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Astral Ascent News

2.0 update - Mark the date!

Hello everyone! ːzimzimSmileː

We are coming to show you a bit more elements of the 2.0 Update - The Outer Reaches update and DLC, first of all thanks so much for being already more than 10.000 to have wishlisted this new DLC ! ːbarbecuePogː

Wishlisting it helps us with visibility on Steam and you will of course receive a notification once it's out!

https://store.steampowered.com/app/3372880/Astral_Ascent__The_Outer_Reaches/

[h2]Andromeda is getting ready[/h2]
Andromeda fight is almost ready and she will be brutal! We want this duel to be either a quick win or quick defeat, you've been warned!


(but no worries she just wants to see if you are worthy or not, she wont stop your runs)



[h2]New system for spells[/h2]
We have been working on the new system related to spells named "Void Imprints", it is going to be a new loot type in Exploration rooms (in addition to Gambits, Quartz and Auras) giving more variety to the choice of rooms.

You can equip one directly on a spell but every one you found (even if not equiped) during your run are available at Andromeda's bar to equip during your run.

There are Void Imprints for each affinity for a total of more than 90 unique imprints!

Here is one example per affinity -
Originally posted by author
  • On spell cast, create an Incandescent barrier for 10 seconds, create 1 combustion if the enemy hits you
    Transcendence effect:If the spell is lvl 10+, gain Shield for 3 second and attract 3 enemies

  • The first enemy hit by this spell creates a frozen ground for 6 seconds applying 1 freeze periodically
    Transcendence effect:For each freeze gambit equipped on this spell, adds 1 second to the duration

  • On spell cast, 2 enemies are marked by a curse mark for 7 seconds, dealing damage when the affected enemies attack
    Transcendence effect:If the spell is full poison affinity, adds 1 curse mark on another enemy

  • The first enemy hit by this spell creates a column of lightning for 5 seconds, pushing back enemies and apply 1 electrify on hit
    Transcendence effect:If the spell is full electric affinity, passing through column of lightning grants thunder dash for 5 seconds

  • The first enemy hit by this spell attracts up to 4 enemies
    Transcendence effect:If the spell is full neutral affinity, increase damage on this spell by 30%

This new system is made to make spells more interesting to use and build and overall more impactful and strategic to use!

[h2]New Intro room[/h2]
One new change is that we decided to add a new room before the first intro room when starting a run and there are several reasons for that
Originally posted by author
  • First Room was too stacked with too many things to do at once
  • First Intro Room was very different from the other intro rooms from worlds 2, 3, 4
  • We needed to be able to select default world or The Outer Reaches variation before entering the world
  • Elements were badly placed with the Baby Dragon being on the left of spawn for example

This has also allowed us to add the portal to buy the DLC there instead of adding even more elements in the main hub, we will have more possibilities if we want to add more features there!


We decided to make of this new room a calm and neutral place!




[h2]More Improvements[/h2]
In addition to all the content planned, (not everything is shown there as its missing the 4 new worlds, 32 new enemies, 16 new traps) we are also taking time to improve things all around the game. One feedback we often received was the lack of impact feeling when doing basic attacks, we have made a new impact FX per weapon/per character (so 20 different FX) and improved the hit feeling.


We have also speed up many slow interactions like picking up the drinks at Andromeda's

We have also speed up entering end of rooms portals, reset start auras, we even reduced the size of some rooms to make runs more fluid and smooth to go through!


[h2]New physical edition[/h2]
We are also super happy to announce that we will be partnering with Red Are Games open pre-orders for new physical editions including steelcase and other elements!

Long story short, the 2.0 Update will be a massive change for the game and we hope you are as excited as we are for it!

We are still keeping more secrets coming for 2025 so stay tuned and don't hesitate to follow us on


Have an excellent week ahead and mark the date for April 30 ! ːzagplsː

The Bergsons' Reinforcements update

We are so happy to make updates including licences we love and inspire us and this time it's Children of Morta's turn!

[previewyoutube][/previewyoutube]

We'd like to thanks once again Dead Mage and 11 bit studios for the opportunity!

For more details you can check the 1.10 Patch Notes.

