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  3. IMPORTANT: Last 24 Hours to Try Task Force Admiral Before Early Access!

IMPORTANT: Last 24 Hours to Try Task Force Admiral Before Early Access!

[p]Dear players,[/p][p]We’re about to embark on a long-planned journey. With less than 24 hours to go before Task Force Admiral enters Early Access, we wanted to take a moment to clarify what you’ll get on day one, what lies ahead in the coming months, and what this final day before launch means for the demo. This is the point of no return![/p][p][/p][p][/p][p][/p][p][/p][h2]Early Access: State of the Game & Roadmap[/h2][h3]A word about Early Access[/h3][p]Early Access means buying into an evolving piece of software.[/p][p]Systems will change. Content will expand. Balance will shift. Some features will be refined, others reworked, and a few may take longer than initially expected. Save compatibility is not guaranteed.[/p][p]If you’re unsure whether this development model is for you, it may be wiser to wait. Task Force Admiral will still be available later. Feel free to join us when you'll know for sure that you'll be happy with what the game has to offer, that is all that counts for us![/p][p]At any rate, here's the pricing at Early Access launch[/p]
  • [p]Base price: $39.99 USD[/p]
  • [p]10% launch discount[/p]
  • [p]Optional bundles with other MicroProse titles (including ones you may already own) [/p][p][/p]
[h3]What’s included at Early Access launch (January 2026 build)[/h3][p]At the moment Early Access opens, Task Force Admiral will already provide a playable operational experience that includes:[/p]
  • [p]Coral Sea scenario & variant (May 8)[/p]
  • [p]Midway scenario & variant (June 4)[/p]
  • [p]Coral Sea battle generator set (the Midway one will follow shortly, right now it is emulated by having the Midway task forces being included to the Coral Sea environment)[/p]
  • [p]Playable fighters, savegames, and TacView integration[/p]
[p][/p][p]This is what we deem a solid foundation meant to be replayed often, and discussed openly. We plan to expand this ASAP with the following:[/p]
  • [p]New Coral Sea & Midway variants[/p]
  • [p]New carriers (Saratoga, Ryūjō, Junyō)[/p]
  • [p]A complete Japanese Midway Order of Battle (that's a lot of ships...)[/p]
  • [p]An original 1940 “Early War” Midway variant with older air groups and aircraft models.[/p]
[p][/p][p][/p][h3]Short-term plans for the next six months[/h3][p]Over this half of the 2026, development will focus on expanding content, refining systems, and reacting directly to player feedback. Planned additions include:[/p][p]Gameplay[/p]
  • [p]Debugging & fixes based on community feedback[/p]
  • [p]New Strike, Search, and Seaplane mission options[/p]
  • [p]Eastern Solomons and Santa Cruz battle sets[/p]
[p]Graphics & Sound[/p]
  • [p]Combat chatter for aircraft & ships (so that it looks more like our new trailer ^^)[/p]
  • [p]Static and animated crew[/p]
  • [p]New music tracks[/p]
[p]Other Features[/p]
  • [p]Guadalcanal, Rabaul & Port Moresby bases[/p]
  • [p]Localizations: Deutsch, 中文, español, français[/p]
  • [p]A functional scenario editor (yay - I know you want that, but making it properly will still require a bit more time, apologies)[/p][p][/p]
[p][/p][p]Further down the line (beyond this initial window), development will continue toward refined surface combat, submarines, search & rescue, extended direct gunnery control, additional locations (Wake Island, Mandates), a complete manual and historical supplement, interactive tutorials, in-game replay cinematic tools, and campaign modes.[/p][p]Besides, we are particularly, painfully aware of the need for a proper documentation and a well-thought interactive learning curve. This is complicated, considering that functions are still being implemented (quite the issue for localization, as you can guess). We will try to find ways to improve that ASAP, so as to give you all a better experience.[/p][p][/p][p][/p][p] [/p][h2]The Demo Is Retiring (for Now)[/h2][p]These are the last 24 hours to download and try the Task Force Admiral demo.[/p][p]As the game enters Early Access, it will evolve rapidly. Maintaining a separate demo branch would require time and attention better spent improving the main game - remember, we're just one computer guy at the end of the day, and that requires focus. For that reason, the demo will be retired when Early Access goes live tomorrow (countdown on the store page).[/p][p]From then on, the “trial” experience will fall under standard Steam conditions.[/p][p]We strongly encourage you to try the demo today if you haven’t already:[/p]
  • [p]Check hardware compatibility[/p]
  • [p]Get a feel for the pacing, tone, and command philosophy[/p]
  • [p]Decide whether this is the kind of game you wanted to grow alongside[/p]
[p]The demo will return whenever possible, updated to reflect meaningful additions or milestones during Early Access. In the meantime, neat trick: note that if you really love it and don't want to commit to TFA's EA just yet, even after it is disabled, you will be able to access it by directly launching the executable in your installation folder.[/p][p][/p][p][/p][p]Tomorrow, Task Force Admiral leaves the pier for its trials, after a long building and fitting phase, and all thanks to you and your support throughout the years. From that moment on, development has a change of nature - but it will remain a shared voyage, all the way up to the "commissioning" of this beast. See you on the bridge for this first cruise![/p][p][/p][p]With Love,[/p][p][/p][p]The TFA Team[/p]