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  3. 36 hours into the demo & 10 000 players later!

36 hours into the demo & 10 000 players later!

Dear all,

Thank you very much for testing our demo over the past couple of days. As expected, it hasn’t been a smooth ride - after all, this is a demo of our current beta, and there’s still a lot of optimization left to do.

We've had to sift through hundreds of reports covering all sorts of issues, from crashes to texture problems and GUI glitches. We’re incredibly grateful for the community’s help so far, as it allows us to make adjustments ahead of the proper Steam Fest. The Kickstarter has also been a great success, proving that quite a few of you have enjoyed the experience, even with its current limitations. The demo has already been downloaded more than 10,000 times, and this is just the beginning. To those who might still have questions or don't find their answers in the demo guide, please have a look at Wolfpack345's video on youtube, who will take you step by step through the current mission. Part 1 is live!

[previewyoutube][/previewyoutube]

As for our immediate plans, we’ve been rolling out fixes at a hectic pace since release. Our top priority is addressing the most critical crashes, followed by fixing gameplay-affecting bugs. Sometimes, these fixes may introduce new issues of varying severity - that’s the nature of testing without the luxury of a full QA cycle. Once we’ve tackled the major bugs, we’ll focus on refining the gameplay experience and possibly adding some extra fun to the demo. We sincerely appreciate your patience and understanding—there’s still a lot of work ahead!

For those experiencing issues, please create a thread in the dedicated MicroProse Discord channel (the fastest way) or post in the Steam general discussion section (which may take a bit longer). We’ll do our best to address your concerns, but please understand that there’s only so much we can handle each day. Thank you for your patience once again.

We’re actively reading the forums. Unfortunately, we can’t respond to every topic, but we’ll do our best. A huge thank you to those who support and believe in us. If you have unanswered questions, feel free to ask. And to those who disagree with how we’ve handled this project, we still appreciate you giving it a shot.

As for the Kickstarter, it's going pretty well too - we reached our initial objective within 2 hours of launch! Nearly all stretch goals were unlocked already, and we're thinking about what's next. We'll make sure though that it doesn't take priority over fixing what's been shown to be broken - that remains our one priority.



Above all, let’s keep things civil and respectful between you and us, and between yourselves. No need to start flame wars or throwing names. Thank you for your cooperation.

See you soon for some more good news, hopefully!

Cheers,

The TFA Team

[Image credit - thanks to Katen_SM for the lovely screenshots!]