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Astral Ascent News

Prison Renovation Update is Live! 🔨

[p]Hello everyone,

I hope you are having an excellent day ːzimzimSmileːBefore we jump into the new Update of Astral Ascent, a few word about our next project!

[/p]
Last hours to get next Astral Ascent hero DLC for free!
[p]Upcoming new hero DLC of Astral Ascent voiced by Ben Starr is offered for free to backers of our new game Kickstarter alongside a ton of unique elements like exclusive early access to build and more!

If you enjoyed Astral Ascent, I promise you will find again the same ingredients in a much more ambitious project and we are even very close to unlock a stretch goal for a Roguelike mode within the game and we are super hyped by that as you may imagine!

So don't hesitate to pledge to get the free AA DLC, exclusive rewards and support us, even $1 helps by adding even more people to the campaign and making us keep our full independance for this new project!


[/p]
Prison Renovation Update
[p]This update focuses on many QoL update asked by the community to make the game even better![/p][p]You can find the full patch note below:
[/p][p][dynamiclink][/dynamiclink][/p][p][/p]
  1. [p]Reroll Telescope with Sun Pieces[/p][p]For those of you having a lot of Sun Pieces and wanting to optimize, you can now reroll the Telescope choices for Sun Pieces![/p][p][/p][p][/p]
  2. [p]Imprints Rework[/p]
    • [p]You now find 3 imprints per room instead of 2[/p]
    • [p]Unselected Imprints will no longer be found at Andromeda's Bar[/p]
    • [p]When you pick a spell on ground, your imprint is kept[/p]
    • [p]Affinity to find the right imprints for your build has been greatly improved[/p][p][/p]
  3. [p]New option[/p][p]It has been asked us a lot, so we added an option to be able to remove Dead Cells heads in the game for the Dead Cells weapons, we have added an option in the Gameplay section![/p][p][/p][p][/p]
  4. [p]First spells improvements[/p][p]When you start a run you select your first aura and then you select your first Spell but this spell sometimes is now of the affinity that you want, now the 5 starting spells cover all affinities so you always have something to go with your build there![/p][p][/p][p]Additionally, the Telluric Ruins, the fourth room of your runs giving you an extra spell for free also sometimes did not have something to go with your build. Now all spells there are of a different affinity to cover all possibilities and when you reroll them it's extremely fast while before it was very slow.[/p][p][/p][p][/p]
  5. [p]Unlock Weapon Passives with Sun Pieces[/p][p]It has been required a lot by the community so we added it : you can now buy Weapon Passives with Sun Pieces, the prices are in 3 categories : [/p]
    • [p]1000 sun pieces for easy challenges[/p]
    • [p]3000 sun pieces for medium challenges[/p]
    • [p]5000 sun pieces for hard challenges[/p]
    [p]The idea is to keep unlocking with the condition as the main way of unlocking these passives but if you are struggling with somes you now have this option![/p][p][/p][p][/p]
  6. [p]13 New Exploration Rooms[/p][p]We have added 13 new exploration rooms to make your runs vary a bit more. We have been working with community member Pac & community member Lightbringer for QA as they know the game very well (more than 1300 hours on the game combined) and we worked with Lightbringer to bring these new levels in the game!
    [/p][p][/p][previewyoutube][/previewyoutube][p]
    [/p]
  7. [p]Increased movespeed[/p][p]We have increased base movespeed by nearly 20% making it smoother to explore the maps and runs overall faster
    [/p]
  8. [p]Increased affinity system[/p][p]We know it can be frustration when you do not find the right elements to make your perfect build and we have increase the affinity system strength so you will be more likely to find elements of your current build![/p]
[p][/p]
Celestial Haven DLC
[p][/p][p]We are working on a new DLC named the Celestial Haven and 100% of the benefits of this DLC will go to charity for Animals![/p][p]We will make this DLC not expensive so as many of you can take it and so we can all be donating a little to support real animals ːzagplsː[/p][p]You will have a new place in the hub with animals there![/p][p][/p][p]This new sanctuary is kept by a Yalee in a costume, and there is 5 companions : [/p][p][/p][p][/p][p]they will have many different animations and also many different skins[/p][p][/p][p][/p][p][/p][p]You will of course be able to pet them and you can go with them during your runs![/p][p][/p][p][/p][p][/p][p]We are planning this update for the end of November, very soon![/p][p][/p][p]In the meantime, have fun in Astral Ascent, don't hesitate to visit and support our new game project to get the new hero DLC for free! [/p][p][/p][p][/p][p][/p][p]Have a great and cozy day! [/p][p]Louis[/p]

Patch Notes - August 2025 - 2.3.0



⭐Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • New categories have been added to the Aura Collector for Frostbite and Poison (Effect).
    [hr][/hr]
  • community inspired ⭐ The Telluric Telescope may now be rerolled using Sun Pieces
    [hr][/hr]
  • 13 Alternative Exploration Rooms have been added to the game
    [hr][/hr]
  • community inspired ⭐ Weapon Passives at the Arsenal can now be purchased with Sun Pieces
    [hr][/hr]
  • The Loot Affinity system has been reworked to align more with effects
    [hr][/hr]
  • The Imprint System has been reworked:
    Total Imprints (per room) from 2 to 3
    Unselected Imprints will no longer be found at Andromeda's Bar
    The Loot Affinity for Imprints has been significantly increased
    [hr][/hr]
  • Players now receive additional spells in the starter room, up to 5 with the Zim-Zim's Magical Gift! and all spells have different Elemental Affinities

[h2]Small Features[/h2]

    [hr][/hr]
  • The Telluric Ruins room now displays spells on the Altars and all spells have different Elemental Affinities. The reroll animation has also been sped up
    [hr][/hr]
  • Swapping spells with a spell on ground will keep the imprint equipped on same slot

[h2]Balancing[/h2]

    [hr][/hr]
  • Changed the base amount of rerolls for Cursed Telescope from 3 to 0
    [hr][/hr]
  • Imprint Balance: General Imprint Adjustments:

    Fajroglobo: Transcendence Effect from 2 to 1

    Fajropluvo: Base Effect from 2 to 1. Transcendence Effect from 2 to 1.

