damages are correct and deals more damage: 210

    Common spell

    Meteor blade: Reduced mana cost from 3 to 2
    Aqua ball: Increased damage from 89 to 140
    [hr][/hr]
  • Weapon passives: AYLA

    Lunar Daggers
    Parting gift: damage increase by 50%
    Gliding star: damage increase by 50%

    Moonlight Blade
    Judgment cut: added mana steal tag and damage increased by 30%

    Eclipse Shards
    Hunter x Hunger: Increased stack time from 1.5 to 3 seconds

    Throwing Knife
    Charge Knives: damage increase by 200%

    KIRAN

    Burning Bo
    Magnetic Personality: damage increased by 30%

    Fiery Falchions
    Santoryu: Increased damage by 100%
    Hit Maker: damage increase by 50%
    Sword Juggling: Reduced cooldown from 10 to 6 seconds

    Nutcracker
    Kaio-Bam: Increased the chance from 10 to 15 percent, increased duration from 5 to 10 seconds and max stacks from 5 to 10 max

    CALIE

    Unbreakable Rempart
    Siege Breaker: damage increase by 30%
    Avenging Shield: Increased damage by 50%

    Scythe Claw
    Surprise Element: Increased damage by 60%

    OCTAVE

    Pistor Vocatis
    Coniicio Iocor: Increased damage by 50%

    Magnum Cupitere
    Miseria Labrum: increased chance of applying the mark with the dash from 30 to 100%

    Exterminatus Exemplaris
    Priora Signa: Increased damage by 250%

    Wrenching Whip
    Ictus Tempestas: Reduced cooldown from 10 to 6 seconds
    Potentia Amplificatio: incresed the number of charge from 4 to 6

    Yamat

    Fighting Spirit
    Spirit Rising: Increased damage by 30%
    Obsidian Wyrm: Increased damage by 70%

    Oblivion Greatsword
    Destined Death: increased the number of mark from 3 to 5

    Symmetrical Lance
    Detonation Seal: Increased damage by 100%
    Chaotic Surge: Increased chance from 20 to 30%
    [hr][/hr]
  • community inspired ⭐ Shattered Rises biggest enemy (""Emissary"") attacks a little more frequently - ☄️ hotfix 2.0.1
    [hr][/hr]
  • community inspired ⭐ Labrum (Octave Sword Dash Passive) cooldown to apply on enemies from 1second to 0.3 seconds - ☄️ hotfix 2.0.2

[h2]Music & SFX[/h2]

    [hr][/hr]
  • New music rearranged for the hub
    [hr][/hr]
  • Octave: The sound of the ""Wrenching Whip"" weapon has been lowered
    [hr][/hr]
  • Added FX for when stat stones are lost by the player

[h2]Visuals[/h2]

    [hr][/hr]
  • New title screen with new artwork

[h2]Miscellaneous[/h2]

    [hr][/hr]
  • A number of effects were not being added to the damage meter, these have been added where possible. (Thick Yalee, Snow Day, Glacier's Fall, Maddening Darkness)

