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The value of testers' tears😢

[h2]Hello fellow co-conspirators![/h2]

Regular readers will have probably noticed that I mention testers a lot in these emails. It makes sense though, it's honestly thanks to them that the game is shaping up to be what it is. Testing a game in progress is not always fun; the game is incomplete, buggy and hard to understand. Tester tears are constantly shed. Usually, little by little though, it gets better. But this time is a bit different. I've been tackling one of the main tester complaints, and this time we're aiming for a big jump in quality 💪

I'm talking of course about the tutorial.

This is an image of just a fraction of the tutorial improvements I've been asked for:



And slowly, but surely, I've been tackling them. So far:
  • I've created a new tutorial level that focuses more on connections
  • streamlined the objectives so they are more visible
  • simplified language
  • will change the last level to focus more on turns and abilities.

The tutorial is a bit longer, but information should flow better 😀



There's still work to do, but it's really shaping up. I hope to have it ready by next week. For all you co-conspirators that haven't played the game yet; when you do, pour one out for the testers who suffered to give you a better experience.

Happy conspiring!
Rafa