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Astral Ascent News

Grab your physical copy & play the demo ☄️

Last 48h to grab your physical copy & support us & to try our free demo if you did not already!

Click here to know more ☄️








If you play the demo, don't hesitate to come on our Discord Server to share what your thoughts about it.

Thanks for being part of this journey and have a great day 😊

Louis

Absolutely beautiful 2D platformer rogue-lite Astral Ascent confirmed for Linux

Hibernian Workshop are currently developing Astral Ascent, a 2D platformer rogue-lite set in a modern fantasy world and it looks simply marvellous.

Read the full article here: https://www.gamingonlinux.com/2021/04/absolutely-beautiful-2d-platformer-rogue-lite-astral-ascent-confirmed-for-linux

The Capricorn Update is live!



Changes inspired by our community!

[h2]Major Features[/h2]

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  • Capricorn boss fight: Capricorn joins Taurus as Zodiacs you can fight right now!
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  • community inspired ⭐ Kiran & Ayla can now use normal attacks targeting up or down
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  • community inspired ⭐ Player can now cancel auto-attacks with spells
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  • New NPC: A new member has arrived in the Garden, be sure to welcome him

[h2]Small Features[/h2]

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  • Game is now saved after completing hub events or closing menu from garden NPC’s
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  • When player is teleported, he is aiming above the ground to be correctly teleported and not have “fall” animation
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  • community inspired ⭐ It’s now possible to use spells mid basic animation attack
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  • Gamepad used for players are detected in a smarter way now, this should make setuping multiplayer mode (and Steam Remote Play Together) easier
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  • Light effects are a bit more optimized now
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  • Improved feedbacks on Yalee unlocking new colors for Stylist

[h2]Balancing[/h2]

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  • Spell 36 (Ravaging sphere): now deals damage a bit less frequently
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  • Spell 32 (Spirit Sword): attacks more often and costs 2 instead of 3 mana points
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  • “Avoid damage” challenge, from intro tutorial, is easier (less enemy spawned)

[h2]Bug Fixes[/h2]

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  • It was possible to get stuck on Death Recap screen if there were experience points in the screen that was not collected by players
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  • Player skins could end up distorted if moving during player respawn
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  • Capricorn trap not removing buff effect on enemies when out of range
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  • It was possible to get stuck with inventory open if damaged by enemies while equipping a new gambit
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  • Enemies sometimes could be spawned inside walls
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  • “Player” showed instead of character name on end of demo dialog
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  • Button “Keep Playing”, from options menu, did not work as intended
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  • Astral Trail particles used to have a messy behavior if lagging or too long distance between points
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  • Spell 36 (Ravaging sphere) skill was not affected by pauses
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  • Stunning Wave does not affect Zodiacs anymore
    - hotfix 🔥 0.17.2
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  • Taurus could not release his ultimate when his ultimate bar was full
    - hotfix 🔥 0.17.2
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  • Player could jump out of border in the Garden
    - hotfix 🔥 0.17.2


- The Hibernian Workshop Team


















































Astral Ascent - Erfolgreicher Start auf Kickstarter und Demo auf Steam verfügbar



Das französische Entwicklerstudio Hibernian Workshop hat seine Kickstarter-Kampagne zu Astral Ascent gestartet und dabei bereits in weniger als zwei Tagen das erste Finanzierungsziel erreicht. Das Plattform- und Rogue-Lite-Fantasy-Abenteuer im Pixelart-Stil soll im kommenden Jahr für PC und Konsolen erscheinen und aufregende [...]

» Komplette News auf pressakey.com lesen

Event Trailer + Free Demo!

Hello everyone,

Time has come, we can finally share with you the Event Trailer for Astral Ascent!

[previewyoutube][/previewyoutube]

Click here to know more about Astral Ascent's Big Event!✨

To celebrate the event, we released an exclusive FREE DEMO for you to try the game including co-op mode (PC / MAC) on Steam.


Thanks for being part of this journey and have a great day 😊

Louis