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Astral Ascent News

Patch Notes - June 2025 - 2.1.0



Changes inspired by our community!

[h2]Small Features[/h2]

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  • community inspired ⭐ Electrified Area from Magnetic Field Aura now has its own icon in the damage meter to differenciate it from Lightning Orb
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  • community inspired ⭐ Multiple Fire shield Effects that are applied at the same time, such as by gambits on a spell, now all apply a burn pulse if Fire shield is already active.

[h2]Balancing[/h2]

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  • Auras: Ember Shock III: Increased duration of embers from 2 to 3 seconds
    The First Flame: Increased combustion damage from 50 to 60%
    Ardent Sprint III: Increased burn stack from 1 to 2 on dashes
    Fairy Revenge I/II/III: Reduced Cd for wisp when player is hit from 12 to 6 seconds
    Linger Flame III: Increased ignition % on spell hit from 20 to 30%
    Wisp Caller III: Increased chance to create poison wisp from 20 to 40%
    Ignited Scar III: Increased damage boost on the ignition enemies from 20 to 30% / Increased critical chance from 10% to 15%
    Igneous Shield III: Increased duration fo fireshield from 4 to 6 seconds and reduced CD from 18 to 12 seconds
    Fiery Retribution I/II/III: Reduced CD on fireshield when player is hit from 16 to 10, 14 to 8 and 12 to 6 seconds
    Absolute Zero: Reduced damage boost on frozen enemies from 75 to 60%
    Rustling Fall: Increased ice fragment damage from 75 to 100%
    Carve Master: Reduced CD for ice idol on critical hit from 3 to 2 seconds / Increased critical hit chance from 15 to 20%
    Sub-Zero Sprint I/II/III: Reduced CD for ice idol on dashes from 14 to 10, 12 to 8 and 10 to 6 seconds
    Snow Fall I/II/III: Reduced CD for ice idol on fall attack from 12 to 10, 10 to 8 and 8 to 6 seconds
    Snow Amulet I/II/III: Reduced CD for snowflake spawn when the player is hit from 8 to 6, 8 to 4 and 8 to 2 seconds
    Snow Amulet III: Increased chance to spawn snowflake on critical hit from 10 to 25%
    Ring of Storms and Blizzards: Increased chance to spawn plasma on snowflake hit from 25 to 30%
    Saber Call I/II/III: Reduced CD for ice sword spawn from 10 to 8 seconds
    Thunder Blessing II/III: Reduced spark damage boost from 30 to 20% and 50 to 30%
    Storm Blow II/III: Reduced spark damage boost from 30 to 20% and 50 to 30%
    Sparkling Sprint II/III: Reduced Reduced spark damage boost from 30 to 20% and 50 to 30%
    Sparkling Cast II/III: Reduced Reduced spark damage boost from 30 to 20% and 50 to 30%
    Sparks Conductor: Reduced CD for spark spawn from 12 to 10 seconds
    Plasma Cast II/III: Increased the number of plasma from 1 to 2 and 2 to 3
    Plasma Generator I/II/III: Reduced mana cost from 12 to 10, 10 to 8 and 8 to 6
    Plasma Generator III: Increased chance to spawn plasma on plasma hit from 20 to 30%
    Form of Plasma: Increased the number of plasma from 6 to 8, reduced CD from 10 to 8 seconds and added 100% damage to plasma
    Nimbus Revenge I/II/III: Reduced CD for nimbus spawn when the player is hit from 12 to 10 s, 10 to 8 and 8 to 6 seconds
    Thundering Sprint I/II/III: Reduced CD for lightning orb spawn on dashes from 10 to 8, 8 to 6 and 6 to 4 seconds
    Crackling End II/III: Reduced CD for lightning orb spawn on enemy death from 5 to 4 and 4 to 2 seconds
    Boots of the Herald: Increased chacne to create a spark from 25% to 50%, Increased spark damage from 50 to 60% and reduced CD from 10 to 5 seconds
    Lightning Favor III: Increased thunder strike chance to create an another thunder strike from 20 to 30%
    Lightning Sprint III: Increase number of thunder strike on dashes from 1 to 2 and increased CD from 4 to 5 seconds
    Toxic Firework I/II/III: Reduced CD for toxic gas on spell hit from 8 to 6, 6 to 4 and 4 to 2 seconds
    Serpent Fang III: Reduced CD for toxic gas and sapling on enemy death from 5 to 2 seconds
    Green Thumb I/II/III: Reduced CD for sapling spawn from 3 to 2 seconds
    Sapling Generator III: Increased number of sapling on mana use from 4 to 6
    Xeno Seeds: Increased number of sapling on spell cast from 2 to 3
    Slimy Fall I/II/III: Reduced CD for slime spawn on fall attack from 12 to 10, 10 to 8 and 8 to 6 seconds
    Meteor Cast I/II/III: Reduced CD for meteor spawn on spell cast from 7 to 5 seconds
    Meteor Caller I/II/III: Reduced CD for meteor spawn from 12 to 8 seconds
    Spreading Pest III: Reduced CD for toxic gas on poison from 5 to 4 seconds
    Viper Fall I/II/III: Reduced Cd for toxic gas on fall attack from 8 to 7, 7 to 6 and 6 to 5 seconds
    Sword Fang: Reduced CD for toxic gas on spell hit from 8 to 3 seonds
    Newfound Strength II/III: Increased damage when player's health is high from 25 to 30% and 30 to 50%
    Crisis Power II/III: Increased attack speed when the player's life is low from 15 to 25% and 25 to 40%
    Crisis Power III: Increased damage when player's health is low from 50 to 60%
    Sword of the Warrior: Reduced attack speed from 25 to 20%