    Glaciostifto: Damage reduced from an average of 89 to 29.

    Galciosabro: Transcendence Effect from 2 to 1.

    Veneneksplodo: Transcendence Effect from 2 to 1

    Venenspiralo: Base effect from 2 to 1. Transcendence Effect from 2 to 1

    Nulokato: Transcendence Effect from 3 to 2

    Echo Imprint Adjustments:

    All Echo-based Imprints have had their conditions standardized. They now require a 3 Cost Spell that is at least level 10.

    This Impacts the following Imprints:
  • Fajrovoko I, Fajrovoko II, and Fajrovoko III
  • Glaciovoko I and Glaciovoko II
  • Venenvoko I, Venenvoko II, Venenvoko III, Venenvoko IV and Venenvoko IV
  • Elektvoko I, Elektvoko II, Elektvoko III and Elektvoko IV
  • Nulovoko I, Nulovoko II,Nulovoko III, Nulovoko IV and Nulovoko V


    [hr][/hr]
  • Slightly increased the default movespeed for the player to make exploration overall faster

[h2]Interface[/h2]

    [hr][/hr]
  • community inspired ⭐ Added the possibility to visually hide the Dead Cells head

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • fixed the floating platform not being interactable in DLC world 1 Eclipse room
    [hr][/hr]
  • Sometimes player would buy the wrong drink on Andromeda's bar
    [hr][/hr]
  • Sometimes player would buy the wrong loot from the Merchant
    [hr][/hr]
  • The elemental affinity damage was not displaying the correct values for player 2 in its spell's description
    [hr][/hr]
  • Ophiuchus Swords did not stopping falling after the exploration/fight room was completed
    [hr][/hr]
  • Saplings ghost effect had a wrong color making them hard to read


- The Hibernian Workshop Team

New Hero DLC & New Game

[p]Hello everyone!

We are so happy to announce our third game - Fallen Fates![/p][p][/p][p][/p][previewyoutube][/previewyoutube][p]
The game is now on Kickstarter and you can also wishlist it here !

We have planned a ton of physical and digital rewards with access to early builds and much more![/p][p][/p][p]But that's not all, we are extremely happy to announce that Astral Ascent will get a new hero DLC coming in 2026 from Fallen Fates that will be voiced by Ben Starr.

[/p][p][/p][p]Arven will be coming with his own playstyle, set of spells and weapons![/p][p][/p][p][/p][p][/p][p]This Astral Ascent DLC will be free if you support the Fallen Fates campaign, so don't hesitate to support us there for that and many other rewards![/p][p][/p][p]Also no worries for Astral Ascent, many updates are coming, the next one should be early October and we are super happy to announce we are working on Steam Workshop features coming this year![/p][p]And we are making good progress on the Animals pets as you can see below![/p][p][/p][p][/p][p][/p][p][/p][p]Wishing you all an excellent day ! ːzimzimSmileː

- The Hibernian Workshop Team[/p][p][/p][p][/p][p][/p]

Update 2.2 is live now!

Poetic Pandemonium update!
[p][/p][p]We hope your summer is going great, on our side we are back with a new major update! ːzagplsː

Take a look to the full Patch Notes below -

[dynamiclink][/dynamiclink][/p][p][/p]
Hub Customization
[p]
A new NPC appeared in The Garden, The Yalee Builder!


We hesitated for a long time to call this NPC "Leonardo Da Yalee" but thought it may not be fitting very well with the rest of the game, but at least you know it now haha

[/p][p]You will have many places where you can add new assets, this feature was voted a lot by our Discord community about how to handle the extra Sun Pieces in late game![/p][p][/p][p][/p][p](We also noted other suggestions for later! ːtaurusSmirkː)

But while making this new system it appeared to us that a Sun Piece payment for these changes was not the best option because : [/p]
  • [p]New players could favorize Decorations over meta progression making them weaker for chosing this[/p]
  • [p]It will unbalance the overall meta progression[/p]
  • [p]People would only buy a few elements they really want and not have many elements to choose from[/p]
  • [p]People with a lot of sun pieces would still exhaust the options very very fast and still be super rich[/p]
[p]For these reasons it made much more sense to us to attach thse new decorations to challenges so you will often unlock new ones and have several to choose from. Also, no worries, if you are far into the progression you should unlock most of the rewards directly.

But we will find ways to spend the Sun Pieces for late game players no worries!