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • community inspired ⭐ Taurus Sword FX could remain on the ground after being defeated
    [hr][/hr]
  • community inspired ⭐ Leo rocks could remain on the field after being defeated
    [hr][/hr]
  • community inspired ⭐ Aries Red Feedback could remain on the field after being defeated
    [hr][/hr]
  • community inspired ⭐ Pisces could keep her invincibility bubble (visual only) when getting in Phase 2
    [hr][/hr]
  • community inspired ⭐ Yamat second down attack had one frame not aligned with the other frames
    [hr][/hr]
  • Auras:
    Fixed an issue where the ""spread ice"" effect was not dealing the correct damage (damage too low)
    [hr][/hr]
  • Narration typo in french in Telescope descriptions
    [hr][/hr]
  • Enemies could attack more frequently or less frequently depending of framerate
    [hr][/hr]
  • community inspired ⭐ Resilience Mode was wrongly Labeled at different places
    [hr][/hr]
  • Unlocking Gambit Slots were not working correctly for the 4 small gambit icons (example if you had unlocked slot 4 while slot 2 was still locked, it wouldn't show the icon correctly)
    [hr][/hr]
  • Music was very loud in hub when exiting Telescope menu
    [hr][/hr]
  • Octave's Bellator shooting SFX was not playing
    [hr][/hr]
  • Burn and Combustion stacking: Combustion was unintentionally triggering twice if two or more combustions occurred subsequently. To compensate for the damage loss, the base damage of Combustion has been increased by 50%. Additionally, a number of Astral Auras related to Combustion have had their damage increased.
    [hr][/hr]
  • Auras: Maddening Darkness was not scaling with strength or critical chance, this has been corrected
    [hr][/hr]
  • Text correction: Yalee effect text updated from 3 to 4 projectiles. No change in functionality.
    [hr][/hr]
  • community inspiredAura: Magic Weapon III would not display one part of its text - ☄️ hotfix 2.0.1
    [hr][/hr]
  • community inspiredAura: Warchief Bracers would not restore mana on Spell Refresh as indicated - ☄️ hotfix 2.0.1
    [hr][/hr]
  • community inspiredAura: Twin Calibur Creating Missiles on Spirit Sword hit wasn't working - ☄️ hotfix 2.0.1
    [hr][/hr]
  • community inspiredAura: Bigger Body Initiative wasn't trigger the explosive missiles - ☄️ hotfix 2.0.1
    [hr][/hr]
  • community inspired ⭐ Picking Imprints would not interrupt UI inputs making them impossible to pick up if your dash was on R1 - ☄️ hotfix 2.0.1
    [hr][/hr]
  • community inspired ⭐ A text box could appear for 1 frame at the end of Andromeda's ult - ☄️ hotfix 2.0.1
    [hr][/hr]
  • community inspired ⭐ Andromeda was invulnerable for 1 sec at the start of her fight wasting Zodiac summons if they were used during this time period - ☄️ hotfix 2.0.1
    [hr][/hr]
  • community inspired ⭐ You could get stuck in platforms while using the Spinning Lotus in Shattered Rises - ☄️ hotfix 2.0.1
    [hr][/hr]
  • community inspired ⭐ French typos fixed - ☄️ hotfix 2.0.2
    [hr][/hr]
  • community inspired ⭐ On the build recap, electric affinity spells would be showcased as neutral - ☄️ hotfix 2.0.2
    [hr][/hr]
  • community inspired ⭐ The Crystal Creep enemies (small enemy in new world 3 of the outer reaches) projectiles would bug if multiple projectiles were launched at once - ☄️ hotfix 2.0.2
    [hr][/hr]
  • community inspired ⭐ If there was multiple Missiles created ""On Spell Cast"" they would overlap visually - ☄️ hotfix 2.0.2
    [hr][/hr]
  • community inspired ⭐ Launching several spells one after another with Missiles created ""On Spell Cast"" would not stack the missiles - ☄️ hotfix 2.0.2
    [hr][/hr]
  • community inspired ⭐ Gemini was using ""his"" instead of ""her"" to mention Libra in a dialog - ☄️ hotfix 2.0.2
    [hr][/hr]
  • community inspired ⭐ The Reminiscing Mirror would display ""Ayla"" as the speaker of Andromeda's Ending - ☄️ hotfix 2.0.2
    [hr][/hr]
  • community inspired ⭐ Calie launching spells with alternative weapons would spawn Gems where she is - ☄️ hotfix 2.0.2
    [hr][/hr]
  • community inspired ⭐ Weapon Passives were deactivated during Andromeda's boss fight - ☄️ hotfix 2.0.2
    [hr][/hr]
  • community inspired ⭐ Surprise Element Scythe passive of Calie was not recovering mana on hit as indicated - ☄️ hotfix 2.0.2
    [hr][/hr]
  • community inspired ⭐ Aquarius as a second Boss (DL90+) could soft lock player if defeated while rushing when player is in his barrel - ☄️ hotfix 2.0.2
    [hr][/hr]
  • community inspired ⭐ All Auras with ""On Timer"" would display ""On Enemies Killed"" - ☄️ hotfix 2.0.3


- The Hibernian Workshop Team

Collector Physical Editions!

Hello everyone!

The Outer Reaches 2.0 releases in 24h from now and we hope you're as excited as we are for that!

[previewyoutube][/previewyoutube]

If you haven't already, make sure to wishlist the DLC to be notified when it's out! (and help us for visibility ːzagplsː)

https://store.steampowered.com/app/3372880/Astral_Ascent__The_Outer_Reaches/

---

In the meantime we are super happy to announce a new DELUXE and COLLECTOR physical edition coming from Red Art Games, for PS5 and Nintendo Switch!