    Eye of the Eagle III: Reduced CD for missiles spawn on critical hit from 6 to 3 seconds and reduced critical hit damage from 25 to 15%
    Aiming System III: Increased critical chance from 10 to 15%
    Balance Master: Added a new stat critical hit damage 25% and reduced CD from 7 to 6 seconds
    Scale Armor III : Increased armor from 8 to 9%
    Adamantite Armor: Added a new stat armor 12%
    Wild Breath I/II/III : Increased life from 20 to 30, 30 to 50 and 50 to 75 life
    Traveler Wisdom III: Increased movement speed from 10 to 20 seconds
    Cetus Secret: Increased life from 100 to 150 and armor from 10 to 12%
    Advanced Wizardry II/III: Reduced CD for mana on spell hit from 10 to 7 and 8 to 5 seconds
    Mana Drainer II/III: Reduced CD for mana on spell hit from 8 to 7 and 6 to 5 seconds
    Sapping Strike II/III: Increased ember chance from 30 to 50 and 50 to 75%
    Pink Pulsar: Increased armor from 10 to 12% and added a new stat 15% chance to restore life on all hit
    Weakening Strike III: Reduced spark on enemies with vulnerability from 3 to 2 seconds
    Grey Pulsar: Increased damage from 15 to 30%
    Guardian Shield II/III: Increased damage on shield effect from 20 to 40% and 30 to 60%
    Crystal Screen III: Increased life when the shield disappearance from 20 to 40 life
    Missile Generator III: Increased chance to apply electrify on missiles from 20 to 30%
    Astral Cast III: Increased chance to create ice fragment on missiles from 10 to 30%
    Sword Sculptor III: Reduced chance to create toxic gas on spirit sword hit from 50 to 30%
    Thunder-Yalee Coat: Increased yalee damage from 75 to 100%
    Agile Foot II/III: Reduced CD for slime on fall attack from 10 to 7 and 8 to 5 seconds
    Killer Ember III: Increased number of missiles on ember hit from 1 to 2
    Polar-Yalee Coat: Increases yalee damage from 75 to 100%
    Explosive Wisp III: Reduced CD for wisp on enemy death from 10 to 5 enemy killed
    Sparkling Fire III: Reduced spark damage from 50 to 30%
    Frosted FIre III: Increased number of snowflake on fireshield hit from 1 to 2
    Toxic Burn: Increased ignition damage from 75 to 100%
    Propagating Fire: Increased number fo ember on fireshield hit from 1 to 2
    Bubbling Projectiles: Increased Frostbite damage from 50 to 100%
    Piercing Surprise: Increased ice idole damage from 75 to 100%
    Chain Reaction: Reduced CD for demonic explosion on toxic gas from 3 to 2 seconds
    Cold Amplification I/II: Reduced damage on enemy frozen from 30 to 20% and 50 to 30%
    Cold Amplification III: Increased stack of freeze on dash from 1 to 2
    Conductive Shards III: Increased chance to create spark on ice fragment hit from 20 to 30% and reduced spark damage from 50 to 30%
    Flaming Touch III: Reduced CD for snowflake spawn on enemy death from 10 to 5 enemy killed
    Swords Invasion II/III: Reduced CD for spirit sword spawn on ice sword from 10 to 7 and 7 to 4 seconds
    Yellow Jelly III: Reduced spark damage from 50 to 30%
    Sharp Lightning I/II/III: Reduced CD for spirit sword spawn on full life enemy from 15 to 9, 12 to 6 and 10 to 4 seconds
    Sharp Lightning II/III: Increased number of ember created on target disappearance from 1 to 2 and 2 to 3
    Homing Ember: Increased ember damage from 75 to 100%
    Shrineless Flame: Increased ignition damage from 75 to 100%
    Heatseker Shield: Increased time of fireshield from 4 to 5 seconds
    Glacier's Fall: Increased damage on frozen enemies from 50 to 60%
    Cold Sap: Increased number of sapling from 1 to 2
    Icarus Slime: Increases combustion damage from 50 to 60% and flying slime attack much faster
    Wisdom of the Blue FIre: Increase chance to create ember on spell hit from 50 to 80%
    Iron Armor III: Increased armor from 8 to 9%
    Warchief Bracers: Added a new stat 3 mana max
    Furious Storm: Added a new stat attack speed 20%
    Careless Wispers: Kamikaze Wisps are much faster to attack with less cooldown between their attacks
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  • Slot Unlocker salvage changed from 15 quartz to 50 quartz
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  • community inspired ⭐ Pavo's Feather Salvage from 30 for all rarities to 30/60/150
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  • Embers duration has been increased from 2,5 seconds to 4 seconds + Embers collision box has been increased
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  • Meteors now fall faster on their target with an increased hitbox to miss their targets less frequently!
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  • Slimes now have a bigger hitbox making them miss their targets less frequently!
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  • Saplings now move faster to their target and have a bigger explosion hitbox
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  • Yamat Spells: Butterfly Effects: Collisions of butterflies is much bigger now
    Phoenix's Ascent: Added Dodge while jumping up
    Umbral Wave: the spell is now faster to be easier and safer to use
    Dance of Contempt: Dodge duration has been increased
    Stern Presence: Dodge duration has been increased
    Nihil: Duration when channeling is canceled has been increased