[h2]7 new Echoes from Children of Morta[/h2]
It's really great to be able to summon the Bergsons with 7 new echoes that complete the possible builds.


  • - Apan's Magic Glyph (restore life)


  • - Joey's Smite (meteors)


  • - John's Heaven's Strike (spirit swords)


  • - Kevin's Fan of Knives (missiles)


  • - Linda's Explosive Crescendo (ignition)


  • - Lucy's Cyclone (sparks)


  • - Mark's Scourging Whip (ice idols)


As we have more echoes now, 40 in total, we added an extra Yalee reroll.

[h2]Reroll Starting Auras[/h2]
We have also added the possibility to reset the Small Dragons Auras for Sun Pieces so you have more flexibility for your starting Aura -



[h2]Visual Effects Opacity Option[/h2]
We have also added an option to change the opacity of visual effects -



[h2]More of the 2.0[/h2]
This 1.10 update content is smaller than usual because we are hard working on the 2.0 update!

The update is planned for April 30 2025 and we still have a lot to do! The amount of content is very big as we wish for it to deliver a new and fresh experience for Astral Ascent at this moment.

We have already been working on the new Rooms. One of them is allowing you to pick any Auras from the game, Auras are ordered by key words so if you have Fire Slime like in the example below, they will be in the Fire and in the Slime categories.
[previewyoutube][/previewyoutube]
The idea is that you simply go to the category you are focusing right now, for example Ice Swords and you will see all auras related to Ice Swords at once.

We have also worked on the Room to select any Echoes from the game, with 40 Echoes in the game it makes sure you can get the exact Echo you want to complete your build as we want to make sure all echoes exist for their respective builds.
[previewyoutube][/previewyoutube]

We have also started to work on the Andromeda's boss fight and we found out how she will fight and how this fight will be integrated in the game!


Don't hesitate to wishlist the DLC if you want to!

https://store.steampowered.com/app/3372880/Astral_Ascent__The_Outer_Reaches/


[h2]Steam Couch Co-op Fest[/h2]
Finally, we are part of the Steam Couch Co-op Fest so it's a great opportunity to remind you can play in co-op in Astral Ascent, either in local co-op or through Remote Play Together or Parsec for online play!


We wish you all to have an amazing week ahead and we cannot to tell you more about the Outer Reaches and other surprises coming this year!

-The Hibernian Workshop Team

Patch Notes - February 2025 - 1.10.0



Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • The Bergsons' Reinforcements: 7 new echoes from Children of Morta licence :
    - Apan's Magic Glyph
    - Joey's Smite
    - John's Heaven's Strike
    - Kevin's Fan of Knives
    - Linda's Explosive Crescendo
    - Lucy's Cyclone
    - Mark's Scourging Whip
    [hr][/hr]
  • Rerolls of Small Dragon Auras: You can now rerolls for Sun Pieces the starting auras of the Small Dragon
    [hr][/hr]
  • Visual Effects Opacity option: A new option allows you to reduce the opacity of visual FX for better readability

[h2]Balancing[/h2]

    [hr][/hr]
  • Octave's Bellator Destruction damage now deals double damage
    [hr][/hr]
  • Reset Echoes in the Echo Island goes from 3 times to 4 times
    [hr][/hr]
  • Cursed telescope:
    The Astral immunity: increased chance of gaining 1 protection absorbing next hit from 10% to 20% (mythic) and 20% to 40 % (astral)

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • Small dragon Aura spawning would show an empty text for one frame
    [hr][/hr]
  • community inspired ⭐ When playing for a long time, Chinese symbols could be replaced by circle symbols
    [hr][/hr]
  • community inspired ⭐ Typos fixed
    [hr][/hr]
  • Ice Idols hits could not work when several were spawned at once


- The Hibernian Workshop Team

2.0 DLC, New Roadmap, The Dead Cells Rendezvous Update

The Dead Cells Rendezvous 1.9.0 is now live!


[previewyoutube]-- youtube video[/previewyoutube]
Thanks again to Motion Twin for their trust, it has been an honor for us to work on Dead Cells which is a genre-defining game and an inspiration! Do not hesitate to check their new game Windblown, it is so fun to play and even more in co-op (up to 3 players)!