[h2]The DELUXE edition contains: [/h2]
  • Base Game
  • DLC 1 : Yamat, the breach Traveler
  • DLC 2 : The Outer Reaches
  • 6 die-cut stickers
  • 1 acrylic stand


[h2]The COLLECTOR edition contains: [/h2]
  • Same as DELUXE Edition
  • Steelcase
  • Double-sided Poster
  • OST


These are coming in limited editions for each platforms!

Wishing to see all of you around tomorrow for the 2.0 Update!

Have an excellent day!

- The Hibernian Workshop Team

2.0 update - Mark the date!

Hello everyone! ːzimzimSmileː

We are coming to show you a bit more elements of the 2.0 Update - The Outer Reaches update and DLC, first of all thanks so much for being already more than 10.000 to have wishlisted this new DLC ! ːbarbecuePogː

Wishlisting it helps us with visibility on Steam and you will of course receive a notification once it's out!

https://store.steampowered.com/app/3372880/Astral_Ascent__The_Outer_Reaches/

[h2]Andromeda is getting ready[/h2]
Andromeda fight is almost ready and she will be brutal! We want this duel to be either a quick win or quick defeat, you've been warned!


(but no worries she just wants to see if you are worthy or not, she wont stop your runs)



[h2]New system for spells[/h2]
We have been working on the new system related to spells named "Void Imprints", it is going to be a new loot type in Exploration rooms (in addition to Gambits, Quartz and Auras) giving more variety to the choice of rooms.

You can equip one directly on a spell but every one you found (even if not equiped) during your run are available at Andromeda's bar to equip during your run.

There are Void Imprints for each affinity for a total of more than 90 unique imprints!

Here is one example per affinity -
Originally posted by author
  • On spell cast, create an Incandescent barrier for 10 seconds, create 1 combustion if the enemy hits you
    Transcendence effect:If the spell is lvl 10+, gain Shield for 3 second and attract 3 enemies

  • The first enemy hit by this spell creates a frozen ground for 6 seconds applying 1 freeze periodically
    Transcendence effect:For each freeze gambit equipped on this spell, adds 1 second to the duration

  • On spell cast, 2 enemies are marked by a curse mark for 7 seconds, dealing damage when the affected enemies attack
    Transcendence effect:If the spell is full poison affinity, adds 1 curse mark on another enemy

  • The first enemy hit by this spell creates a column of lightning for 5 seconds, pushing back enemies and apply 1 electrify on hit
    Transcendence effect:If the spell is full electric affinity, passing through column of lightning grants thunder dash for 5 seconds

  • The first enemy hit by this spell attracts up to 4 enemies
    Transcendence effect:If the spell is full neutral affinity, increase damage on this spell by 30%

This new system is made to make spells more interesting to use and build and overall more impactful and strategic to use!

[h2]New Intro room[/h2]
One new change is that we decided to add a new room before the first intro room when starting a run and there are several reasons for that
Originally posted by author
  • First Room was too stacked with too many things to do at once
  • First Intro Room was very different from the other intro rooms from worlds 2, 3, 4
  • We needed to be able to select default world or The Outer Reaches variation before entering the world
  • Elements were badly placed with the Baby Dragon being on the left of spawn for example

This has also allowed us to add the portal to buy the DLC there instead of adding even more elements in the main hub, we will have more possibilities if we want to add more features there!


We decided to make of this new room a calm and neutral place!




[h2]More Improvements[/h2]
In addition to all the content planned, (not everything is shown there as its missing the 4 new worlds, 32 new enemies, 16 new traps) we are also taking time to improve things all around the game. One feedback we often received was the lack of impact feeling when doing basic attacks, we have made a new impact FX per weapon/per character (so 20 different FX) and improved the hit feeling.


We have also speed up many slow interactions like picking up the drinks at Andromeda's

We have also speed up entering end of rooms portals, reset start auras, we even reduced the size of some rooms to make runs more fluid and smooth to go through!


[h2]New physical edition[/h2]
We are also super happy to announce that we will be partnering with Red Are Games open pre-orders for new physical editions including steelcase and other elements!

