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  3. Patch Notes (public build 21906357) & 7-days History

Patch Notes (public build 21906357) & 7-days History

[p][/p][p]Patch notes for the current build and the previous builds over the last 7 days.
Reminder: all patch notes are visible on startup.[/p][p]Thank you in advance for your feedback![/p][p][/p][h2]12/02/2026[/h2]
  • [p]Added new Midway scenario variant ("The Flight to Somewhere"). [/p][p]Allows us to scale up the engagement at Midway and to test a more hectic air and naval activity on our way to a complete representation of the battle. New models have been integrated, and or will be swapped (i.e. Zuiho for Ryujo) as the needed units come online.[/p][p][/p]
  • [p]US Fighters section's size is now 2.[/p][p]A long-standing issue solved. The basic tactical unit for USN fighters is now two-craft as it were by the time the war started.[/p][p][/p]
  • [p]Added a new parameter to the CAP settings to limit the number of rotations.[/p][p]Independently from the reserve fighters being now assigned to scrambles, you can from the get-go decide whether you want your CAP zone to be relieved later during the day. The first effect is that these aircraft will be available for escort missions too.[/p][p][/p]
  • [p]Aircraft will now fall from deck if a sinking carrier pitches / rolls too much.[/p][p]Self-explanatory. No more super breaks or super glue! [/p][p][/p]
  • [p]Fixed a major random crash.[/p][p]This one has been in the works for three weeks. Hopefully it should help with overall stability.
    [/p]
  • [p]Fixed search missions shadowing not working properly.[/p][p]In certain circumstances, scouts could fail to properly shadow their target. That is now fixed.[/p][p][/p]
  • [p]Fixed deck operations being improperly listed in the Air OOB & Missions View.[/p]
  • [p]Fixed bad target names for CAPs in Air plot screen.[/p]
  • [p]Fixed joystick sliders not working properly.[/p]
  • [p]Fixed missing faces on Yorktown class barriers.[/p]
  • [p]Fixed bad textures on Japanese carriers barriers.[/p]
  • [p]Reduced aliasing on carriers barriers.[/p]
[p][/p][p] [/p][p][/p][h2]10/02/2026[/h2]
  • [p]Scrambles changes:[/p]
    • [p]Scrambled aircraft will now stay in the air as long as they have fuel, unless manually recalled.[/p]
      • [p]CAPs rotation aircraft will now be used by the scrambles.[/p]
  • [p]QoL:[/p]
    • [p]One can now change the start & spread angles of a search by dragging the sides.[/p]
      • [p]OOB: state is preserved when switching between AIR and BASE modes.[/p]
  • [p]Added a map plot for airbases.[/p]
  • [p]Fixed crashes.[/p]
[p][/p][p][/p][p][/p][h2]05/02/2026[/h2]
  • [p]Added a "Clear Deck" button in the Air Plot screen, next to "All fighters to Deck"[/p]
    • [p]This will move as much aircraft as possible in the hangar, the rest will be moved to the bow.[/p]
      • [p]planes doing weird moves on deck during this step is a know bug, it will be improved.[/p]
  • [p]B-17s and B-26s will now use 500 lbs Mk12 bombs instead of 1000 lbs Mk13 bombs ( as they should have).[/p]
  • [p]SBD payload configs have been updated:[/p]
    • [p]Offensive power config will use a single 1000 lbs Mk13.[/p]
      • [p]Endurance config will use a 500 lbs Mk12 and 2x100 lbs Mk4.[/p]
  • [p]Improved B-17's flight model.[/p]
  • [p]Added proper tactical map 3D models for many ships.[/p]
  • [p]Improved Akagi's nets rendering.[/p]
  • [p]Fixed bad textures on USS Atlanta.[/p]
  • [p]Added true Benham class destroyers in the Midway scenarios. Only visible on fresh games[/p]
  • [p]Fixed old empty fleets still being listed in the AIR OOB panel.[/p]
  • [p]Fixed planes & pilots marked as MIA by the original carrier after some time despite having landed properly elsewhere.[/p]
  • [p]Fixed pilots not being properly marked as available when a mission about to takeoff is canceled because of damages.[/p]
  • [p]Fixed cases of planes stuck forever on the flight deck gear-up and engine on.[/p]