There is 7 Decorations families [/p]
[p]Under the Moon[/p]
[p]Inside the Reef[/p]
[p]Deep in the Dune[/p]
[p]Beyond Soft Melancholia[/p]
[p]In the Observatory[/p]
[p]Near the Pinnacle[/p]
[p]Behind Parnassus[/p]
[p]

Here are a few examples -[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]That's just 6 examples out of a total of 84 beautiful assets to unlock and select to customize your hub![/p][p][/p][p][/p]
13 new spells -
[p][/p][p]Ayla, Kiran, Calie & Octave are getting 2 new spells and many of you asked for Yamat to get more spells as she had a bit less than the others so we gave her 5 new spells instead of 2 ːtaffyː[/p][h2]Ayla Spells[/h2]
  • [p]N360 Death Lotus[/p]
[p][/p]
  • [p]N1000 Thousand Cuts[/p]
[p][/p][p][/p][h2]Kiran Spells[/h2]
  • [p]Crater Maker[/p]
[p][/p][p][/p]
  • [p]Kiran Comet![/p]
[p][/p][p][/p][h2]Calie Spells[/h2]
  • [p]Kuzite Scythe - Quake[/p]
[p][/p]
  • [p]Opulent Waltz [/p]
[p][/p][p][/p][h2]Octave Spells[/h2]
  • [p]Osculum Vale[/p]
[p]
[/p]
  • [p]Infinitus[/p]
[p]
[/p][p][/p][p][/p][h2]Yamat Spells[/h2]
  • [p]Raging Bull[/p]
[p]

[/p]
  • [p]Starburst[/p]
[p]
[/p]
  • [p]Serpentine Strike [/p]
[p]
[/p]
  • [p]Feeding Frenzy[/p]
[p]
[/p][p][/p]
  • [p]Fowl Plumage[/p]
[p][/p][p]In 2.2, all spells were reviewed to ensure an accurate display of average damage and hits. These updates do not impact the way the spells function, only the displayed information on the spell. In addition to the informational updates, many spells received additional changes. 2 and 3 cost spells were the focus of these changes as they were not providing enough damage for their cost when compared to 1 cost spells.[/p][p][/p][p]A large number of spells received rebalancing to ensure that no matter what you enjoy using, it will be effective.
[/p][p]N°539 FREEDOM FIGHTER [/p][p][/p][p]TWIN DRAGON UPPERCUT[/p][p][/p][p][/p][p]
PERFORATIO[/p][p][/p][p][/p][p][/p][p]AZURITE FALCHIONS - PIERCE[/p][p][/p][p][/p][p]
STERN PRESENCE[/p][p][/p][p][/p][p][/p][p]COMMON SPELLS[/p][p] ZODIAC SPELLS[/p][p][/p][p][/p][p]We have collaborated with players with hundreds of hours on the game to make these balancing changes as accurate and fair as possible.

We have also addressed many bugs reported by the community and we will keep fixing more with time![/p][p][/p]
What is coming next?
[p][/p][p]You may have noticed that our updates 2.1 and 2.2 have been a slightly smaller than previous updates and that is partly because we are preparing the Kickstarter campaign launching in September for our new game Fallen Fates, if you haven't already do not hesitate to follow the Kickstarter campaign as we will have a lot of reveals and exciting things during the campaign!
But we have also been having new team members who had to take their marks on Astral Ascent which is a huge project now!

So our plan for the future is not to slow down but on the opposite trying to make a lot of new content and improvements to the game you love and that we love just as much ːzimzimSmileː We already have a ton of ideas for partnerships with great games, features and more!

We often said that as long as the game keeps selling we will keep making updates and the love and support you are showing is truly motivating us a lot!

If you ever want to support us you can leave a review on the game or on the DLCs pages and talk to your friend about the game, thanks again!!! ːzagplsː[/p][p][/p][h2]Steam Workshop[/h2][p][/p][p]A lot of you have been asking about Steam Workshop features and we are starting to take a look at that, we don't have a lot of experience with that for now but the idea seeing what content you would create is so exciting!

In order to have a better idea of what you would like to do, we would love to hear from the creative modders out there to hear you and see what you would like to be able to do, in order to do that we have created an event channel on our Discord server where you can suggest your ideas and upvote the others suggestions!
There will be things we won't be able to do but we will try our best to take extra attention to what was upvoted the most.[/p][p][/p][h2]Animals Charity DLC[/h2][p][/p][p]If you follow our currently announced roadmap (we will need to update it at some point when we define more precisely what is next) our next update will be the Animals Charity DLC!

This DLC has been inspired to us by the Paws & Claws DLC from the great Children of Morta and they announce of their DLC page that they collected more than 460 000 $ for their association to protect animals!

We love animals ourselves, you can see below some of the team cats member we shared on August 8th for the cat international day![/p][p]

We felt like this initiative was amazing and absolutely wanted to run a similar campaign to get money for animals Charity so we asked people of Dead Mage and they were happy we would follow their steps and try to gather money for charity too![/p][p]
We have checked different associations and we ended up having an excellent contact with One Voice who are actively fighting for animals rights and protection internationally!

In order to help them save animals, we are collaborating and we will give them 100% of the revenue generated by this upcoming DLC so we hope it will work nicely to support them as much as possible ːzagplsː[/p][p][/p][p]About the game content itself, we already have a lot of ideas but we still need to finalize them. What we know is that we would rework the bottom right part of the hub to make a shelter for animals and the animals would be able to follow you during your runs and should provide different bonuses that should not be locked the animals themselves so you can select your favorite animal and your favorite bonus separately, here is a concept we worked on to pitch to One Voice - [/p][p][/p][p]
We hope that weither it is for the gameplay part or for supporting the charity for animals this DLC will be making everyone happy!!