[h2]Visuals[/h2]

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  • community inspired ⭐ Badges are less visible now to take improve readability when they are there

[h2]Bug Fixes[/h2]

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  • community inspired ⭐ typo in english for Calie's Unbreakable Rempart description and Siege Breaker passive description
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  • community inspired ⭐ Multiple Pulsar Auras launched at the same moment would not work together, only one effect would be applied
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  • community inspired ⭐ Judgement Cut Passive was missing the Regen Mana tag in its description
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  • community inspired ⭐ Following Auras would not summons pets in Andromeda's boss fight room:
    - Seal of the Fariy King
    - Seal of the Storm Lord
    - Sword Sculptor
    - Twin Calibur
    - Vampiric Friend
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  • community inspired ⭐ Living Rocks Aura was only spawning 1 Sapling on Meteor impact instead of 2
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  • community inspired ⭐ Boots of the Herald Aura was not spawning extra Sparks on Lightning Orb Hit
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  • community inspired ⭐ Echoes - Sova's Benediction, Chamaeleon's Stare and Chamaeleon's Luck would still work if you had Curse from Cursed Telescope preventing Zodiac Summons and Echoes use
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  • community inspired ⭐ Sparks Conductor Aura extra bounces for Sparks was not working
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  • community inspired ⭐ Blaze Mine Imprint text description had development tags in it
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  • community inspired ⭐ Venenbrulo imprint would display 7.00000001% instead of 7% in its description
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  • community inspired ⭐ Auras with ""on enemies killed"" condition would display dev text instead of the condition
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  • community inspired ⭐ Kiran and Yamat could beneficiate of extra signature spell cooldown reduction when played as P2 in coop
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  • community inspired ⭐ Multiple Ignitions gambits on the same spells could stack the ignitions stacks instead of acting normally with 1 ignition and the other ones exploding and adding burn stacks


