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  3. 🔊 Our subliminal messages reached the airwaves!

🔊 Our subliminal messages reached the airwaves!

[h2]Hello fellow co-conspirators![/h2]

Our message is spreading into the unsuspecting minds of podcast listeners! Last week I was interviewed by the good folks at The SWW Show about how our game came to be. It was fun being in a podcast, and if you want to learn more about the original inception of the game you can check it out here!

On the development side of things, I've been taking a look at the end game and fortunatley (or maybe I should say unfortunatley) many bugs were found. A lot of them were boring stuff related to how the AI saves their own turns and how data is compiled; but they did take a fair amount of work to solve. However, I did take some time to work on cool visual stuff like shields!



Shields as a concept have existed for a while in the game. There used to be a pretty sucky situation where you'd convert a unit and then the AI would immediatley convert it back. It was really furstrating. So I added the shield trait, to protect your new acquisitions. It wasn't easy to visualize though, hence I added the foce fields seen above.

That was the first iteration of it, but after some discussion with the good folks over at Discord (thanks guys!); we decided it was too sci-fi, so we explored ways to make it look more tech-y. This was the final result.



There are still more end game bugs to fix, but while trying to beat the campaign over and over, I realized an important thing...... it is waaaaay too hard. So next week for my sanity and yours, I'll be focussing on a balance pass of the game with the goal to stop making it, in the words of a tester: "every skill level is somewhat masochistic"...

[h2]Beta Change Log[/h2]

v0.2.33 Is live on steam; it includes:
🔹An improved audio manager. There shouldn't be any more audio bugs
🔹The 'connect' button is now part of the regular ability panel to make it easier to see
🔹A new tutorial showing people how the map works (Some folk were confused by that)
🔹New activation menu now shows what traits are gained/lost on activation
🔹New shield VFX so it's easier to know who is protected from conversion
🔹Slightly improved messages when abilities are added/lost
🔹 A slew of bug fixes and smaller improvements

Happy conspiring!
Rafa