[h2]Dead Cells content[/h2]
Discover 5 new weapons from Dead Cells:
  • [h3] Ayla: Throwing Knife[/h3]

    [hr] [/hr]
  • [h3]Kiran: Nutcracker[/h3]

    [hr] [/hr]
  • [h3]Calie: Scythe Claw[/h3]

    [hr] [/hr]
  • [h3]Octave: Wrenching Whip[/h3]

    [hr] [/hr]
  • [h3]Yamat: Symmetrical Lance[/h3]
These new weapons add even more variations to your playstyles!
As you saw above, these new weapons come with an extra 15 new passives to discover to complete your fighting style.

Andromeda's bar will also have a surprise visitor if you have a Dead Cells weapon equiped!

[hr] [/hr]
[h2]Weapons Improvements[/h2]
  • You can now equip 2 weapons at once, this will allow you to adapt depending of the situation. For example if you cannot get close to an enemy, switch for a ranged weapon to keep attacking!


    This also changes a lot of things for Weapon Passives as you can have both passives at once but you need the right weapon to use them. For example if you get stacks for your weapon when killing enemies, you can kill them with your other weapon and still get the stacks but you will need to switch to the right weapon to consume them!

  • The weapons are also always visible now, it was a lot of work to do as all animations are done frame by frame but this gives more personality to weapons and allows you to better understand which weapon you have now that you can have 2 at once.

[hr] [/hr]
[h3]Complete Patch Notes[/h3]
https://store.steampowered.com/news/app/1280930/view/4453592104064518892

[hr] [/hr]
Announcing the 2.0 Update content!


We are very happy to announce that we are working on the 2.0 planned for April 2025 (this is subject to change) and this update will have a lot of content at once, there will be a major Free update and a paid DLC named The Outer Reaches.

https://store.steampowered.com/app/3372880/Astral_Ascent__The_Outer_Reaches



Originally posted by author
The Master destroyed countless worlds for his selfish collection. The Fragments Plains, The Red Barrens, The Coral Archipelago and The Crimson Highlands. Quoted text
You go through these worlds to reach The Master because it is the easiest way to reach him but there are many other worlds, alternative paths to follow, The Outer Reaches.
The Outer Reaches are new worlds to explore with their own wildlife and foes.


[h2]The Outer Reaches DLC content -[/h2]
  • 4 new worlds to explore with their own musics
  • 16 new traps/elements in worlds
  • 32 new enemies
  • Andromeda:
    • Boss Fight
    • Summon
    • Ending 
You may know that even Zodiacs are afraid of Andromeda because of how powerful she is. She might accept to fight you but do not be afraid, she won't kill you but she won't go easy on you either. If you success to beat her, she will come with you as a Summon fitting with all builds and you might also unlock her ending!

[h2]Major Free Update released simultaneously -[/h2]
  • New currency to find during runs related to spells
  • 2 New Rooms to find during your runs:


We hope this content will be as exciting for you as it is for us, this will make the game so much bigger than it already is. Doubling the variety of enemies and worlds making each run even fresher and interesting! And we will do our best to create an epic boss fight out of Andromeda, that has been a wish of us for a very long time!
If you are interested by this DLC, do not hesitate to wishlist it, it always helps for our visibility too!

https://store.steampowered.com/app/3372880/Astral_Ascent__The_Outer_Reaches/

[hr] [/hr]
New Roadmap!

We are also very happy to share an updated version of our Roadmap for Astral Ascent, We have added 2 smaller updates, 1.10 and 1.11 before the 2.0 that is now planned for April 2025.
The 1.10 will add long time requested features to the game that we didn't want to postpone more and the 1.11 will add 7 new very fun echoes to the game from a licence we love!

With this new Roadmap we are also making it clear that 2.0 is not the end and more updates are planned after it. We even have very cool things that are not announced yet.

[hr] [/hr]
Ultimate Action-Packed Bundle

We are super happy to team up with incredible games for an epic bundle!