- The Hibernian Workshop Team

Update 2.1 is live now!

Summer Barbecue Update!
[p][/p][p]Summer is already hot super hot in France we have used Barbecue's flames to cook you a surprise an update with a lot balancing and bug fixing! ːtaffyː[/p][p]
Take a look to the full Patch Notes below -
[dynamiclink][/dynamiclink][/p][p]We have fixed many bugs and balanced a lot of elements based on community feedback so we hope you will enjoy this new update to play during the summer![/p][p][/p]
Update 2.2 preview!
[p][/p][p]We are also already working hard on the version 2.2 including many assets to unlock and buy to customize your own hub, here are a few examples![/p][p][/p][p][/p][p]You will have dozens of specific assets to select, that's a lot of graphical work with different themes such as Oasis, Steampunk and more, if you have suggestions for graphical themes, feel free to let us know on our Discord Server ![/p][p][/p][p]In addition to this update we also have a surprise for you with new spells coming for the heroes in this 2.2 version! [/p][p][/p][p]

And we have listened to the community once again, the most upvoted request is that Yamat gets more spells as she has less than the others so we will add more spells to Yamat than to the other heroes for this update! [/p][p][/p][p][/p][p]Same than for the environments, don't hesitate to come over our Discord Server to give your suggestions![/p][p][/p][p][/p]
New playable Hero!
[p][/p][p]Don't forget Arven the new playable hero for Astral Ascent from our next game Fallen Fates coming to Kickstarter on September![/p][p][/p][p][/p][p][/p][p]Once again it is super appreciated if you take a look at our upcoming campaign, if you want to support us, follow the Kickstarter Campaign !! [/p][p]And you can even gain physical rewards by doing so by joining the Celebration Giveaway! [/p][p][/p][p]

We are still going to update Astral Ascent frequently, don't worry about that! [/p][p]Wishing you the best summer and see you soon for the 2.2 update!

- The Hibernian Workshop Team[/p][p][/p]

Celebration Giveaway!

[p]Hello everyone! ːzimzimSmileː[/p][p]Our new game Fallen Fates is coming to Kickstarter in September, in just 3 months![/p][p][/p][p]
As we are self-publishing this new game too we are mostly relying on the Astral Ascent community to help us making it visible and noticed, in order to make it interesting we are making a big giveaway![/p][p]You take a look at our campaign and in exchange you can get :[/p]
  • [p]1 Ayla Figure[/p]
  • [p]3 Physical copies[/p]
  • [p]5 Digitals keys + DLCs[/p]
[p][/p][p][/p][p]Click here to participate to the giveaway and to get a chance to win prizes![/p][p]
We already have more than 1300 followers on the Kickstarter page, when we reach 5000 we will confirm the DLC of Arven in Astral Ascent ![/p][p][/p][p]Arven will have a famous voice actor in both Fallen Fates and Astral Ascent and we cannot wait to reveal![/p][p]
Some asked when the new hero would be released and our best answer so far is probably right after the current announced Roadmap is done! Or we would need to delay updates and make it ealier which could also be an option so we will keep thinking about it but definitively before Fallen Fates releases!

We will be addressing Astral Ascent reports soon once we start working on next update which should start soon!