---

Before I go, I wanted to credit the tremendous work of the passionated community for the Astral Ascent Wiki page!
[/p][p][/p][p][/p][p]You can lean more about pretty much every aspect of the game with a ton of accurate details so don't hesitate to visit it!

Wishing all of you an excellent day and great time in game!

- The Hibernian Workshop Team[/p]

Patch Notes - August 2025 - 2.2.3



⭐Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • Hub Decorations: New NPC in the hub allows you to unlock and create many different assets in the hub so you can customize it as you want : 84 decorations await!
    [hr][/hr]
  • New spells: 13 new spells have been added, including 2 each for Ayla, Kiran, Calie and Octave as well as 5 for Yamat!

    Ayla

    N360 Death Lotus
    Mana Cost: 2
    Average Hits: 3
    Average Damage: 171 at 3 hits

    N1000 Thousand Cuts
    Mana Cost: 3
    Average Hits: 4-14
    Average Damage: 171 at 9 hits


    Kiran

    Crater Maker
    Mana Cost: 2
    Average Hits: 2-6
    Average Damage: 160 at 4 hits

    Kiran Comet!
    Mana Cost: 3
    Average Hits: 3-11
    Average Damage: 210 at 7 hits


    Calie

    Kuzite Scythe - Quake
    Mana Cost: 2
    Average Hits: 1-3
    Average Damage: 150 at 2 hits

    Opulent Waltz
    Mana Cost: 3
    Average Hits: 3
    Average Damage: 210 at 3 hits


    Octave

    Osculum Vale
    Mana Cost: 2
    Average Hits: 3-7
    Average Damage: 150 at 5 hits

    Infinitus
    Mana Cost: 2
    Average Hits: 4-6
    Average Damage: 125 at 5 hits


    Yamat

    Raging Bull
    Mana Cost: 2
    Average Hits: 1
    Average Damage: 160 at 1 hit

    Starburst
    Mana Cost: 3
    Average Hits: 6-12
    Average Damage: 180 at 9 hits

    Serpentine Strike
    Mana Cost: 1
    Average Hits: 2
    Average Damage: 80 at 2 hits

    Feeding Frenzy
    Mana Cost: 2
    Average Hits: 2
    Average Damage: 160 at 2 hits

    Fowl Plumage
    Mana Cost: 3
    Average Hits: 2-6
    Average Damage: 240 at 4 hits

[h2]Small Features[/h2]

    [hr][/hr]
  • community inspired ⭐ Updated from 3 to 4 ban spells per hero in the hub
    [hr][/hr]
  • Height space on perks in the Signature spell description is now smaller in case the perks name is on 2 lines for better readability - ☄️ hotfix 2.2.2
    [hr][/hr]
  • Zim-Zim was saying congratulations for buying when trying to buy something with not enough money - ☄️ hotfix 2.2.2

[h2]Balancing[/h2]

    [hr][/hr]
  • Spell Average Refactor: In 2.2, all spells were reviewed to ensure an accurate display of average damage and hits. These updates do not impact the way the spells function, only the displayed information on the spell.
    In addition to the informational updates, many spells received additional changes.


    COMMON:

    Fireballs
    REDUCED Mana cost from 2 to 1.
    Average Hits UPDATED from 5 to 3-5.
    Average Displayed Damage UPDATED to 80 at 4 Hits. (Unchanged)

    Thunder Orb
    Average Hits UPDATED from 5 to 3-5.
    Average Displayed Damage UPDATED to 80 at 4 Hits. (Unchanged)

    Magic Cyclone
    Average Hits UPDATED from 1-8 to 1-9.
    Average Damage INCREASED from 100 to 130 at 5 Hits

    Shooting Star
    Average Damage UPDATED from 120 to 100 at 1 Hit.

    Ravaging Spheres
    Average Hits UPDATED from 1-6 to 2-6.
    Average Damage INCREASED from 112 to 144 at 4 Hits

    Glacial Spikes
    Average Hits UPDATED from 1-4 to 2-4.
    Average Damage INCREASED from 123 to 144 at 3 Hits

    Frost Splinters
    Average Hits UPDATED from 1-4 to 2-4.
    Average Damage INCREASED from 57 to 75 at 3 Hits

    Water Bubbles
    Average Damage INCREASED from 120 to 156 at 6 Hits.

    Dark Outbreak
    Average Hits UPDATED from 4-7 to 3-5.
    Average Damage INCREASED from 180 to 224 at 4 Hits.

    Shattering Stars
    Mana cost REDUCED from 2 to 1.
    Average Hits UPDATED from 4 to 2-4.
    Average Damage REDUCED from 93 to 75 at 3 hits.

    Electrospheres
    Average Hits UPDATED from 1-8 to 1-7.
    Average Damage REDUCED from 124 to 104 at 4 Hits.

    Magma Comets
    Average Damage INCREASED from 132 to 164 at 4 Hits.

    Ki Blast
    Average Damage INCREASED from 71 to 80 at 1 Hit.

    Dark Burst
    Average Damage INCREASED from 149 to 190 at 1 Hit.

    Thousand Knives
    Average Displayed Damage UPDATED to 144 at 8 Hits. (Unchanged)

    Aqua Ball
    Average Hits UPDATED from 1-6 to 1-3.

    Plasma Portal
    Average Hits UPDATED from 4 to 2-4.
    Average Damage INCREASED from 78 to 123 at 3 Hits.

    Thorns Chains
    REDUCED Mana cost from 2 to 1.
    Average Hits UPDATED from 1-4 to 1-3.
    Average Damage REDUCED from 82 to 70 at 2 Hits.

