Chupacabra was on a podcast with Game Wisdom! 🎤
[h2]Hello fellow co-conspirators![/h2]
Guess what guys! I'm on the internet \o/ Josh from Game Wisdom did an interview on Chupacabra, indie game development and game design. It was tons of fun and we went deep into the nuts and bolts of planning a game. Josh has done multiple interesting analysis and opinion pieces on industry sites like Gamasutra, so it was really cool to have a chat with him. If you're interested in what we had to say on 'behind-the-scenes' game development, take a look below!
[previewyoutube][/previewyoutube]
But tiny internet fame has not stopped me from working on the game. After a month and a half of work, the new tutorial is now live! On my end I've been testing the 'happy path', which is how the game responds when the player does what the instructions tell them. However, we all know how much players like to read tutorials, so I'll be spending the next few weeks testing the 'unhappy paths', where we basically pretend to be drunk and/or illiterate and play through the game that way.
[h3]Beta Update[/h3]
v0.2.37 is now up on steam on the beta channel. Changes include:
🔹New tutorial level focused on connections
🔹 Modified other tutorials to make them easier to understand
🔹 Potential fix for load crash found by discord user @Laaaarrryyyy
🔹 A fancy new background image for the main menu
🔹 A whole bunch of minor fixes
Tutorials are always finicky and sensitive;.if a new player finds a bug in a tutorial, they'll just quit the game. To those who have access to the beta, it would really help me if you guys could go through it and let me know if anything is amiss. I want to dedicate the next few weeks to fixing any bugs that might crop up. Join our discord to stay up to date on the game's progress!
Happy conspiring!
Rafa

Guess what guys! I'm on the internet \o/ Josh from Game Wisdom did an interview on Chupacabra, indie game development and game design. It was tons of fun and we went deep into the nuts and bolts of planning a game. Josh has done multiple interesting analysis and opinion pieces on industry sites like Gamasutra, so it was really cool to have a chat with him. If you're interested in what we had to say on 'behind-the-scenes' game development, take a look below!
[previewyoutube][/previewyoutube]
But tiny internet fame has not stopped me from working on the game. After a month and a half of work, the new tutorial is now live! On my end I've been testing the 'happy path', which is how the game responds when the player does what the instructions tell them. However, we all know how much players like to read tutorials, so I'll be spending the next few weeks testing the 'unhappy paths', where we basically pretend to be drunk and/or illiterate and play through the game that way.
[h3]Beta Update[/h3]
v0.2.37 is now up on steam on the beta channel. Changes include:
🔹New tutorial level focused on connections
🔹 Modified other tutorials to make them easier to understand
🔹 Potential fix for load crash found by discord user @Laaaarrryyyy
🔹 A fancy new background image for the main menu
🔹 A whole bunch of minor fixes
Tutorials are always finicky and sensitive;.if a new player finds a bug in a tutorial, they'll just quit the game. To those who have access to the beta, it would really help me if you guys could go through it and let me know if anything is amiss. I want to dedicate the next few weeks to fixing any bugs that might crop up. Join our discord to stay up to date on the game's progress!
Happy conspiring!
Rafa
