[h2]Hello fellow co-conspirators![/h2]
I have some really juicy news for you. ChupacabraΒ has allied itself with a publisher to help market and distribute the game! Introducing Games Incubator, a subsidiary of PlayWay, a game publisher that specializes in startegy and simulation games. They have helped dozens of developers reach wider audiences (Check them out... my perosnal fave is 911 Opertaor). Now they'll be bringing their expertiese to bear helping out Shadow Government Simulator. \o/
Our conspiracy grows!!!

In practice this means there are a few changes to the upcoming road map. The biggest one is that we won't go into early access, but instead we'll launch 1.0. To whet people's appetitie (and add more players to our cult), we'll be launching a prologue and a demo in the coming weeks, so those who haven't played it can see how it has evolved!
For you Kickstarter & Indiegogo backers, this changes nothing. You're rewards are safe and sound; it just means it'll have better QA before you get it ;)
On the development side, things are still progressing with major bug fixes in the end game screen (which would say you'd lose even after conquering the world) and overall increasing the stability of the game. We also found a bug specifically on low resolution monitors that would blow up certain screens:

Ugh! Well that's fixed now. Next week I want to focus on balancing the mid and late game, because one of our testers sent me this

And well....that makes the final levels a cake walk. WE CANNOT LET THIS STAND!
Happy conspiring!
Rafa