Finally, thanks for everyone supporting us and understanding why we are doing to try to get more eyes on our new project, we would love to keep self-publishing and keeping our full creative freedom and money for the team and so far our best option is our beloved community but we assure you this campaign for Fallen Fates will be great and full of nice rewards so stay tuned !

Thanks a lot and have a great day,

- The Hibernian Workshop Team[/p]

Help to unlock a new hero DLC !

Hello everyone ːzimzimSmileː

A NEW JOURNEY - FALLEN FATES


We have an amazing news to share with all you today, a new game named Fallen Fates!

[previewyoutube][/previewyoutube]

It is going to be by far our biggest game to date and if you love the fights, bosses, characters of Astral Ascent we are sure you will love what we are cooking with Fallen Fates!

https://store.steampowered.com/app/3276270/Fallen_Fates/

Any share or wishlist of the game is greatly appreciated to help us get more visibility as we wish to self-publish this game once again!



https://store.steampowered.com/app/3276270/Fallen_Fates/

UNLOCK A NEW HERO IN ASTRAL ASCENT

First of all, this new project does not mean at all the end of Astral Ascent updates and support, we have already announced a roadmap for 2025/2026 and today we are coming to give the possibility for the community to unlock a 6th playable hero in Astral Ascent, a swordsman named Arven, let me explain more about this!


Fallen Fates will be having a Kickstarter campaign in September 2025, we have created a Kickstarter coming soon page.



The hero of Fallen Fates is named Arven and to unlock it we need to reach 5 Social Goals points, for now the points are only unlockable through Kickstarter Page Followers, so as soon as we reach 5 points the Arven DLC will be confirmed ːzimzimSmileː

The idea is for us to get more visibility/attention around the Fallen Fates Kickstarter and for Astral Ascent community to get a great new playable character if the goal is reached, it's a win-win situation !

Additionally, if the Arven DLC is unlocked, it will be offered to all backers of Fallen Fates Kickstarter campaign!

Just so you are not scared, during the Kickstarter campaign, more Social Goals will be available meaning more ways to increase the number of points to unlock the DLC if we don't reach the number of points before the campaign starts in September !

We are counting on you to spread the word, let's do it ːzagplsː



Update 2.0 is live now!

Hello everyone! ːzimzimSmileː

Today is the day, exactly 4 years ago we finished our Kickstarter Campaign for Astral Ascent and today, after 6 months of work (we nearly doubled the game content, it takes time!), we finally release the 2.0 Update: The Outer Reaches which is by far the biggest update to the game so far, here is the trailer!

[previewyoutube][/previewyoutube]
We are happy we were able to support the game with so many updates and that was made possible because all of you are supporting and talking about the game!

To celebrate, the game will hit its biggest promotion to date of 50% off for 2 weeks starting at 7PM CET today!

We're self-published and every share and review has helped so much. Thank you for your continued support!ːzagplsː

If you want more detailed informations you can check the detailed Pach Notes below!
https://store.steampowered.com/news/app/1280930/view/523090111361974309


DLC New Content


https://store.steampowered.com/app/3372880/Astral_Ascent__The_Outer_Reaches/


[h2]4 New Worlds[/h2]
Ophiuchus conquered new worlds and added them to his collection and you can now go through The Outer Reaches worlds!

Explore these new worlds for a new experience!

  • Shattered Rises
    Originally posted by autor
    They said hiking is good for the cardio, but it’s really high up here.


  • Molten Wastes
    Originally posted by autor
    You like the heat, but your soles are melting.


  • Frostbound Expanses
    Originally posted by autor
    You love snow, but you'd better keep moving if you want to keep your finger alive.


  • Obsidian Heights
    Originally posted by autor
    You like fog but care of what it hides from you.

Each new world has a total of 8 new enemies and 4 traps for a total of 32 new Enemies and 16 new traps!
This is doubling the content related to these elements making runs much more interesting, we also made sure to give an incentive to select one world over another one during the run which is explained below in the section dedicated to the new special rooms!
Each new world also comes with a new music from Dale North! The new musics are more rhythmed for dynamic exploration!