    Meteor Blades
    Average Hits UPDATED from 1-4 to 1-3.
    Average Damage INCREASED from 134 to 154 at 2 Hits.

    Slashing Squall
    Average Hits UPDATED from 3 to 4-6.
    Average Damage INCREASED from 100 to 135 at 5 Hits.

    World Ender
    Average Damage from 145 to 190 at 1 Hit.

    Nightbreaker
    Average Displayed Damage UPDATED to 155 at 4 Hits. (Unchanged)

    Burning Wave
    Average Hits UPDATED from 5 to 8.
    Average Damage INCREASED from 192 to 208 at 8 Hits.

    Fire Rain
    INCREASED Mana cost from 1 to 2.
    Average Hits UPDATED from 1-6 to 1-9.
    Average Displayed Damage UPDATED to 155 at 5 Hits. (Unchanged)

    Cold-Steel Sword
    INCREASED Mana cost from 2 to 3.
    Average Damage INCREASED from 154 to 240 at 2 Hits.

    Freezing Needles
    Average Damage INCREASED from 134 to 190 at 2 Hits.

    Frost Mines
    Average Hits UPDATED from 1-4 to 2-4.
    Average Damage INCREASED from 108 to 141 at 3 Hits.

    Electrical Deluge
    Average Hits UPDATED from 1-7 to 4-12.
    Average Damage REDUCED from 192 to 184 at 8 Hits.

    Eye of Judgement
    Average Hits UPDATED from 3-4 to 3-7.
    Average Damage INCREASED from 112 to 150 at 5 Hits.

    Quicksilver
    Average Hits UPDATED from 3-6 to 2-6.
    Average Damage INCREASED from 112 to 128 at 4 Hits.

    Corrupted Typhoon
    Average Damage INCREASED from 152 to 216 at 8 Hits.

    Poisonous Vortex
    Average Hits UPDATED from 1-10 to 2-10.
    Average Damage INCREASED from 114 to 144 at 6 Hits.

    Demonic Explosion
    Average Hits UPDATED from 3 to 1-3.
    Average Damage INCREASED from 80 to 120 at 2 Hits.


    ZODIAC

    Capricorn's Meteor Strikes
    Mana Cost REDUCED from 3 to 2.
    Average Hits UPDATED from 1-6 to 4-12.
    Average Damage INCREASED from 132 to 160 at 8 Hits.

    Virgo's Light Swords
    Mana Cost REDUCED from 3 to 2.
    Average Hits UPDATED from 6-12 to 4-12.
    Average Damage INCREASED from 112 to 168 at 8 Hits.

    Sagittarius' Chakrams
    Average Hits UPDATED from 4 to 2-6.
    Average Damage INCREASED from 132 to 160 at 4 Hits.

    Aquarius' Flow
    Mana Cost REDUCED from 3 to 2.
    Average Damage INCREASED from 152 to 180 at 4 Hits.

    Scorpio's Trident
    Average Damage INCREASED from 182 to 200 at 2 Hits.

    Pisces' Clones
    Average Hits UPDATED from 1-8 to 2-8.
    Average Displayed Damage UPDATED to 245 at 5 Hits. (Unchanged)

    Leo spell's Axe Slash
    Average Hits UPDATED from 4 to 2-4.
    Average Damage INCREASED from 153 to 180 at 3 Hits.

    Cancer Spell's Tsunami
    Average Hits UPDATED from 1-9 to 1-5.
    Average Damage INCREASED from 156 to 165 at 3 Hits.

    Gemini's Cyclone
    Average Hits UPDATED from 2-4 to 3-5.
    Average Damage REDUCED from 264 to 196 at 4 Hits.


    AYLA

    N°438 Metal Star
    Average Hits UPDATED from 1-7 to 3-11.
    Average Damage REDUCED from 189 to 147 at 7 Hits.

    N°017 Toxic Bomb
    Average Hits UPDATED from 1-4 to 2-4.

    N°240 Unrelenting Tornado
    Average Hits UPDATED from 1-6 to 2-6.
    Average Damage INCREASED from 128 to 140 at 4 Hits.

    N°086 Lightning Speed
    Average Hits UPDATED from 4 to 2-4.
    Average Damage INCREASED from 95 to 147 at 3 Hits.

    N°012 Electric Scalpels
    Average Hits UPDATED from 1-4 to 1-9.
    Average Damage INCREASED from 130 to 150 at 5 Hits.

    N°005 Astral Powder
    Average Damage INCREASED from 98 to 120 at 2 Hits.

    N°055 Blindspot Slash
    Average Damage INCREASED from 120 to 135 at 3 Hits.

    N°538 Killing Stars
    Average Hits UPDATED from 1-7 to 4-10.
    Average Damage REDUCED from 192 to 147 at 7 Hits.

    N°102 Flash Step
    Average Damage INCREASED from 123 to 141 at 3 Hits.

    N°206 Paper Bomb
    Average Hits UPDATED from 1-4 to 2-4.
    Average Damage INCREASED from 117 to 135 at 3 Hits.

    N°303 Psy-Trap
    Average Damage INCREASED from 82 to 120 at 2 Hits.

    N°246 Endless Blows
    Average Hits UPDATED from 4 to 2-4.
    Average Damage INCREASED from 114 to 141 at 3 Hits.

    N°333 Blade Tempest
    Average Hits UPDATED from 3 to 1-3.
    Average Damage INCREASED from 104 to 120 at 2 Hits.

