The Release Candidate is at hand! 🎉
[h2]Hello fellow co-conspirators![/h2]
Hello fellow co-conspirators!
We can finally see the light at the end! In my hands I currently have the first Release Candidate version of the game. What is an RC you ask? This is the first version of the game that has all features, all content, the proper balance, and has passed all the internal bug tests!

The next step is one final large playtest with new players from around the world. This is mostly a sanity check for our internal QA (Because nothing can defeat the concentrated power of a hundred gamers!)
If there's no major bugs, crashes or feedback. Then this release candidate will evolve into the gold version and from there.... it's go time!

[h2]Beta Update[/h2]
v0.2.60 is now up on steam on the beta channel. Contrary to expectations, this is not yet the release candidate; that's just how fresh the news above is :P I haven't opened it up to the beta yet, haha. v0.2.60 includes:
🔹A new tutorial button in the main menu
🔹Fixed Intel not being reduced with the "Making connections costs Intel" difficulty modifier
🔹Fixed the intel bar sometimes being the wrong size and overflowing
🔹Fixed bug with the reward "Captire region in 5 turns or less" not recognizing if you captured it in exactly 5 turns
🔹Fixed issue with game not saving v-sync and window preferences correctly
🔹Added backend support for traditional and simplified chinese
🔹 Smaller bug fixes and improvements
The fact these are all smaller bugs, just goes to show you how close we are to the final release 😁
Happy conspiring!
Rafa

Hello fellow co-conspirators!
We can finally see the light at the end! In my hands I currently have the first Release Candidate version of the game. What is an RC you ask? This is the first version of the game that has all features, all content, the proper balance, and has passed all the internal bug tests!

The next step is one final large playtest with new players from around the world. This is mostly a sanity check for our internal QA (Because nothing can defeat the concentrated power of a hundred gamers!)
If there's no major bugs, crashes or feedback. Then this release candidate will evolve into the gold version and from there.... it's go time!

[h2]Beta Update[/h2]
v0.2.60 is now up on steam on the beta channel. Contrary to expectations, this is not yet the release candidate; that's just how fresh the news above is :P I haven't opened it up to the beta yet, haha. v0.2.60 includes:
🔹A new tutorial button in the main menu
🔹Fixed Intel not being reduced with the "Making connections costs Intel" difficulty modifier
🔹Fixed the intel bar sometimes being the wrong size and overflowing
🔹Fixed bug with the reward "Captire region in 5 turns or less" not recognizing if you captured it in exactly 5 turns
🔹Fixed issue with game not saving v-sync and window preferences correctly
🔹Added backend support for traditional and simplified chinese
🔹 Smaller bug fixes and improvements
The fact these are all smaller bugs, just goes to show you how close we are to the final release 😁
Happy conspiring!
Rafa
