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Astral Ascent News

New Hero Preview - Yamat

[previewyoutube][/previewyoutube]

[h2]Yamat the Breach Traveler is coming on July 29![/h2]

https://store.steampowered.com/app/3073420/Astral_Ascent__Yamat_the_Breach_Traveler/



[h3]YAMAT, THE BREACH TRAVELER - [/h3]
Play as Yamat, a powerful Breach Traveler who has been wandering through all of the astral prisions created by the Master to challenge the strongest fighters and prove herself.

The new prisioner has a very bold personality and carries a lot of mysteries with herself – her motivations and personal goals will unravel within each escape attempt.



[h3]DLC CONTENT - [/h3]
  • 16 new unique spells - summons powerful wild creatures, spinning giant blades and more!

  • Pixel Art hand-drawn cinematic animation!

  • Signature Spell - Forbidden Power transforms Yamat into her flying draconic form allowing her to move freely around while shooting magic missiles to nearby enemies.

  • 37 Associated Perks to modify her Signature Spell

  • 3 Weapons types for different playstyles
    • Dark Energy Fists - close range quick attacks of dark matter unleashing flaming magical creatures
    • Two-Handed Dark Sword - longer range powerful slash that can hit several enemies at once
    • Dark Bow - shoots from afar and shower enemies with arrows


  • 9 Weapon Passives - Each weapon comes with 3 unique passives to change playstyle, making Yamat an even deadlier fighter,

  • New Papa Yalee Stories - 4 new stories to learn more about the mysterious Yamat

  • 1000+ new lines of dialogs between Yamat and all the other characters of the Garden – including heroes – fully voiced in English and Japanese

  • Pixel Art ending screen - a new ending has been added to the game for Yamat!

[h3]ADDITION TO THE BASE GAME - [/h3]
Even if you do not own the DLC, you still will be able to-
  • See Yamat hanging out in the Garden

  • Collect and use 2 Yamat Echoes during the runs

  • Fight Yamat's Shadow Clone


[h2]1.6 version details[/h2]
Apart from Yamat, a lot of new changes are coming with this new version!
23 New Astral Auras with specific effects for new builds and many changes such as allowing more rerolls in rooms, finding more Zodiacs in the bar and many other things!



[h3]DLC PRICE - [/h3]
We are aiming for $4.99 for this new character DLC.


We hope you will love Yamat as much as we do! ːzagplsː

Have an excellent day,

- The Hibernian Workshop Team

Physical Editions and Ayla Figure!

Pre-orders from our partners Limited Run Games are opening from June 28 to July 28 for PS4 / PS5 and Nintendo Switch!

Link for pre-orders

It also comes with limited quantity of leftovers Ayla figures from our Kickstarter campaign!

Link for pre-orders

Have an excellent day ːzimzimSmileː

Spanish Language is now available!

We are happy to announce that you can now play Astral Ascent in Spanish with the 1.5.1 version!

You have asked for this translation a lot so we were happy to deliver it!

Muchas gracias, y... diviértanse, gracias. ːzagplsː

1.5 Update - Reminiscing Mirror, Destiny Level 100 and more!

Hello everyone!

Version 1.5 is out now on Steam! This time again we did not do a simultaneous release on console because we wanted to keep iterating based on our Beta Public feedback, this update adds a variety of small changes and bug fixes. We hope you will enjoy it!

[h2]Patch Note[/h2]

Read the full Patch Notes here
https://store.steampowered.com/news/app/1280930/view/4174351172249174630

[h2]Reminiscing Mirror[/h2]

We have added a new feature in the Garden, next to Papa Yalee, the Reminiscing Mirror!

You can interact with it to see all the Pixel-Art Cinematics, there is 38 cinematics in the 1.5 Update and it will go up to 40 in the 1.6 Yamat DLC.



This should allow you to see what you still have to unlock, in particular for endings and you can see again these cinematics when you want!



A new cinematic has been added in 1.5 linked to another important change.

[h2]Destiny Level 100 and Resilience Mode
[/h2]
Destiny Level maximum used to be 54, with a secret hidden at this level.

We were surprised and amazed by the quantity of players who cleared the Destiny Level 54 which is incredibly hard! We wanted to add more content for these players, we initially wanted to add a Destiny Level 100 with only Stats increase (more life and damage on enemies) in the 1.4 Update but we listened to feedback and decided to postpone it to 1.5 and make it a bigger than initially planned based on the initial reception of it.

We re-balanced the elements that seemed too punishing in Destiny Level 54 to make it less frustrating, for example adding a cooldown when getting hit and losing max hp/mana/quartz. The ghosts spawning have a delay before attacking and the armor on enemies is less frequent.

This makes Destiny Level 54 easier so you have more chance to get to see what's next!

For 1.5 version we decided to create a new column of 5 elements in the Path of Destiny.



This new column can only be activated if you did beat Destiny Level 54 first.

In a similar way of the 6 first Destiny Levels, the 5 last one need to be beaten one by one to get to progress.

[h3]Destiny Level 60[/h3]

The first element is Ophiuchus Giant Swords falling on players during most rooms.