    N°707 Cross Cut
    Average Damage INCREASED from 224 to 240 at 2 Hits.

    N°686 Hidden Dirks
    Average Damage INCREASED from 120 to 132 at 6 Hits.

    N°501 Dancing Knives
    Average Hits UPDATED from 1-8 to 2-8.
    Average Damage INCREASED from 105 to 140 at 5 Hits.

    N°518 Fatal Trigonometry
    Average Hits UPDATED from 1-6 to 2-6.
    Average Damage INCREASED from 124 to 132 at 4 Hits.

    N°539 Freedom Fighter
    Average Hits UPDATED from 1-6 to 2-6.
    Average Damage INCREASED from 89 to 135 at 4 Hits.
    Average Damage of Dash Increased, Average Damage of Clones reduced.

    N°567 Reality Distortion
    Average Hits UPDATED from 6 to 6-10.
    Average Displayed Damage UPDATED to 216 at 8 Hits. (Unchanged)


    KIRAN

    Lightspeed Fist
    Average Displayed Damage INCREASED from 117 to 144 at 3 Hits.

    Energy Projectiles
    Average Hits UPDATED from 1-4 to 1-5.
    Average Displayed Damage UPDATED to 90 at 3 Hits. (Unchanged)

    Windturner Up-smash
    Average Displayed Damage UPDATED to 124 at 4 Hits. (Unchanged)

    Cutting Kicks
    Average Damage INCREASED from 134 to 170 at 2 Hits.

    Relentless Fury
    Average Hits UPDATED from 6 to 2-6.
    Average Damage INCREASED from 76 to 120 at 4 Hits.

    Flaming Slide
    Average Hits UPDATED from 1-5 to 3-5.
    Average Damage INCREASED from 72 to 80 at 4 Hits.

    Twin Dragon Uppercut
    Average Hits UPDATED from 4 to 2-4.
    Average Damage INCREASED from 93 to 135 at 3 Hits.

    Lightning Dance
    Average Damage INCREASED from 96 to 120 at 3 Hits.

    Flamin' Hot Strike
    Average Hits UPDATED from 4 to 1-5.
    Average Damage INCREASED from 117 to 135 at 3 Hits.

    UUUUUULTIMATE BEAM
    Mana Cost REDUCED from 3 to 2.
    Average Hits UPDATED from 1-8 to 2-8.
    Average Damage INCREASED from 125 to 150 at 5 Hits.

    Tiger Roundhouse
    Average Hits UPDATED from 3 to 1-3.
    Average Damage INCREASED from 82 to 120 at 2 Hits.

    Dirty Way of Doing This
    Average Hits UPDATED from 5 to 3-5.
    Average Damage INCREASED from 88 to 120 at 4 Hits.

    Earthquake Kick
    Average Damage INCREASED from 110 to 140 at 2 Hits.

    Time-Out!
    Average Hits UPDATED from 5 to 1-5.
    Average Damage INCREASED from 75 to 120 at 3 Hits.

    Unknown Flying Baddies
    Average Damage INCREASED from 137 to 160 at 1 Hit.

    Hard Rock Punch
    Average Hits UPDATED from 3 to 1-3.
    Average Damage INCREASED from 92 to 120 at 2 Hits.


    CALIE

    Mist Of Plumes
    Average Damage INCREASED from 84 to 120 at 3 Hits.

    Wall Of Arrows
    Average Hits UPDATED from 1-5 to 2-6.
    Average Damage INCREASED from 80 to 120 at 4 Hits.

    Stones Of The Ancients
    Average Hits UPDATED from 3 to 1-3.
    Average Damage INCREASED from 134 to 162 at 2 Hits.

    Deadly Connections
    Average Hits UPDATED from 3 to 2-4.

    Shimmering Ascent
    Average Hits UPDATED from 3 to 2-4.
    Average Damage INCREASED from 117 to 141 at 3 Hits.

    Prismatic Beam
    Average Damage INCREASED from 123 to 141 at 3 Hits.

    Azurite Falchions
    Average Displayed Damage UPDATED to 93 at 3 Hits. (Unchanged)

    Emerald Bow
    Average Damage INCREASED from 126 to 168 at 6 Hits.

    Ruby Spear - Legion
    Average Hits UPDATED from 3 to 1-3.
    Average Damage INCREASED from 66 to 80 at 2 Hits.

    Ruby Spear - Swarm
    Average Hits UPDATED from 3 to 1-5.
    Average Displayed Damage UPDATED to 123 at 3 Hits. (Unchanged)

    Topaz Gladius - Onslaught
    Average Hits UPDATED from 1-7 to 2-8.
    Average Displayed Damage UPDATED to 150 at 5 Hits. (Unchanged)

    Kunzite Scythe
    Average Hits UPDATED from 2-3 to 1-3.
    Average Damage INCREASED from 78 to 120 at 2 Hits.

    Kunzite Scythe - Scourge
    Average Hits UPDATED from 1-6 to 5-7
    Average Damage INCREASED from 150 to 210 at 6 Hits.

    Azurite Falchions - Pierce
    Average Hits UPDATED from 6 to 2-6.
    Average Damage INCREASED from 98 to 120 at 4 Hits.
    Damage of the Finisher INCREASED.

    Azurite Falchions - Disk
    Average Hits UPDATED from 4-6 to 3-7.
    Average Damage INCREASED from 165 to 200 at 5 Hits.