[h2]Andromeda Boss Fight[/h2]
Andromeda had enough of hiding and wants to join the battle for freedom!
  • Defy Andromeda in an epic duel!

    Once per run, you can defy Andromeda in her bar, she wants to see if you have what it takes at your full potential so she will be giving you max life, max mana and a fullfil your healing shards for the fight.
    • If you fail she will simply set your life mana and healing shards as they were being defying her, so feel free to defy her at each run, you have nothing to lose, this fight is always a quick win or a quick defeat!
    • If you win she will grant you her super drink giving 1 drink of each type and join you as a summon for the rest of your run


  • Andromeda summon
    Andromeda summon is not replacing Zodiac Summons but it's an addition named Zantetsuken that will automatically finish Star Guardians and Zodiacs when their health reach 15%.

    It's so satisfying to have such a powerful ally by your side!

  • Andromeda Ending
    You will also be able to get Andromeda's narrative ending if you escape the prison with Andromeda by your side!

Andromeda also comes with a lot of new lines fully voiced in English and Japanese!

Free Update New Content
  • New Imprint system - 90 ways to improve your spells!
    The Imprint system is probably the biggest addition to the game runs coming with this Update 2.0! We wanted to add a new currency for exploration rooms to have more choices than : Quartz / Gambits / Auras making it more interesting to select rooms. We also wanted to make spells, supposed to be the core of the game, more central in the experience and more interesting! Finally, we wanted to shake a little the currency synergy system consisting of stacking things looking alike to be powerful, the imprints system requires more flexibility to create powerful combos!
    • New Loot in Exploration Room
      One more loot type in exploration rooms dilutes the existing room types, it makes all rewards overall a little less common and more valuable to get. For example getting a little bit less Gambits will make Cetus room and Sun Room more interesting and getting a little bit less Auras will make the Yalee Kingdom and the New Aura Room more interesting!

      You can loot up to 8 imprints per run and you loot them 2 at a time in Exploration rooms, we wanted this to not be too overwhelming by having too many elements to read and compare. You can only equip one of the 2 imprints but all imprints will automatically go to the Imprint Infuser at Andromeda's Bar and Imprints you find during your runs can be freely equiped and removed from your spells at the dedicated UI in Andromeda's Bar.


    • 90 Blueprints to collect!
      The 90 new Imprints are linked to Blueprints you will have to find during your runs through the game! You can find them by defeating Zodiacs bosses, Star Guardians and Elite enemies!

      You can see all of your collect imprints in the Imprints Archive at Andromeda's Bar

    • Synergy and Transcendance
      Some Imprints can have an effect no matter your spell like the first condition below


      Some other have requirements to work even for their first effects like below

      In both cases you will have Transcendance Effect giving extra power ups if you meet specific requirements. Sometimes you will already have the right elements and sometimes you will need to work on them to have the effect and the Transcendance activated. As I said earlier, this is changing a bit the habits of focusing only on one affinity, one spell type as some imprints can be of a different affinity than your main one but still super useful or powerful, so make sure to think about that while making your builds!

    • Powerful combos
      You can create a lot of fun and powerful combos, you can see some examples below, you have 90 of them to experiment!



  • New Intro Room
    We thought the previous introduction room was too stacked and overwhelming, we decided to create a new one allowing to separate better the start of runs bonuses from the classical world intro rooms.
    It also makes it clearer and easier to select in which world you will start your run (classical or The Outer Reaches version).


  • New Special Rooms
    2 times per world, a choice will be attached to world selection, one time it will be a selection among existing special rooms (Cetus, Pavo, etc.) so one biome will have one special room and the other biome a different one, they appear organically (next to Exploration/Fight Rooms) during the world so they are an additional speical room. Another time, it will be among the New Auras Room and New Echo Room (explained below), even if they are guaranteed it will cost you 5. These 2 choices are guaranteed in every run making the biome selection more interesting depending on the reward you want.
    • New Aura Room
      This new room allows you to pick any existing Aura at a Mythic or Astral rarity level, this room is the best choice to complete a build you are making. It should make powerful builds much more frequent and reliable than before!