[h3]Destiny Level 70[/h3]

The second element is more Elites which also gives more Stars to also give a bit more power.


[h3]Destiny Level 80[/h3]

The third element is fighting 2 Star Guardians at once, Star Guardians are a place that experienced players defeat easily so it makes the fight more complicated.

You have 2 extra Gambits loots when defeating Star Guardians at this Destiny Level.


[h3]Destiny Level 90[/h3]

The fourth element is even harder as it requires you to fight 2 Zodiacs at once with their improved fighting skills from Destiny Level 6.

You have 2 extra Auras loots when defeating Zodiacs at this Destiny Level.


[h3]Destiny Level 100[/h3]

Finally the last element is making the Ophiuchus fight harder for a final climax. Ophiuchus summons 2 Shadow Clones in Phase 1 instead of 1 ( 1 by 1 ) and he summons 4 Shadow Clones in Phase 2 instead of 2 (2 by 2). Ophiuchus also summons real Zodiacs you have to kill instead of Zodiacs only doing 1 attack. Finally Ophiuchus also gets Elite Aspects that only happen during Shadow Clones and Zodiacs attacks to avoid impossible to dodge attacks during Ophiuchus patterns.

Glory is the main reward of finishing Destiny Level 100 as we already gave a big extra reward at Destiny Level 54 but we still added an extra small ending to express our gratitude to players going this far in the game.

Each Destiny Level also adds damage and life to enemies and Zodiacs but the life added is not too high to avoid enemies becoming too tanky.

[h2]Resilience Mode[/h2]
We are also adding an option for players wanting to experiment the game but having a hard time doing it. The Resilience Mode is similar to Hades God Mode, if you activate it, the more you die the more resilient you become so it adapts to you so you can keep going in the game if you are stuck!


[h2]Banning Spells[/h2]
You can now ban spells, 3 per hero and 5 common spells so if you really do not like playing with some spells you can make sure you do not find them again in your runs!


[h2]Other smaller changes[/h2]

Burn Stacks can now go up to more than 10 stacks, if you had more than 10 stacks on an enemy you would lost the extra stacks while now they are kept. Combustions are also triggered faster than before when reaching 10 stacks.


A Yalee in Echoes Island appears once you beat Destiny Level 6 once (like Yalee in Telluric Ruins) and allows you to reset one time the Echoes choice.


Icons of Echoes you get from Void Catalyst and Telescope appear above player in the first room so you don't miss them.


New icons showing spells and gambits elemental affinities. This change is part of more changes coming to the game to better understand the loots affinities and effects. You do not need to open the spells anymore to see their affinity, we know that for gambits the affinities are more obvious but we also wanted to keep a consistency among loots.


Equipping an Aura on the same Aura will increase its quality if Aura can be improved. 2 Common Auras become a Rare Aura and 2 Rares Auras become a Mythic Aura.



[h2]Yamat is coming![/h2]

The next update will be 5th character, Yamat DLC and we will communicate more about it when possible, target is Summer 2024 but until then you can see her animated portrait!


Have an excellent day everyone!

- The Hibernian Workshop Team

Patch Notes - May 2024 - 1.5.0



Changes inspired by our community!

[h2]Major Features[/h2]

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  • The Reminiscing Mirror: View all the 38 Pixel Art cinematics from the game in The Garden once you unlocked them
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  • Ban Spells: You can now ban heroes and common spells from the Merchant
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  • Destiny Level 100: You can now go past Destiny Level 54 with new challenges like fighting 2 Zodiacs at once and more!
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  • Resilience Mode: Option in Gameplay similar to Hades God Mode, if you activate it will reduce damage taken by 20% and +2% each time you die for a total of up to 80% and -1% each time you success a run.

[h2]Small Features[/h2]

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  • community inspired ⭐ Burn Stacks can now exceed 10 stacks and not be lost after a Combustion
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  • A Yalee allows you to reset one time the Echoes options in Echoes Island, unlocked once you beat Destiny Level 6 once (like Yalee in Telluric Ruins)
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  • community inspired ⭐ Octave Weapon Passive Coniicio Iocor and Kiran Weapon Passive Santôryû could spawn out of reach
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  • Icons of Echoes you have from Void Catalyst / Telescope are displayed when starting a run so you don't miss them
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  • Adjusted the Red feedback for Ice projectile of the Burning Djinn
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  • Octave Weapon passive Aura Meridies (lasers in fight rooms) now prevents jumping to avoid interrupting it by jumping
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  • Ghost Enemies now cannot attack for the first 0,4 seconds after their apparition to give more to give to see the enemy spawned
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  • New icons showing spells and gambits loot affinities
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  • Equipping an Aura on the same Aura will increase its quality if Aura can be improved

[h2]Balancing[/h2]