    Topez Gladius - Downfall
    Average Hits UPDATED from 1-4 to 3-5.
    Average Displayed Damage UPDATED to 176 at 4 Hits. (Unchanged)

    Azurite Falchions - Wheel
    Average Hits UPDATED from 4 to 2-6.
    Average Damage INCREASED from 80 to 140 at 4 Hits.

    Pillar of Destruction
    Average Damage INCREASED from 123 to 153 at 3 Hits.

    Octave

    Incendium
    Average Damage REDUCED from 168 to 120 at 8 Hits.

    Balista
    Average Hits UPDATED from 12 to 2-12.
    Average Displayed Damage UPDATED to 112 at 7 Hits. (Unchanged)

    Eruptio
    Average Damage INCREASED from 126 to 140 at 2 Hits.

    Caedes
    Average Damage REDUCED from 156 to 140 at 4 Hits.

    Pruna
    Average Hits UPDATED from 6 to 4-6.
    Average Damage INCREASED from 100 to 125 at 5 Hits.

    Laceratio
    Average Hits UPDATED from 3 to 2-6.
    Average Damage INCREASED from 156 to 168 at 4 Hits.

    Stella
    Average Hits UPDATED from 6 to 6-8.
    Average Damage INCREASED from 161 to 210 at 7 Hits.

    Hasta
    Average Hits UPDATED from 6 to 4-6.
    Average Displayed Damage UPDATED to 75 at 5 Hits. (Unchanged)

    Miseria
    Average Hits INCREASED from 115 to 125 at 5 Hits.

    Celeritas
    Average Hits UPDATED from 5-6 to 4-8.
    Average Damage INCREASED from 90 to 120 at 6 Hits.

    Pluvia
    Average Hits UPDATED from 5 to 3-7.
    Average Damage INCREASED from 100 to 130 at 5 Hits.

    Luna
    Average Hits UPDATED from 4-5 to 4-8.
    Average Displayed Damage UPDATED to 126 at 6 Hits. (Unchanged)

    Fax
    Average Hits UPDATED from 4 to 4-6.
    Average Displayed Damage UPDATED to 85 at 5 Hits. (Unchanged)

    Morbus
    Average Hits UPDATED from 1-5 to 2-6.
    Average Damage INCREASED from 112 to 152 at 4 Hits.

    ADUSTIO
    Average Hits UPDATED from 5 to 3-5.
    Average Damage INCREASED from 84 to 120 at 4 Hits.

    Resilio
    Average Hits UPDATED from 3-4 to 2-4.
    Average Damage INCREASED from 123 to 135 at 3 Hits.

    Mecanica Aranea
    Average Hits UPDATED from 1-12 to 2-12.
    Average Damage INCREASED from 110 to 140 at 7 Hits.

    PERFORATIO
    Average Hits UPDATED from 3 to 1-3.
    Average Damage INCREASED from 82 to 120 at 2 Hits.

    Eruca
    Average Damage INCREASED from 186 to 210 at 6 Hits.

    Praecipitatio
    Average Displayed Damage UPDATED to 204 at 6 Hits. (Unchanged)

    Apocalypsis
    Average Hits UPDATED from 1-6 to 2-6.
    Average Displayed Damage UPDATED to 180 at 4 Hits. (Unchanged)


    YAMAT

    Dragon's Breath
    Average Hits UPDATED from 8 to 7-9.
    Average Damage INCREASED from 136 to 144 at 8 Hits.

    Moose's Charge
    Mana Cost REDUCED from 2 to 1.
    Average Damage REDUCED from 128 to 86 at 2 Hits.

    Butterfly Effect
    Average Hits UPDATED from 1-10 to 4-10.
    Average Displayed Damage UPDATED to 147 at 7 Hits. (Unchanged)

    Hovering Storm
    Average Hits UPDATED from 1-9 to 3-9.
    Average Damage INCREASED from 126 to 144 at 6 Hits.

    Nihil
    Average Hits UPDATED from 1-13 to 3-15.
    Average Displayed Damage UPDATED to 180 at 9 Hits. (Unchanged)

    Shadow Surge
    Average Hits UPDATED from 1 to 1-2.
    Average Damage INCREASED from 128 to 170 at 2 Hits.

    Forbidden Flame
    Average Hits UPDATED from 6 to 2-6.
    Average Damage INCREASED from 84 to 120 at 4 Hits.

    Dance of Contempt
    Average Hits UPDATED from 1-4 to 1-7.

    Stern Presence
    Average Hits UPDATED from 1-10 to 2-10.
    Average Damage INCREASED from 114 to 220 at 6 Hits.
    INCREASED the damage of the initial blast.
    REDUCED the damage of the continuous effect.




    [hr][/hr]
  • Aura Adjustments: Straining Spells I/II/III
    INCREASED the chance to apply 1 Pacification from 5% to 15%, 10% to 20% and 15% to 25%.

    Weakening Strike II/III
    INCREASED the chance to create 1 Thunder Strike on enemies with Vulnerability from 10% to 15% and 20% to 30%.

    Dampening Spells I/II/III
    INCREASED the chance to apply 1 Vulnerability from 5% to 15%,10% to 20% and 15% to 25%.

    Frost Blessing III
    INCREASED the chance to apply 1 Frostbite on enemies with Freeze from 10% to 15%.

    Magic Weapon III
    UNIQUE TAG ADDED - On Spell Refresh, restores 1 Mana

    Magnifying Snowflake
    INCREASED the cooldown of the creation of 2 Frost Mines on Snowflake hit from 1 to 2 seconds.

