😳 Even secret societes can be humbled
[h2]Hello fellow co-conspirators![/h2]
As promissed last update, this time around I took it a bit easier working on minor bug fixes and updates. A workaholic's version of a vacation 😛 The acivation menu's layout was tightened up, warnings were added before you cut a connection, french & portuguese support was fully added to the game. However, in between all this I decided to take on a small feature that, to my surprise, really dug itself into my mind...... the credits.

It's honestly, not the first thing someone thinks of when thinking of games. I think no players really look at it, and I myself left it as one of the last things to do. However, I found the process really revealing and ultimatley very humbling.
You see, I'm a lone dev, which means I spend a lot of time inside of a bubble, working by myself on the game. Writing all of the kickstarter backers into the credits, typing every person who has supported SGS during its creation put in perspective that I might be the only one working on it; but I'm definitley not alone in creating it. Honestly, thank you all for this game.
I know it sounds cheesy, but I mean it.

[h2]Beta Change Log[/h2]
v0.2.26 will soon be live on steam. It includes:
🔹 Warnings for cutting a connection that will hurt the player
🔹 Final localization for potuguese and french added
🔹 Preliminary localization for german, italian and russian.
🔹 Fixed bug with tutorial objectives remaining open after level end
🔹 Miscellaneous bug fixes & improvements
Join our Discord to learn more about the game!
Happy conspiring!
Rafa
PS For all you kickstarter/indiegogo backers try spotting yourself in the credits! It's a fun minigame, haha

As promissed last update, this time around I took it a bit easier working on minor bug fixes and updates. A workaholic's version of a vacation 😛 The acivation menu's layout was tightened up, warnings were added before you cut a connection, french & portuguese support was fully added to the game. However, in between all this I decided to take on a small feature that, to my surprise, really dug itself into my mind...... the credits.

It's honestly, not the first thing someone thinks of when thinking of games. I think no players really look at it, and I myself left it as one of the last things to do. However, I found the process really revealing and ultimatley very humbling.
You see, I'm a lone dev, which means I spend a lot of time inside of a bubble, working by myself on the game. Writing all of the kickstarter backers into the credits, typing every person who has supported SGS during its creation put in perspective that I might be the only one working on it; but I'm definitley not alone in creating it. Honestly, thank you all for this game.
I know it sounds cheesy, but I mean it.

[h2]Beta Change Log[/h2]
v0.2.26 will soon be live on steam. It includes:
🔹 Warnings for cutting a connection that will hurt the player
🔹 Final localization for potuguese and french added
🔹 Preliminary localization for german, italian and russian.
🔹 Fixed bug with tutorial objectives remaining open after level end
🔹 Miscellaneous bug fixes & improvements
Join our Discord to learn more about the game!
Happy conspiring!
Rafa
PS For all you kickstarter/indiegogo backers try spotting yourself in the credits! It's a fun minigame, haha