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  • Fire Plasma Aura now add 2 Burn Stacks instead of 5
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  • Killing enemies give a bit more XP points than before
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  • Malices from Destiny level : Used Pockets / Life Crusher & Leaking Foes (losing max hp/ mana & quartz when hit) now have a cooldown in case you get hit multiple times quickly
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  • community inspired ⭐ Kiran Weapon passive Flower Power now restores 2 charges instead of 1 when using King Counter
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  • Shielded Foes giving Armor Points to enemies in Destiny Levels has been reduced from 50% chances to 30% chances to give armor to enemies
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  • Yalee Tickets and Memory Fragments loots are more frequent
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  • Thunder Elite Aspect waits a bit longer before hitting for the first time and increased time between each hit + it cannot be too small as it used to be to avoid not seeing it behind an enemy + add of a red feedback visual to better see it + it doesn't hit anymore while fading out
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  • Calie Gems Weapons Passive Aerial Strike cooldown from 8 seconds to 7 secs and the area of effect is bigger now
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  • Reduced Shadow Clones health amount in World 1 and World 2
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  • Vampiric Foes effect does not work anymore from Elite Aspects, Thorny Foes and Vengeful Foes
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  • community inspired ⭐ The Master Ultimate bar doesn't charge anymore while summoning Heroes Clones

[h2]Level Design[/h2]

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  • Removed an unwanted Fire Portal in an exploration room

[h2]Music & SFX[/h2]

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  • Bigger Sound when deactivating a Weapon Passive in Arsenal to avoid unequip by error

[h2]Interface[/h2]

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  • Apparition of texts in Main Menu is faster now
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  • Getting in Gameplay option from ingame would place you on second option instead of first one
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  • Reduced brightness on Main Menu characters when changing menu
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  • Main Menu options are more to the right and Heroes on Main Menu too to have more space for texts
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  • Main Menu options texts is larger and font size is smaller to write more things
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  • Reworked some French terms in options Gameplay for better understanding
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  • community inspired ⭐ Quest progress in The Arsenal no longer halts during co-op if a player without the required weapon is hit in a specific room.

[h2]Visuals[/h2]

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  • Burn Effects color is more orange so it's more different from Electrify Effects
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  • Kiran Weapon passive Flower Power and Calie Weapon passive Homing Spear now have visual feedback for their charges
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  • Elite Aspects elements now spawn behind enemies and players
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  • Changed the Fire sprites displayed on ground from Leo's fight and Burning Djinn + added a red feedback behind the fire for these elements
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  • Taking damage with Barrier effect on is better feedbacked
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  • Taken damage number are visible for longer

[h2]Bug Fixes[/h2]

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  • community inspired ⭐ Katana Judgment Cut Weapon Passive could aim Ghost enemies
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  • community inspired ⭐ Claws Kusarigama's fury Weapon Passive was not working during Zodiacs encounters
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  • community inspired ⭐ Pressed Cancel on Papa Yalee Character category would not make you go back to Categories
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  • community inspired ⭐ Gems Aerial Strike Weapon Passive was always being thrown from P1 even if P2 was launching it
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  • community inspired ⭐ Healing Shards from Shards Altar spawn faster, they could not spawn before you take the Bar door + only 1 could be saved when changing layout, now working with more than 1
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  • community inspired ⭐ The progress of some quests from The Arsenal that track spell changes, such as level or affinity, would not update after changing weapons.
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  • community inspired ⭐ The progress of some quests from The Arsenal that track spell changes, such as level or affinity, would not update after changing weapons.
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  • community inspired ⭐ Addressed potential game crash caused by activating certain gambits while pausing.

    [hr][/hr]
  • community inspired ⭐ Prevented accidental selection of an Echo instead of an Aura slot during equipment or upgrade attempts.
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  • community inspired ⭐ Corrected rarity tiers for auras from the Small Astral Dragon during co-op.

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  • community inspired ⭐ Respawning in the Garden was needed to force the unlock of achievement related to getting all colors from The Stylist.
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  • community inspired ⭐ Gemini chain throw scythe between each other attack would hit player with invisible scythe sometimes
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  • community inspired ⭐ Absorbing Barrier from Void Catalyst would not work if you had a Barrier effect activated
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  • The Master was never summoning Pisces during the fight
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  • community inspired ⭐ ""Damage dealer"" achievement would not trigger with option to show damage numbers disabled
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  • Ghost Effect behind player when doing a fall attack was too present when playing at more than 60 fps
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  • Weapon Passives would sometimes keep showing player ghost effect while they were invisible
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  • community inspired ⭐ Basic Attack magnet to close enemies was not activated for Calie and Octave melee weapons
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  • community inspired ⭐ Basic Attack magnet to close enemies was working on Ghosts
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  • community inspired ⭐ Aura ""Catnip III"" third effect triggering lightning strikes on Yalee projectiles was not working
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  • community inspired ⭐ Capricorn Summon would not target the correct enemy when summoned
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  • Hitting 2 Jump Crystals with same attack now picks the closest Jump Crystal from the player
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  • Hitting a Jump Crystal overlapping an enemy now hits the enemy
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  • community inspired ⭐ A few Auras were displayed with the wrong affinities
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  • community inspired ⭐ Ayla Weapon Passive Ray of Light would not always be triggered if you have a lot of attack speed


- The Hibernian Workshop Team