Fixes, settings & even some new art ๐
[h2]Hello fellow co-conspirators![/h2]
This week was mostly a time for plumbing (i.e. doing all those things that are not gameplay (booo), but which are important for the game to run smoothly). On top of improving localization and optimizing the game, some friends of mine noticed that the game had no settings for v-sync, anti-aliaising, etc... I want our conspiracy to be as inclusive as possible (you know...for subversion purposes), and for that, we need to make sure the game works in a wide variety of configurations. So I decided to do something about it.

Not all are fully functional and tested yet, but I've advanced quite a bit on them. Unfortunatley a few nasty new bugs that were discoved stopped me from finishing all of this. And these are NASTY ones, one of them stopped players from finishing the tutorial, but only after you've completed it. Another one was so powerful, it stopped the game engine! :O Some of the bugs have been squashed, but as of this writting, the battle continues.
However, not all progress has been stopped on it's tracks by those buggers. We've also been working on new art. Each faction will get it's own loading screen. Now, it's not finished, but I wanted to show you the first iteration for the Freemasons:

Pretty sweet right? I want to make one for each faction to use for interstitial screens (loading screens, backgrounds, etc...) I hope to have the final version and the next two factions next week.
Happy conspiring!
Rafa

This week was mostly a time for plumbing (i.e. doing all those things that are not gameplay (booo), but which are important for the game to run smoothly). On top of improving localization and optimizing the game, some friends of mine noticed that the game had no settings for v-sync, anti-aliaising, etc... I want our conspiracy to be as inclusive as possible (you know...for subversion purposes), and for that, we need to make sure the game works in a wide variety of configurations. So I decided to do something about it.

Not all are fully functional and tested yet, but I've advanced quite a bit on them. Unfortunatley a few nasty new bugs that were discoved stopped me from finishing all of this. And these are NASTY ones, one of them stopped players from finishing the tutorial, but only after you've completed it. Another one was so powerful, it stopped the game engine! :O Some of the bugs have been squashed, but as of this writting, the battle continues.
However, not all progress has been stopped on it's tracks by those buggers. We've also been working on new art. Each faction will get it's own loading screen. Now, it's not finished, but I wanted to show you the first iteration for the Freemasons:

Pretty sweet right? I want to make one for each faction to use for interstitial screens (loading screens, backgrounds, etc...) I hope to have the final version and the next two factions next week.
Happy conspiring!
Rafa