You can check the Bundle below, the price is much lower due to Steam Autumn Sales!
https://store.steampowered.com/bundle/47308/Ultimate_ActionPacked/

[hr] [/hr]
Celebration Giveaway

To Celebrate everything that is happening we are making a Giveaway of physical copies that you can get before the end of the year.

You can win 1 copy per platform if you follow us and share on the posts on the following platforms:


This is also the opportunity for us to be followed outside of Twitter/X as that is currently our main communication platform (outside of Discord), so we hope to see you there too ːzimzimSmileː

[hr] [/hr]

Once again thank you so much for your support making all of this possible!

We are currently standing at 3812 reviews on our Steam page
When starting this year we thought it would be amazing if we could reach 4000 reviews by the end of the year and we are so close to it, maybe this update will give us a small increase of reviews making it possible! Thank you a lot if you already gave us a review or consider doing so!

Have an excellent time in game, you can share your feedback with us on the Steam Forum or on our Discord server

- The Hibernian Workshop Team





Patch Notes - November 2024 - 1.9.2



Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • Dead Cells Update: - 5 New Weapons from Dead Cells licence
    Ayla: Throwing Knife
    Kiran: Nutcracker
    Calie: Scythe Claw
    Octave: Wrenching Whip
    Yamat: Symmetrical Lance

    - 15 new Weapon passives for the new weapons

    - Guillain NPC will visit Andromeda's bar if you have a weapon from Dead Cells
    [hr][/hr]
  • Dual Weapons: Equip 2 weapons at once, switching anytime between both for deeper gameplay
    [hr][/hr]
  • Visible Weapon: You can now see weapons you currently hold during most animations

[h2]Small Features[/h2]

    [hr][/hr]
  • community inspired ⭐ Preview spells video in the Forge - ☄️ hotfix 1.9.1
    [hr][/hr]
  • Calie's Shield passive : Defensive Measures now works with her Gems weapon passive : Field Supplies - ☄️ hotfix 1.9.2

[h2]Balancing[/h2]

    [hr][/hr]
  • Auras: Ravaging sphere: Increased damage from 15% to 30%
    Crystal Screen: Increased explosion damage of max life from 60% to 100% and 100% to 200%
    [hr][/hr]
  • Weapons: AYLA
    Passive Starfire: Increased damage
    KIRAN
    Passive Hit marker: Now also hits nearby enemies
    Passive Explosive temper: Increased damage
    Passive Sword juggling: Increased damage
    OCTAVE
    Weapon Exterminatum Exemplaris : Increased damage
    Passive Priora signal: Increased damage
    CALIE
    Weapon Survive spear: Increased attack speed

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • Attacking aiming bottom with Octave dual guns would make Octave shake
    [hr][/hr]
  • community inspired ⭐ The Dead Cells weapons unlock condition was not visible - ☄️ hotfix 1.9.1
    [hr][/hr]
  • community inspired ⭐ French typos were fixed - ☄️ hotfix 1.9.1
    [hr][/hr]
  • community inspired ⭐ Octave Mechanical Spider could consume mana and be canceled before creating the spider - ☄️ hotfix 1.9.1
    [hr][/hr]
  • community inspired ⭐ Icarus Slime Aura on Player 2 would attribute the Slimes to Player 1 - ☄️ hotfix 1.9.1
    [hr][/hr]
  • community inspired ⭐ In coop, if player 1 has inventory open, player 2 movement in their inventory is reversed - ☄️ hotfix 1.9.1
    [hr][/hr]
  • community inspired ⭐ Yamat's Dance of Contempt summon could get stuck on borders - ☄️ hotfix 1.9.1
    [hr][/hr]
  • community inspired ⭐ Fixed description for last effect of aura Lighting Favor III - ☄️ hotfix 1.9.1
    [hr][/hr]
  • community inspired ⭐ Effects of auras that triggered on enemies hit with full life would not behave correctly during PvP - ☄️ hotfix 1.9.1
    [hr][/hr]
  • community inspired ⭐ Steamdeck inputs XY and AB were invented in the inputs display - ☄️ hotfix 1.9.1
    [hr][/hr]
  • community inspired ⭐ Ayla Dead Cells daggers would sometimes shoot whille launching spells - ☄️ hotfix 1.9.2


- The Hibernian Workshop Team