    • New Echo Room
      This new room allows you to pick any existing Echo to have the best synergies or to have the support Echo you need for your run!
  • Better Impacts
    A feedback we received multiple times was the lack of powerful impact feeling with basic attacks so we added new impacts for all weapons giving much better sensations!
    We have also added extra vertical bumps on enemies so the hits feel more impactful.


  • Tons of QoL
    • In the Yalee Kingdom, the Camera is now centered so you can see all the Auras at once without needing to go on auras one by one like before and the Reset Yalee is now at the center to walk less to reset the choices
    • In the Echo Island, the camera is now centered so you see all auras at once with no need to move to check them and icons above heads show you what they do so you do not need to check them one by one
    • Selecting the drinks at Andromeda's Bar could be very slow, even more if you had a lot of stars on you, now it's much faster making it more fluid
    • Some rooms are now shorter like Intro rooms, Zodiac Rooms and Star Guardian rooms, they needed to walk too much to get to the next room
    • Transitions between rooms is now faster making it smoother to go through rooms
    • Teleport rails in Event Horizon is also faster
    • The UI windows are clearer for loots
    • You can now buy with Sun Pieces (if you already defeated DL6+) the Zodiac Summons, this is made for experienced players who already did the challenges many many times and have extra sun pieces to use!

    We have globally tried to improve a lot of small frictions we could find to make the overall experience more enjoyable!

  • Tons of Balancing
    We have made a lot of balancing on Auras, Spells, Weapons Passive that people mentioned being too weak and you can find all of that in 2.0 Patch Notes.
    We have also made an important change to the Cursed Telescope, we only kept the Astral rarity for effects but we made maluses more important. We think this makes this room much more interesting and the bonuses full to play with!


New Roadmap

We are super happy to announce that thanks to the support we received until now, we are able to commit on more updates for Astral Ascent and that's a great news because we still have a tons of things in mind to make the game better and funnier to play!


  • Customization System for the Hub
    Following a suggestion event (about what to do with the Extra Sun Pieces) on our Discord Server, the most voted choice was being able to Custom the hub with the Extra Sun Pieces. We are working on many different collections for you to buy and make this place truly yours! Here is an example below with the Coral/Seaside collection!


  • Charity Pet DLC
    We found very inspiring the Paws and Claws DLC from Children of Morta to collect money for Charity for animals, they already collected more than $460 000 for the Humane Society International charity. That's also a cause close to our hearts at Hibernian Workshop and we asked Dead Mage if they would be fine for us to follow their lead and create a similar initiative on our side for Astral Ascent and they were absolutely fine for that so we are completely going to do that! Like for Paws And Claws DLC, 100% of the benefice will go to Charity!

  • Boss Rush
    We have the Boss Rush in mind for a very long time, it was supposed to be the first update post 1.0 release. It just makes so much sense for Astral Ascent to have a Boss Rush given how many bosses we have


Collector Physical editions

Taking the occasion to speak again about the beautiful Collector Editions including Yamat DLC and The Outer Reaches DLC available for preorder coming from Red Art Games, for PS5 and Nintendo Switch!

The DELUXE edition contains:
  • Base Game
  • DLC 1 : Yamat, the breach Traveler
  • DLC 2 : The Outer Reaches
  • 6 die-cut stickers
  • 1 acrylic stand

The COLLECTOR edition contains:
  • Same as DELUXE Edition
  • Steelcase
  • Double-sided Poster
  • OST


These are coming in limited editions for each platforms!

Updated OST

We will soon update the OST of the game as new musics were introduced for the 1.7 and the 2.0 for a total of 7 new musics and 37 tracks in total!

So stay tuned for that!

Big Surprise Coming Soon!

Well, 2025 might be full of surprises from our studio and you might not want to miss what we will announce end of May, so be sure to follow us on your favorite social media!


Have an excellent day and time in game! ːzimzimSmileː

- The Hibernian Workshop Team