Long story short, the 2.0 Update will be a massive change for the game and we hope you are as excited as we are for it!

We are still keeping more secrets coming for 2025 so stay tuned and don't hesitate to follow us on


Have an excellent week ahead and mark the date for April 30 ! ːzagplsː

The Bergsons' Reinforcements update

We are so happy to make updates including licences we love and inspire us and this time it's Children of Morta's turn!

[previewyoutube][/previewyoutube]

We'd like to thanks once again Dead Mage and 11 bit studios for the opportunity!

For more details you can check the 1.10 Patch Notes.

[h2]7 new Echoes from Children of Morta[/h2]
It's really great to be able to summon the Bergsons with 7 new echoes that complete the possible builds.


  • - Apan's Magic Glyph (restore life)


  • - Joey's Smite (meteors)


  • - John's Heaven's Strike (spirit swords)


  • - Kevin's Fan of Knives (missiles)


  • - Linda's Explosive Crescendo (ignition)


  • - Lucy's Cyclone (sparks)


  • - Mark's Scourging Whip (ice idols)


As we have more echoes now, 40 in total, we added an extra Yalee reroll.

[h2]Reroll Starting Auras[/h2]
We have also added the possibility to reset the Small Dragons Auras for Sun Pieces so you have more flexibility for your starting Aura -



[h2]Visual Effects Opacity Option[/h2]
We have also added an option to change the opacity of visual effects -



[h2]More of the 2.0[/h2]
This 1.10 update content is smaller than usual because we are hard working on the 2.0 update!

The update is planned for April 30 2025 and we still have a lot to do! The amount of content is very big as we wish for it to deliver a new and fresh experience for Astral Ascent at this moment.

We have already been working on the new Rooms. One of them is allowing you to pick any Auras from the game, Auras are ordered by key words so if you have Fire Slime like in the example below, they will be in the Fire and in the Slime categories.
[previewyoutube][/previewyoutube]
The idea is that you simply go to the category you are focusing right now, for example Ice Swords and you will see all auras related to Ice Swords at once.

We have also worked on the Room to select any Echoes from the game, with 40 Echoes in the game it makes sure you can get the exact Echo you want to complete your build as we want to make sure all echoes exist for their respective builds.
[previewyoutube][/previewyoutube]

We have also started to work on the Andromeda's boss fight and we found out how she will fight and how this fight will be integrated in the game!


Don't hesitate to wishlist the DLC if you want to!

https://store.steampowered.com/app/3372880/Astral_Ascent__The_Outer_Reaches/


[h2]Steam Couch Co-op Fest[/h2]
Finally, we are part of the Steam Couch Co-op Fest so it's a great opportunity to remind you can play in co-op in Astral Ascent, either in local co-op or through Remote Play Together or Parsec for online play!


We wish you all to have an amazing week ahead and we cannot to tell you more about the Outer Reaches and other surprises coming this year!

-The Hibernian Workshop Team

Patch Notes - February 2025 - 1.10.0



Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • The Bergsons' Reinforcements: 7 new echoes from Children of Morta licence :
    - Apan's Magic Glyph
    - Joey's Smite
    - John's Heaven's Strike
    - Kevin's Fan of Knives
    - Linda's Explosive Crescendo
    - Lucy's Cyclone
    - Mark's Scourging Whip
    [hr][/hr]
  • Rerolls of Small Dragon Auras: You can now rerolls for Sun Pieces the starting auras of the Small Dragon
    [hr][/hr]
  • Visual Effects Opacity option: A new option allows you to reduce the opacity of visual FX for better readability

[h2]Balancing[/h2]

    [hr][/hr]
  • Octave's Bellator Destruction damage now deals double damage
    [hr][/hr]
  • Reset Echoes in the Echo Island goes from 3 times to 4 times
    [hr][/hr]
  • Cursed telescope:
    The Astral immunity: increased chance of gaining 1 protection absorbing next hit from 10% to 20% (mythic) and 20% to 40 % (astral)

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • Small dragon Aura spawning would show an empty text for one frame
    [hr][/hr]
  • community inspired ⭐ When playing for a long time, Chinese symbols could be replaced by circle symbols
    [hr][/hr]
  • community inspired ⭐ Typos fixed
    [hr][/hr]
  • Ice Idols hits could not work when several were spawned at once


- The Hibernian Workshop Team