    Missiles Overload
    INCREASED the cooldown of the creation of 1 Corrupted Typhoon from 15 to 20 Missiles.

    Bigger Body Initiative
    MODIFIER REMOVED - Increases Missiles Damage by 100%

    Entropic Magic
    MODIFIER ADDED - Increases Missiles Damage by 100%

    Chain Reaction
    INCREASED the cooldown of the creation of 1 Demonic Explosion from 1 to 2 Seconds.

    Frozen Overpower
    INCREASED the cooldown of the creation of 1 Cold-Steel Sword from 5 to 8 Ice Swords.

    Toxic Chains
    REDUCED the cooldown of the creation of 1 Thorns Chains 2 to 1 second.



[h2]Level Design[/h2]

    [hr][/hr]
  • The Reminiscent Mirror in the hub has been moved a bit to the left of its location

[h2]Visuals[/h2]

    [hr][/hr]
  • Moved the tent at the right of the merchant in the hub further to get more space for visual assets

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • Some spells would not work when aiming through the clouds in the first intro room
    [hr][/hr]
  • community inspired ⭐ The Cursed Telescope Attack Debuff could stack when fading out during the same room leading to great reduced damage and even healing enemies with attacks
    [hr][/hr]
  • community inspired ⭐ The Cursed Telescope Buff ""The Astral Immunity"" was incorrectly allowing shields to be stacked
    [hr][/hr]
  • community inspired ⭐ Ayla Dagger Passive Night Veil allowing for an extra double jump was not working if you enter a room with another weapon equipped, it now works if you have the weapon equipped and stops working if you have another weapon equipped
    [hr][/hr]
  • community inspired ⭐ The Imprint ""Elektondo"" english description included some french text
    [hr][/hr]
  • community inspired ⭐ Glacier's Fall Aura pulses could not stack if you have multiple of the same aura
    [hr][/hr]
  • community inspired ⭐ Yamat signature spell perks : Cold Age & Maelstrom Pulse effects were not stacking correctly
    [hr][/hr]
  • community inspired ⭐ Cancer Zodiac Spell could sometimes get stuck in the ground
    [hr][/hr]
  • community inspired ⭐ The Destiny Level Modifier ""Mark of Doom"" was not applying
    [hr][/hr]
  • community inspired ⭐ Moving too fast while using The Forge could cause the effects to not work as intended
    [hr][/hr]
  • community inspired ⭐ Orvalho Sagrado Catalyst text in pt/br had a code error
    [hr][/hr]
  • community inspired ⭐ Spirit Swords were counted as a spell and would trigger on spell hit aura effects
    [hr][/hr]
  • community inspired ⭐ Polar Venom aura was only freezing one poisoned enemy at a time
    [hr][/hr]
  • Lightning Favor Aura had affinity was wrongly impacted by Thunder Orbs
    [hr][/hr]
  • community inspired ⭐ Disorienting Weapon aura effect ""Boomerang"" was not scaling with damage or able to critical hit
    [hr][/hr]
  • community inspired ⭐ Fire Propellant Aura was not increasing Combustion size and applying effect stacks correctly
    [hr][/hr]
  • community inspired ⭐ Sparkling Stars Aura effect ""Electric Meteor"" was creating unintended recursive meteor spawns
    [hr][/hr]
  • community inspired ⭐ Sparkling Stars aura text stated mana restored instead of mana spent
    [hr][/hr]
  • community inspired ⭐ The steam achievement related to number of escape attempts was unlocking before the intended amount
    [hr][/hr]
  • community inspired ⭐ Spell approximate damage preview would not update correctly on player inventory
    [hr][/hr]
  • community inspired ⭐ The Credits Rerolls from Zim-Zim upgrade was not counted correctly giving a maximum of 6 instead of 9 and if you left a run and came back it would be reset to 3
    [hr][/hr]
  • community inspired ⭐ Dodging during Forge rewards could make you miss the reward
    [hr][/hr]
  • community inspired ⭐ Yamat Starbust new spell could be stuck in the ceiling - ☄️ hotfix 2.2.1
    [hr][/hr]
  • community inspired ⭐ Icons of 2 elements of The Asylum in the Yalee Builder were swapped - ☄️ hotfix 2.2.1
    [hr][/hr]
  • community inspired ⭐ Game would freeze when collecting quartz - ☄️ hotfix 2.2.1
    [hr][/hr]
  • community inspired ⭐ Game would crash on the death recap screen - ☄️ hotfix 2.2.1
    [hr][/hr]
  • Maddening Darkness Aura creating Dark Cloud effect was displayed as Burn your Idols in the Damage Meter - ☄️ hotfix 2.2.2
    [hr][/hr]
  • community inspired ⭐ In Coop, player 2 auras with conditions related to enemies killed would not working : Stormy Outburst / Explosive Wisp III / Flaming Touch III - ☄️ hotfix 2.2.2
    [hr][/hr]
  • community inspired ⭐ During multiplayer, second player could sometimes trigger an effect from auras or perk from the first player - ☄️ hotfix 2.2.3
    [hr][/hr]
  • community inspired ⭐ Effects with that would rely on checking if enemy was full life would keep triggering during PvP, regardless of player's life amount - ☄️ hotfix 2.2.3
    [hr][/hr]
  • Icon of one of the Yalee Builder asset was updated to its actual art - ☄️ hotfix 2.2.3


- The Hibernian Workshop Team